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Thread: Fallout 4: Factions of the Commonwealth

  1. #1
    Member DannyPhantom's Avatar
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    Default Fallout 4: Factions of the Commonwealth

    Fallout: Factions of The Commonwealth

    All of the underground vaults have had some sort of malfunction. You see, all of these vaults were actually a social experiment performed by Vault-tec. However, despite the malfunctions and the failing social experiments, each vault in The Commonwealth of Massachusetts had one sole survivor. In the year 2288, the sole survivors from the each vault emerged from their underground homes.

    After emerging from their vaults, the vault-dwellers learn about four fractions that they can join up with. The Minutemen, The Brotherhood of Steel (BOS), The Railroad and "the boogeyman of The Commonwealth" The Institute.

    Each of the vault-dwellers have their own reason for leaving their homes, such as the sole survivor from Vault 111, who is looking for their missing son, who was kidnapped while they were trapped. So, what happens when the sole survivors meet up, if they do? Which factions will they join? Find out in this roleplay.

    Information about the four factions:

    The Minutemen:

    The Minutemen were an alliance of civilian militias founded as a result of the efforts by various small communities to protect themselves against the numerous threats present within the Commonwealth. Inspired by the historical minutemen of the American Revolution, settlers armed and trained themselves and pledged to help defend each other. As the organization expanded, acquiring dividends in both soldiers and resources, they first gained recognition after successfully defending Diamond City from a super mutant attack in 2180.

    The Brotherhood of Steel (BOS) :

    The Brotherhood of Steel (commonly abbreviated to BoS) is a techno-religious military order located in the West and operating across the ruins of post-War North America with its roots stemming from the United States Armed Forces and the government-sponsored scientific community from former Mariposa Military Base before the Great War, dedicated to controlling and regulating technology in the wasteland. Though small, the Brotherhood has been an influential group in the history of the wasteland, first as a survivalist group, then a major research and development house, then finally as the enemy of the New California Republic, fighting a bitter war for control of technology in New California. Having suffered defeats in the West, the Brotherhood would be strengthened on the Eastern reaches of the continent, under Elder Arthur Maxson.

    The Railroad:

    The Railroad is an underground movement with a primary aim of freeing sentient synths from their creators at the Institute.

    The Institute:

    The Institute is an advanced scientific organization based in the Commonwealth. It is known and feared for its ability to produce advanced synthetic humans (also known as synths) of high enough quality to pass as true humans. The secretive nature of the Institute has turned it into somewhat of a boogeyman figure on the surface, and its presence is a major cause of paranoia for the people of the Commonwealth.

    Vault List & Information:

    Vault 75-

    Located underneath Malden Middle School, this vault was presented to the public as a safe place for children in the school to take cover in the event of a nuclear war. When the bombs eventually fell in 2077, every designated family with a student attending the school, along with the teachers, made it to the vault in time. Upon entering, the children were separated from their families and escorted to the atrium, while the adults were executed by security staff, under the guise they were receiving "orientation." This act of murder coincided with the purpose of the vault, which was to enhance the gene pool of its selected residents to create stronger and more intelligent subjects. The surviving children were harshly tested mentally and physically - bordering on torture, and without regard for the survival of weaker individuals - as part of the experiment.

    Vault 81-

    Vault 81 is unlike almost any other known vault in the Commonwealth, in that it still contains sane and active dwellers. The old overseer's terminal (which is stored in the generator room) makes a heavy implication that this success is not due to them having a more benign experiment to conduct (like with Vault 101), but rather because the original overseer actively sabotaged Vault-Tec's original mandate by refusing to carry out the initial experiments. However, a virus broke out a couple of centuries later, and killed most in the Vault, leaving one survivor.

    Vault 95-

    Vault-Tec created Vault 95 as a rehabilitation institute for people who suffered from chem addiction. The residents of the vault would continue with the program for five years, after which a planted Vault-Tec agent would then unearth a pre-placed, hidden supply of chems to test the social and psychological reactions of the community.

    As reflected in the Vault 95 terminal entries, the rehabilitation program was effective in managing the addiction of its residents, with decisions to maintain the program remaining unanimous throughout the vault's early years. Private logs reveal that the introduction of chems effectively tore apart the family that the residents had created for each other, with some residents caving almost immediately to their urges. This stash may be found as one descends the stairs into the residential area, heading straight to the bathrooms and then looking right. Despite the fate of the vault, the stash still contains moderate quantities of chems and alcohol.

    Vault 111-

    Vault-Tec designed Vault 111 to observe the effects of long-term cryogenic suspended animation on unsuspecting test subjects. Vault 111's staff consisted of an overseer and a small team of scientists, security guards and facility maintenance personnel employed on a short-term basis. Test subjects were lured to Vault 111 from the nearby neighborhoods of Sanctuary Hills and Concord and were placed in stasis pods after being told deceitfully that the purpose of the pods was for decontamination.

    Roles:

    Preston Garvey, One of the few minutemen remaining at the start of the roleplay

    Elder Maxson, Leader of the Brotherhood of Steel

    Desdemona, Leader of the Railroad

    Shaun, the son of the sole survivor from vault 111, Leader of the Institute

    Sole survivors from Vaults 75, 81, 95, 111 and 114. Information about vaults are in the comments.

    Gunners (Leader is taken by @Cfavano)

    Raiders

    Other Minutemen

    Other Institution Scientists, Coursers, and Synths

    Other Railroad Members

    Other Brotherhood Of Steel Soldiers

  2. #2
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    name: Alex T. Macy
    Vault 95 survivor
    gender: female
    age: 22

    description:
    5' 4" and light, she has a slim but curvy hourglass figure. some might call her beautiful despite all her scars.
    she has breast length dark brown hair with ocean blue eyes. she has a scar on her lip, above her left eye, and on her right cheek. but, despite these, her face still looks smooth and lovely.
    scars on her arms show that she had been cut there several times.
    she wears pants with leather sewn on it for extra protection, a tank top that shows some of her decently sized breasts with a leather jacket on top with metal plates and pads strapped to cover vital areas with a dark red scarf wrapped around her neck and goggles on her forehead that keeps her hair back.

    Backstory:
    she was born in Vault 95 in the middle of the mini-war that was still going on after the chems were unearthed.
    if it were possible, one might say she was born an addict.
    she grew up in a place full of violence, and death, and chems.
    she grew up hearing of a machine, and people using it to be rid of their addiction and then leaving.
    what few friends she had got more paranoid as they got older, participating in the chem war. they grew distant, some dying from overdoses, some from being shot or stabbed.
    she started to drink when she was about 10, just to cope with everything and later killed her family in a drunk rage at 16. she cried for a whole week when she realized what had happened and left soon after.
    She couldn't say that it was any better outside the vault. but she wasn't constantly hearing the sounds of shouts and gunfire. yet she couldn't let go of the memory of gunning down her own family. and sh never stopped drinking, almost constantly drunk to deal with the pain.
    she later had a run-in with the minutemen at a settlement and ended up becoming a courier for them. she does a few odd jobs for them every now and then and joins in some of the fights they get into trying to keep things safe.
    she's been like this for 6 years, and she's only gotten worse as she takes more chems as she starts to cough up blood and wonders how long she has left.

    she knows well enough to have a stempack or two on hand and is never without a beer and a few other chems.
    she packs a 44. magnum, A1 Thompson SMG, and combat shotgun.
    Last edited by Highland Sniper; 05-18-2020 at 12:39 AM.
    Stark, the name given to my ancestor for a feat of bravery. It means Strength, or Strong.
    The motto give: fortiorum fortia facta (made stronger and braver)

    I say, let us all be fortiorum fortia facta.

    Spoiler: I'm an Ajin! 

    Spoiler: extra 

  3. #3
    Member DannyPhantom's Avatar
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    Default

    Bump

  4. #4
    Wolf of the Highlands
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    @DannyPhantom

    you didn't even approve my OC
    Stark, the name given to my ancestor for a feat of bravery. It means Strength, or Strong.
    The motto give: fortiorum fortia facta (made stronger and braver)

    I say, let us all be fortiorum fortia facta.

    Spoiler: I'm an Ajin! 

    Spoiler: extra 

  5. #5
    Member DannyPhantom's Avatar
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    Oops. Your character is approved. Sorry about totally forgetting to approve your character.

  6. #6
    Wolf of the Highlands
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    thank you
    Stark, the name given to my ancestor for a feat of bravery. It means Strength, or Strong.
    The motto give: fortiorum fortia facta (made stronger and braver)

    I say, let us all be fortiorum fortia facta.

    Spoiler: I'm an Ajin! 

    Spoiler: extra 

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