Powers. The PRT has classified powers into twelve units. You can combine these classifications. If you don’t know what your ability will classify your character as, just ask. Tinkers don’t get secondary powers, because canonically, Tinkers are bullshit.
Keep in mind the Manton Effect, which is the tendency that powers affect living targets or inanimate objects, but not both. All powers have limitations. Maybe your power affects only certain objects(telekinesis, but you can only move rocks), limited range, limited precision, etc. The Manton Effect severely reduces the lethality of many powers as well. One cannot create a forcefield inside a living person. Most pyrokinetics cannot create a fire in you, to boil you inside out. So on and so forth.
Mover - an ability that enhances mobility. The power to fly, the power to teleport, a power to control self inertia.
Example; The Villain Oni Lee can teleport somewhere within his field of vision, leaving behind a temporary autonomous copy. Classified as Mover, Master.
Shaker - an ability with an area of effect. The use of auras, blasts that affect large areas, the manipulation of terrain, the creation of environmental hazards.
Example; the Hero Vista can bend, stretch, compress, and distort non-living matter, making her effectively capable of warping space. Classified as Shaker 9, the strongest in Protectorate history.
Brute - an ability that enhances strength or durability.
Example; The Independent Hero Glory Girl has an invisible force field which grants durability and strength, she can also fly. Classified as Shaker, Mover, Brute.
Breaker - an ability that allows the cape to shift into another state.
Example; the Hero Shadow Stalker can become semi-gaseous and transparent, allowing her to shift through solid objects. Classified as Breaker, Stranger.
Master - an ability to control others and/or create minions. WARNING Masters ARE NOT well liked, and for good reason.
Example; the Villain, Heartbreaker (WARNING KILL ORDER AUTHORIZED ON VILLAIN) can affect anyone's emotions within a large radius. The effect is considered permanent.
Tinker - the ability to create highly futuristic technology or alter devices. Tinkertech does not follow the known laws of physics, cannot be reproduced through normal technological means, and breaks down quickly without Tinker maintenance. Tinkers tend to not get secondary powers either.
Example; the Villain Leet has made lasers turn your skin green, hula hoops that teleport people, and skateboards that can fly by defying gravity.
Blaster - a ranged offensive ability.
Example; the Hero Miss Militia has an energy ball that forms into any modern day weapon. Classified Blaster.
Thinker - an ability that focuses on information gathering. Too much use of ability results in debilitating migraines.
Example; the Villain Tattletale has Super Intuition. The ability to simply know things. She can look at your computer and guess the password correctly or look at building layouts and deduce where the cash is.
Striker - an ability that is melee ranged or touch based.
Example; the Hero Clockblocker can touch someone and freeze them in time for up to ten minutes. They can’t do anything nor can they be affected by anything. Classification Striker.
Changer - the ability to physically alter their form or appearance.
Example; The Villain Lung can transform into a massive, powerful dragon that breathes fire in fights. Classification Changer, Brute, Blaster.
Trump - an ability that manipulates powers in some way.
Trumps are...hard. I’d advise looking at this wiki page and seeing what powers there are.
https://worm.fandom.com/wiki/Trump
Stranger - an ability that focuses on stealth and infiltration.
Example; the Hero Shadow Stalker can become semi gaseous and transparent, allowing her to pass through solid objects. Classification Breaker, Stranger.
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