Rated M for mature themes, abusive and foul language, drugs, alcohol sex and other related themes.
Everything had started out grand. A brand new event to celebrate the best of the world in games, technology, art and even more, was to be the pinnacle of human society has turned into the scene of human tragedy. Though you aren’t there to witness it. Foggy memories cloud your vision of the picture of paradise in front of you, an island of beauty as if frozen in time.
Stranded on unknown tides, people come from the sands to brave the wilds and survive what they can of the new world, where even their knowledge can be truly tested by the lands dismissal of logic and physics.
Welcome to Terrinanis
Welcome to Beyond the Second World
Plan:
This story is planned on a group of people pulled from Earth in an abrupt manner, deposited onto a remote island with the only means to survive being the wits in their brain and the clothes on their backs. Forced to either work as a group or try and brave the strange lands alone, can they last long enough for rescue, or can you conquer the wilds and rule as lords of the jungle.
Though this is only the start, more lies behind the scenes and mysteries will engulf them until they become either the victims of a cruel world, the soldier of a grand war, or the hero of the people.
More story and information will be added as the RP goes on, so make sure to look back in here for any new updates or information that you may need. I’ll make sure to send out a VM when I do update to keep you all in the know.
Rules.
1.My word is law, and judgement I pass on those who break them.
2.Fair is fair. Be sensible when posting with others, and make sure others can work with others and your posts make sense.
3.Only I may GM post and people if it is required.
4.At least 2 paragraphs for each post.
5.If you are on rival sides, be prepared to be killed, not all will survive.
6. All RPA and Mature rules apply.
7. Leave your Drama out of the story. If you have a personal problem with another member, work it out through PM. If it persists I will involve a mod.
8. Inactivity will get you killed. If personal life causes problems and you wish to remain in the story, let me know and I’ll work with you on it.
9. Remember, you are human, so no kung-fu slow time BS. Be creative, smart, and have fun.
10. Only 1 character allowed at a time for now.
11. Magic will play a part in this story, but only until I say so. Until given the clear, your powers will not exist at all.
12. This world is not nice, nor does it give a damn about your feelings. You will get hurt or insulted. If you cannot deal with that, then this is not for you.
13. If you’ve read all the rules, make sure to add at the end Vos iudicatus est
Groups.
Spoiler: Jurros Caste Important People
Spoiler: Mushi the CommanderName: Mushi
Age: 3745
Gender: Male
Job: Guardian of the dream Vault and leader of Jurors Caste.
Class: Grand Mage
Appearance: Mushi does not appear to be a strong warrior or mage despite his appearance. Standing barely 3’8” he looks very much like a kid, but one can easily tell that he is not of human race. His hair is a deep silver and his skin is a very soft blue, providing a comforting look. He keeps his hair clean and cropped around his shoulders, giving him a youthful look.
His common attire is a black Gi with the symbol of Juror's Caste embossed on his back held with a black belt. He pairs with with a red undershirt and wooden sandals as his usual footwear.
Personality: Mushi is a fun loving guy who tends to wander. Despite being the head of Juror's Caste, he seems more like the guy you would see at a party or on the beach. He enjoys helping and training.
Hidden Ability: Re-cast. When hit with others spells and special moves, he can study and re-use them against opponents for a very short time. Using this has taught him the several moves he knows and uses.
Element: Magic. With the class he has gained and his ability, Mushi has trained and learned several different elements and skills.
Spoiler: Stephanie The leader
Name: Stephanie Kailous Constellation.
Age: 32
Gender: Female
Job: Teacher in the Jurors caste and second in command of the R & D section.
Class: RuneCaster. A master of the written word. Scribing and casting runes she can cast different elements and effects, but or chain together several for various and powerful effects.
Appearance: Stephanie stands at an average 5’8” and weights in at 145 pounds. She trains to keep herself in shape, though not enough to give her any muscle definition. Her long brown hair is usually left alone in a naturally wavy hair that comes to the middle of her back, or pulled into a knotted bun that reaches her shoulders. With a modest c cup bust she has many suitors who seek after her, but few who attempt due to her position in Jurors Caste. Her gold chestnut eyes have left many starstruck and meeting with her. She boasts a healthy hourglass shape and her tan skin make plenty envious and jealous.
She normally wears a cream brown turtleneck sweater, despite any local temperature, which leads several to believe it to be enchanted. Accompanying that is a deep green skirt with a pair of leather boots.
Personality: Stephanie is a kind hearted person. She loves teaching others and learning new things as much as possible. She remains calm in the face of danger and aggression, and her sweet demeanor has put off many a soldier raring to battle her. Don't let her calm presence deceive you, as she is a strong fighter and has earned her position in Jurors Caste.
Strengths:
Expert shield user
Calligraphy
Runes
Weaknesses
Lack of weapon training
No hand to hand combat experience
Lack of practical fighting experience
Hidden Ability: Rune Scribe. This ability allows her to write runes without magic ink or magic paper.
Element: Cosmic. A gift from her mother, her energy is tied directly to a star.
Bio: Stephanie was recruited a few years after leaving her mother's done. She had originally planned to become a teacher, but due to her lineage and gift, Mushi had wanted her to help guide the future RnD and help teach and train new recruits in the way of magic. She agreed, knowing that while they would end up fighting, it was her greatest chance to help further her own skills and teachings of her mother.
Over time she grew with the Caste, helping raise several of the new members into various folds of the various lands and development into a brighter future. While some of her more prominent students have gone on to lead major advances in the world, Stephanie was more than pleased just to watch her students grow and flourish in the area that makes them happy.
Other: Stephanie weilds a tower shield called Scribe. Woven from special metals and certain magics, this shield allows her to write and store runes without casting them. She can then move them freely onto other objects as she sees fit.
Spoiler: Jessica Alburn Spec Ops
Name: Jessica Alburn
Gender: Female
Age: 18 physically, 34 chronological.
Job: Spec Ops Leader
Appearance:
Physical- Jessica carries a clearly Hispanic appearance, from the silky black hair down to the side hips. Her body has a chestnut coloring to her skin, which is rather tone and built. Her eyes are a deep amber coloring with a few flecks of gold near the edges. She stands at 5’7” and weighs in at 134 lbs of mostly muscle. Sporting a perky C cup leaves her easy on the eyes and rather alluring. Her hands are calloused from using different styles of combat and weapons.
She does have a few scars on her body due to childhood surgeries and training mistakes. Her left foot has a line along the inside to reset the bones in her foot so she could walk normally. Several thin scars line her back from magical mistakes that required preventative surgery to stop her spine from fusing together. She had burn marks on both shoulder blades and are a spot of pride for her. The worst is a thin pink scar that travels from the crook of her left shoulder down towards her right hip that wraps around her back as well, giving the appearance of someone having tried to cut her in half.
Casual- When not on work or combat training, most of Jessica's outfits consist of simple white wife beaters due to the hot environment as her free time is spent practicing and working out. Paired with this is cargo pants that tie off at her ankles for their comfort and usability. Her usual footwear consists of shin length socks and steel soled boots that lace up over her pants. A black leather belt with a clip on the left side is used to keep her pants up. When in combat training she wears a standard issue combat jacket and hat. Though she doesn't wear them often, she owes a pair of tipless gloves with padded backing on the top for hand to hand combat.
Combat- When sent out onto the field, Jessica has a combat suit designed just for her. Made with a nanocarbon mesh, the undersuit is tight to her skin and goes all the way up to her neck. This suit was designed to protect against bullets and blunt force damage. Over top this she wears a vest with pouches to add bullet protection and puncturing protection. She wears strap on padding on her legs to add to her protection and a standard issue swat helmet. All of these are painted black and are kept in a locked wood chest until they are needed.
Personality: Jessica can be seen as anxious and blunt. She ever seems to have a slow or calm moment, always active at something, whether it be training or cleaning. Her erratic motions had bled over into her social interactions, along with a small case of high functioning autism. This causes her poor communication with others, most of the time in the form of short one word questions or answers for things that she needs. She has a bad habit of taking people's meanings at face value, her constant buzz leaving her unable to pick up on hidden meaning or sarcasm in others.
While this makes her seem slow to people, she is rather intelligent and can carry on long conversations on topics that she finds enthralling or engaging. Even yet still people have a hard time conversing with her as she seems unable or unwilling to stand still even during quiet times. This has led her to the occasional burnout and passing out in the middle of conversations or meals if she has been active for a long time.
When it comes to people she has a hard time forming relations, as her inability to pick up on subtle emotional cues leads her to feeling inadequate or that she has angered others with some of her statements and actions. When she has begun to form relations with others, she tends to prohibit the odd slow or quiet moment, showing them a sign that she is willing to listen and be slow around them.
During battle she is a completely different being. Her body language is tense and unreadable, her eyes twitchy and always roving around the field. The once erratic and spastic nature has quelled into a collected hair trigger bundle as she looks for openings and exploits in a person's body. While she is bad about social cues and subtle tones in a persons voice, she has a knack for picking up on people's minute movements and body languages, using them to beat those she is opposed to fight. Along with this she throws her all into fighting, rarely holding back or pulling her punches as combat is the only way she can fully and naturally expend her energy.
Strengths:
-Reflexive: Years of combat training and bloodline increased her reaction and movement speed, able to react faster than most trained soldiers to the point that some scientists exaggerate that she can move as fast as light. While not true, she has been known to dodge bullets at 25 yards.
-Kinetic: Due to her hidden ability, she can absorb more impact damages from all sorts of blows, lessening the damage from hits and making hand to hand combat all the more impractical against her.
-Focused: While she seems to be constantly unfocused and on the move, she has learned to work around this and has such learned to focus on tasks while moving. This training has allowed her to focus more acutely and with more skill than what people believe.
Weaknesses:
-Brutish: Due to her ability to absorb energy, she has a harder time adjusting the amount of energy that she outputs, which can sometimes lead to incidents of her breaking objects when she is not paying attention.
-Antisocial: Being a secluded military secret and having a small case of HFA, she has underdeveloped social skills, leading her to have a hard time making and maintaining friends.
-Erratic: She has a hard time staying still or relaxing, which tend to annoy people, as well as keeping her from getting any rest.
Hidden skill:
Drain: Jessica subconsciously absorbs 35 percent energy than most mages, and 40 upon skin contact. This ability also affects all forms of energy, including all forms of electrical devices, people, open flames, and many other types. This has made it hard for people to be around her.
Weapons.
Tanbato: a new weapon designed for her skills and fighting styles. The blade has two forms, combining the Japanese versions of a Tanto and a zanbato. The blade in short form has a dagger blade the length of twelve inches and double sided, which is used for close combat and stealth missions. The long version had a blade of twenty four inches and can amplify some of her strikes, yet it is now a single sided and much more obvious.
Skills:
Master close combat specialist- Taken by the government at the age of 11, Jess has spent 23 training almost daily on her hand to hand combat, as she has an adverse effect on guns.
Expert swordmaster- while not as experienced as she is with her fists, she has gained a high degree of combat skill with bladed weapons, the most prevalent being daggers and swords.
Strategist- She has a strong grasp on strategy and combat manipulation.
Powers: While she cannot cast magic like others, she has several forms that make her a terrifying force in the field of combat.
Null: A devastating spell made by collecting natural energy between her hands while covering her body with her soul energy. By forcing these two energies together she can then fire a dark grey beam from between her hands. This beam draws in all forms of energy in an attempt to balance it back out, and even worse so from living beings. The spell drains her as well due to being in such close contact.
Kankoha: “The world in my left hand, the void in my right. I am nothing.” A mantra developed to help her focus on fusing together the magic stored inside her and the ki of her body. This allows her to boost her physical strength, speed, defense by two fold. This also grants her two new moves
Silent draw: Derived from the force to draw a blade, she can draw it at such speed to send out a focused strike of air strong enough to dent steel at the speed of a bullet. She must re sheathe her sword each time to use the skill.
Empower: only usable on objects up to the size of a soccer ball. When used to throw objects, this gives them increased speed and impact. When used as a shield, it bounces objects back to the sender.
Magia Erebea: This spell allows her to draw in energy or offensive spells to absorb and take on the aspects of them. The change does create swirled patterns along her arms from the start of her hands due to this being a corruption of her soul. They do fade over time, but a faint swirl pattern is visible on the back of her hands and wraps around her wrists.
The phrasing used when casting this spell is such
“Stagnet. Complexio Supplementum Pro Armationem.”
“Contain, Condense, Load magic, Armament.”
Forge Breaker: Magia Erebea Fire form. This grants her increased physical strength and the ability to hover. Silent draw now burns what it hits, and empower now grants immunity to fire.
Surge Blitz: Magia Erebea Lightning form. This form grants lightning like speed and allows the user a sort of localized teleportation by aligning pockets of electrons in an area. Silent draw can now stun enemies and empower grants immunity to lightning.
Aquas Stride: Magia Erebea Water form. This form grants Jess agility of moving water and defensive skills. Silent draw now becomes a high pressures water shot, strong enough to bore through steel at close range and empower grants increased reflective properties.
Void Wraith: Magia Erebea Null. This form is highly dangerous, increasing her drain ability to 100 percent, along with a massive buff her physical attack and an insane increase to her defense, yet her movement is cut to a quarter of her normal speed. Silent draw becomes a single burst version of null, though empower is completely gone.
Spoiler: Non-Affliated
Spoiler: LekeyName: Lekey
Age: OLD
Gender: Ambiguous
Job: Key Warden
Class: Locksmith. If there's a lock, he's got a key. If there's a key, he knows the lock. Nothing physical or mental is locked from him.
Appearance: Lekey has a rather simple yet strange appearance. His eyes glow an emerald green, along with a complete set of square teeth that shine. His height seems to be a constant question, but most agree that he stands around five feet total. He wears a purple cloak that covers his entire form, though the sleeves hang loose. This is due to both his arms missing from his shoulder joints down.
Personality: Lekey is much the trickster as he is a menacing. He cares more for his own entertainment and joy than the safety of others, but doesn't actively hunt out damaging others. He takes after the genie code, helping others but in such a way to bring delight to himself. Lekeys only allegiance is to two people, himself and the first man to ever defeat him.
Strength:
Expert psychic user
Master magic user
God like speed
Weaknesses
No arms
No magic of his own
Cursed youth
Hidden Ability: Unlock. As the key Warden, Lekey can unlock anything and everything in his path, regardless of the type of lock.
Element: None
Bio: Lekey was dragged into service of Jurors caste when defeated at a game of chance with Mushi. His overconfidence in his skill resulted in the loss of both his arms and his magic, leaving him with only his telekinetic powers and arms. While he had loathed the man to begin with, he was forced to respect the lengths the man went to in order to protect the lands.
While he would happily take the chance to reclaim his arms and magic, he does not wish to do so with the help of others. His loss became his driving point, and he plans to reclaim his powers with his own skills.
Spoiler: Matthew
Name: Matthew Brunswick
Age: 23
Gender: Male
Job: Night shift manager of Checkers
Class: Combat Mage. Focused more on physical strength and simple magic spells, this class is more designed to take the front lines and relying on mages to deliver the final blow.
Appearance: Matthew stands at a good 6 ft tall, with a modest build. Having been a former baseball player, he prided himself on keeping fit and in shape. He body is rather tan with a short crop of chestnut hair on his head, kept buzzed short and messy. He prefers to wear shorts and plain shirts, not caring much about what others give him.
Personality: Matt is a very laid back person, though comes off as annoyed of most people. Being introverted he doesn't like being around large crowds and finds himself annoyed at the presence of others. Despite his lack of people he is a caring guy, though blunt in his assessment of others. He always seems to be negative or moody, most of that being he feels that he's wasting his life away.
Strengths:
Leadership: Despite only wanting more money, he's got a knack for guiding others and finding solutions for problems, despite his dislike of most others.
Physique: Having spent highschool and most of his college years playing baseball, Matthew has a high amount of endurance and strength.
Weaknesses:
Ruined shoulder: An old would of taking a curve ball to the shoulder, Matt has a shoulder that was unable to heal into a normal position and ended his career in baseball, making him rather surly.
Introvert: Becoming surly after the damage to his shoulder, Matt became withdrawn and avoided people, tired of seeing the life he could have had.
Hidden ability: Silent world. When focused, he can slow down his world perception to 1/100 of real time. This allows him to process and understand what is happening during fights, but it requires calm and collective emotions to activate.
Element: Water
Bio: Matt had always been a fan of sports, having been advanced enough to start walking at a young age. He came from a middle class family, yet he always found fun with his father, his mother dead from child birth. At the age of 3 his father introduced him to baseball, and he fell in love with the sport. It was something his father and him bonded over, and he enjoying their Sundays watching the game. Even when his father became ill, it was still something they enjoyed.
He joined the little league in elementary school and while not the best, he worked on it to eventually move up to the high school team in high school, having to work hard on his grades to keep playing. He managed to get into the minor league in college due to a combination of sports scholarship and loans. It was a short career as he took a curve ball to his left shoulder, breaking the bone from the force. He was out for the season, and when his shoulder finally healed, the joint had not set properly and ruined his swing, dropping his ranking and making him unable to play.
Unable to continue his favorite sport, he became sullen and depressed, dropping out of college and taking a fast food job to help pay off his bills, but only to keep himself busy and away from his father. He felt like he had let the man down, and it hurt him to see the ailing father look at him with sadness in his eyes.
Spoiler: RP Sample:
“This day could not have come soon enough.” Matt let out a weary sigh, tossing his uniform shirt onto the pile of clothes next to the door, reeking of french fries and mustard. The cold air rippled across him from the window fan, pushing morning dew in from the plants. He had just begun his vacation today, a full two weeks and a chance to go to the hyped World-Con that started in two days. Right now was just a desire to get some sleep and try and forget the pissed off pothead who couldn’t count out chicken nuggets. Just the memory of her face made his shoulder twinge from old injuries.
“I should shower first though, this is going to be the best two weeks since I graduated, might as well start it off right.” Matt spoke to the air, the buzz from his fathers Tv filling the silence. The man had hardly woken when he entered the door, just resting in a cloud of smoke and evaporated booze. While glad that he didn’t even stir, it still disgusted him to see a once great man turned husk like that. Working out his bad shoulder, Matt grabbed a fresh pair of shorts and headed to the shower, planning to scrub the smell of fast food off his skin with as much vendetta he could muster at the end of this damnably long week.
Spoiler: Character Bio
Name: (Make it human.)
Age: (No younger than 16. Makes things less messy)
Gender:
Job: (What is your profession, or are you a student? Do you make a living working on art, or do you flip burgers during the day. Any type of job is okay)
Class: ( Think final fantasy. Are you a hard, a cleric. Maybe a warrior or hunter. If you want to make your own, make sure to detail out what it is, its strengths and weaknesses and the like)
Appearance: (Either a picture or description will do.)
Personality: ( Are you the dark broody type, or the peppy happy one. Do you make pink look drab, or does the light avoid your moody persona. Just be warned, your char will eventually deal with others, so you can't be the total loner)
Strengths: ( What are you good at?)
Weaknesses: (What are you bad at?)
Hidden ability: (A skill unique to you and you alone. This is something that helps you out in daily life or at work. Be aware that these skills are passive and always active, so take that into mind before giving yourself an ability that sets you on fire.)
Element: (What type of element is your person most attached to. Are they a fan of fire, or enjoy the psychic type. Maybe they enjoy the embrace of shadows or the cooling touch of water. This won't be the only element you will have, just what you start with.)
Bio: Need at least two paragraphs here.
Other: Anything else you think is needed here.
RP Sample: Show your skills here, as I want to see your skills here. At least 2 paragraphs
Approved Roster
1. Gwen the blind linguistic - Played by P.K.
2. TJ the Urban Alchemist - Played by Bluemoon
3. Zeke the Doomsday Lorax - Played by Sikstaslathalin
4. Rivka the Dream Merchant - Played by Kris
5. Charles Dean Mortimore Chastile Ronald O’Neill the Third Esquire - Played by Breggo13
6. Scott the Mountaineer Scientist- Played by Storm
7. Róisín the Wandering Bluebird- Played by Leanna
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