Spoiler: Song: Curse of Khiskeu
Let the greed kill the ground under feet.
Let the rock break and reduced to sand.
No treasure is safe, nothing will be last.
The clay to crumble and soon be all gone.
Let the selfishness pollute life giving water.
Let it be broken that was once united.
Make poison to spread across people and land.
to be torn apart and to drift away
Freedom was given for good and bad
Freedom was given for love and hate
Freedom for to speak an to stay quiet.
Freedom to do and to make undone
Calling for freedom love and peace,
but who’s capable of carrying them all?
Let the indifference extinguish the flame of love.
Let the laziness and meaningless work tire the strong.
The cruel winter of negligence is rising
for to freeze the care as well as consuming hate.
Let the lies rot the air that be breathed.
Let the speech be silenced like the sing and dance.
Deception ruling over ears, eyes and lips
to stop whats moving and to truth be forgotten
Rightness is being brought to unjust.
What’s been sown now must be reap.
What’s been deserved shall be given,
Justice for the good and bad alike.
Calling for freedom, love and peace,
but who’s capable of carrying them all?
This is a story that started as a game, evolved as a book and now I want to see if it returns back to the game could it live and progress a new perhaps unpredictable way.
This is still a bit in progress so more content will be added to this post later.
If you find this interesting Please post which character, original or new you wish to play. Game can be started in prologue 1v1 and main story when minimum 3 characters have been assigned.
Spoiler: World
The world (Wairld) as it’s understood is in fact multi world/dimensional realm of 6 elemental worlds
Wairden: Wold of worlds, Place where Gods are said to live and foundation of all matters and magic.
Oatha: Wold of Life and death, Place of humans and undead alike.
Vosoya: Wold of Oceans and water and everything that lives there.
Richa: Wold of Rock and ash. Place where it’s said the endless mountains and vallies of rock span and where beings as great as mountains made of stone lives.
Wundla: World of winds and sky. In legends they say that in this world there is no hard land at all.
Falöa: Wold of fire, Place what some humans also call as hell.
Notable countries and Kingdoms:
Cargaanocs
Relatively small kingdom between two great mountain ranges. Took heavy losses against the necromancer war but is slowly recovering. Cargaanocs is ruled by King Bosba II who hates greatly any form of undead and is displeased to the church of Celaros.
Celaros
At the coast of south sea lies the great Celarosa. Capital of Celaros empire and center of world larges religion: Church of Elements. Millions of pilgrims travel every year to this beautiful city to visit holy places and temples of all 10 elements and commune with the material beings of any wishes and prays they may have.
Moraga
Near the northern hills of Ring mountains opens long east - west valley of Moraga.
This valley used to be once human realm but is now inhabited by dwarfs and green skined orcs. Unless their southern bretheren Moragan orcs are rather peaceful. But if drien to combat their Creas Dwoi Cavalry is threat not to be under estimated.
Faruk
Splintered loosely united city states from the war of Necromancer. During the war these brave people fought in the middle of enemy to protect their land and families when all their allies were driven away. Now when war is over they have no intention to join back their kingdoms but rather form a small state their own at the western banks of Fasoda mountains. What could be considered as their capital is City of Faruk also famous of their long line of great seers.
Ghull
Along the coast from Celaros to Zanrech there lies Kingdom of Ghull. They don't have the wealth of fields like their neigbours. But they have wood and precious ores which they like to trade with their neighbours.
Zanrech
Where Celaros is the center of religion of the world then Zanrech is the center of Agriculture and commerce.
Ogazma
Where tropical winds of Southern sea meets the mountain of Fire lies vast archipelago of Ogazma. Stories tell that people there are friendly and their sea is rich of fish and all treasures of the ocean.
Magtano
At the end of the Southern traderoute and at the scorching sands of Sochan Desert stands golden towers of Magtano. This is perhaps the only country both brave and capable enough to Question the rule and authority of Celarosa Church. Therefore many wars have been fought between these to countries.
Spoiler: Plot
Just 2 generations ago a great war had raged in Oatha. Necromancer King Fasodor rise to power and took his base in mountains of Fasoda. He then had attacked and almost crushed he Kingdoms of Cargaanocs, Ghull and Zanrech. People united under the Great Celarosan Church and slowly drove him back and finally defeating the menace. while Zanrech had lost a lot of their farmlands they managed to recover quite well from the war. Ghull and specially Cargaanocs weren't that fortunate however. The northern provinces of Ghull were all abandoned and splintered off as new state of Faruk. Parts of Eastern Cargaanocs also joined this new state and despite the great demands Celaros Church refused to liberate southern cargaanocs from Orc tribes that had invaded the valley of Moraga during the war. According to the church Orcs even as form of half undead still were as much part of the world as humans are and since they had forsaken their former leader and openly rebelled Fasodor they had earned their right to exist.
In a world of Wairden the peace among the elements have also been broken. When power was divided each of the element was assigned a pair of rulers and to rule all these the highest pair: Liree and Dire. (Light and Dark as they go in common language) Each of the rulers were then assigned two servants. Those who were serving the Black side were called Shadow, Those who were serving the White side, a Ray, so there were total of 10 rays and 10 Shadows.
The ruler of Black side without a warning attacked and broke apart his partner Liree. He tried to commit a ritual of Primal magic and some claim his Shadow: Zuwudeg assisted him with this. However the ritual failed and Lirees body was nowhere to be found.
Shocked by the act the 5 followers of Liree Joined together against the followers of Dire. A great war broke out and for long time the outcome seemed stalemate until Zuwudeg announced that all the Ray’s must be captured and their essence be united with Shadow like Dire tried to do to Liree.
So a new terrible hunt started. Many Rays were captured and with their loss the tide turned against the followers of Liree.
These events were not left unnoticed in the Great Church of Celarosa, the Center of Elemental Religion of Oatha.
Freleg, The ray of Fire, Resa and Drawon: both of the Life force’s rays as well as Gazaroz of the Ash and both of the Wind rays were lost. The priests felt unease of sudden disappearance of so many white side rays all of sudden and great weakening of the element. As Oatha is world of Life and Humans the representative of White side The Church announced that the search for new Ray of Life has begun. When Ray passes away his title will be bestowed to someone worthy and it falls to the humans to do their part and find this successor and prepare him or her for ascension to the world of Wairden among the Gods.
Spoiler: General magic rules
Magic can be divided roughly by Elemental Magic and Primal Magic
Elemental magic is all around force of existence which gives the form, features and and direction to everything that is. People with magic skills can manipulate these forces and perform different magics.
Each person and creature both magic and non-magic have one magical element as their primary element. Under this element the character is stronger and vice- versa weaker on the opposite element.
(Person under fire element have strong will and heat resistance but dislikes cold and perhaps also prone to depression or some other mental drawback.
Vice versa person under Water element is mentally strong, hard to move either to anger or utmost celebration also this person is not extremely happy with hot climate.)
Primal Magic (as in the world)
Church or Celarosa denies and forbids the use and attempt to use of any sort of Primal Magic.
It is by nature unpredictable and uncontrollable force beyond the elemental world. The laws governing the Primal Magic are unknown to people but by general knowledge Primal Magic can and will overrule any elemental world law.
Primal Magic (as rule) Can only be requested to use by characters with (R) tag or wishing to have one.
By the nature of Primal magic the decision both of the use and the outcome of Primal Magic is always under decision of GM with no exception.
Spoiler: Magical beings
Magical beings in world of Oatha are called in general as Genk ( =Spirit)
Each Genk have like normal people their primary element but unlike normal people each Genk are magic users.
The common known rules for Genks:
Genk needs always a host or anchor point to material world. If this object is plant living or dead (most common anchor) Genk is tied to the vicinity of the said object but can transfer time to time the anchor and that way move around.
If anchor point is a person or animal Genk shares his/her mind with the host and have possibility to overpower the host's mind.
Every Genk can take their material form or a form similar to their anchor point. They can also reside and rest inside their host's body/form.
Normal people can carry only one Genk at a time inside their body/mind, unless the Genk have special ability to coexist with another one.
Spoiler: Magic
Magic or Elemental Magic is divided into 5 elements which in further are divided into 2 sides.
Elements are 5 founding sides of the world and Side their two ways to appear. Which are called the white and black side of the element
Elements – sides: White and the Black- Attribute
Fire - Fire and Ice Fire - Heat, change and force of nature.
Water - Water and Ice - Liquids
Earth - Ash and Rock - Solids
Air - Wind and Thunder - Gasses
Power - Life and Undead - Life force and inner self of people.
Two elemental sides of different elements share a similar attributes. In Material diagram this is called as elemental pairs:
Elemental pairs describing attributes
Fire and Ash - breaking, decomposing burning
Thunder and water - Fuse, joining, uniting
Ice and Rock - Stable, still, hard
Ice Fire and Wind - Movement, change, soft (formless), warming (wind) / freezing (ice fire)
Some personality attributes of elements
Fire - Passion, temper, hot headed
Thunder - short tempered, impulsive,
Ash - curiosity, studying, break and analyze experimenting
Water - peaceful, caring, relaxation
Life - loving, compassion
Ice Fire - cynical, expect the worst so you dont' get disappointed
Wind - carefree, cheerful, mood swings
Rock - determination, diligence
Ice - calulative, careful, cautious
undead - indiffrence
Spoiler: Characters
Jack can be considered the main character this story so player for him is quite essential to be found.
More details to existing ones and more new characters will be added later. Also character requests possible.
In case you wish to alter some excising one and play with that leave a post about it and I see if it fits to the bigger picture how well.
Supported Races: Human, Genk, Fairy, Orc, Merah (human equivalent in Vosöi world)
Template:
Name:
Age:
Gender:
Race:
Build:
Element:
Weapon pref:
Magic:
Traits:
Personality:
History:
Special notes:
Story Characters which can be requested to play: (in order of story progression
Name: Jack
Age: 21
Gender: Male
Race: Human
Build: Slim, Brown short haired, Brown eyes, relatively strong.
Element: Fire
Weapon pref: Bow
Magic: No (yet)
Traits: Accuracy, Rapid bow firing skill. Hates cold.
Personality: Even with File as his primary element Jack is not prone to anger or rage. Instead he shows passion whatever he works with. He is friendly but also a bit soft time to time.
History: Born and raised in Crab Farm, Have Crush in fellow villager Sophie (18).
Requested by:
Speacial notes: If picked first and if player( s ) wishes prologue "campaing" can be played 1v1 with this caracter.
Name: Peter
Age: 36
Gender: Male
Race: Human
Build: Muscular, bald
Element: Earth (ash)
Weapon pref: Axe
Magic: No
Traits: Lawless, Rebel, Friend of Orcs
Personality: Peter is not afraid to challenge anyone who shows signs of wrong justice. He is sensible and outmost just person who understands responsibilities.
History: Peter is old friend of Ork King Dorgon. For many years he have tried to promote the relations between humans and orcs but with little success. King Dorgon II of Cargaanocs have announced that if Peter still is found with the orcs he must be arrested and imprisoned as treason.
Special notes:
Name: Black Richard (Nickname: Brick)
Age: unknown,
Gender: Male
Race: Human
Build: Lean black haired man with ice blue eyes.
Element: Undead
Weapon pref: Floating Disk
Magic: yes
Traits: Telekinesis, rapid recovery from wounds.
Personality:
Richard is said to be brave boasting and and mischievous. He robs those who are rich and gives money for the poor living in Faruk. What people don't know is that this man have his soft spot and it's the seer he would not want see hurt.
History:
Richard is notorious bandit and his den is hidden deep inside the forest of Faruk not so far from the crossing of two major trade routes to south and west. He have raided countless of passing merchants and therefore King Bosba have signed 10’000 gold piece bounty on his head.
Richards perhaps the greatest secret is that he have secret relationship with Lor, the young but very skilled seer of Faruk.
Special notes:
Name: Lor
Age:22
Gender: Female
Race: Human
Build: Pale skin, snow white hair and green eyes.
Element: Life
Weapon pref: staff
Magic: yes
Traits: Seer, Materica speech.
Personality:
History: What is known of her past is that Lor had a yonger sister she lost at age of 12. That was the time also when she accepted the path to become seer. Withing the past 10 years she have seen all her friends getting married and had their families, many suitors have even asked her hand but to everyone she have said no. She have her reasons and greatest of these is that the time is not yet right.
Special notes:
Name: Lara
Age:25
Gender: Female
Race: Human
Build: Muscular, tall, blonde, red-blue eyes
Element: Thunder
Weapon pref: Spear
Magic: No
Traits:
Personality: Even Lara's element is Thunder many people guess that she's Fire. Lara is fast with everything. She have short temper but calms down as quick. She have general distrust towards all men, especially to notorious Brick she have spotted several times nearby the town but never able to catch him. She takes her duty as bodyguard very seriously.
History: At young age Lara got almost victim of rape only be saved by town's captain of Guards. This man became her foster father since her own she never knew. Under the guidance of Guards Lara practiced to be skilled fighter and when Lor took the position as new Seer she asked if Lara would be her bodyguard. Lara did not hesitate her response still remembering her past with untrustworthy men.
Special notes:
Name: Sir Tom
Age: 41
Gender: Man
Race: Human
Build: well built
Element: Earth (rock)
Weapon pref: Long Sword, Alchemy
Magic: No
Traits: Alchemy, Bomb making
Personality:
If one word would describe Tom then that’s Chivalrious. He is first to lend helping hand or protect those in need. He have sworn his sword to his kingdom but as he says never to his (current) king. At leisure Tom loves to experiment with alchemy and is expert with various potions and bomb making.
History:
Special notes:
Tom is a Knight in a clanking armor. Just don’t try to give any sneaking tasks for him.
Spoiler: Language
In Oatha most of the people speak so called Common language what everyone can understand.
Aside the common Language the Magic requires the knowledge of Materica.
Materica as a term is name of the twin languages of Magic in world
All Magic (elemental) that excists is tied to the words of Materica and ability to cast spells requires the knowledge of said spell in this language
Materica is divided to New and Old dialect.
New dialect is one actively spoken by all beings and people. This is also the language of Great Materias, the God rulers of the world.
Old Materica is "forgotten" language that only few people know how to speak. It's vocabulary is partially similar to new one but it's grammar is totally different so people knowing one cannot understand the other.
In character play Materica can be used for both spell casting and normal talking.
Spoiler: Rules
All general rules apply here
This game is [M] rated
Also be aware that this game is religious based (Christian). Certain characters will have (religious) mark shows that this character is tagged and wished to be played from Christian perspective.
If you are not comfortable with possible religion or religious related content or perspective this game is not perhaps for you. you are still welcome to try.
By terms religious I mean that the character practices kind of religion and seeking that he is not aware of it but is seeking of it.
All religions in this game are fictional however they have similarities to real ones.
Criticism of religions either fictional or real can be accepted in certain circumstances, however mockery of any religion is not acceptable.
Materica in normal talk:
Since the story relies heavily to language of Materica people who have learned the language can use it for in character talking in place where majority of the people in same place do not understand it. In situations where everyone understands each other, simply mention which language you are using.
As GM I will use Materica as language only in discussions where the player characters are not suppose to know what being said. (But have chance to learn it)
Also as a rule level Materica also have it's own alphabet which may be introduced here if needed.
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