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Thread: The Mystic Isles [OOC]

  1. #71
    Salvation in Fantasy
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    Here is what I have for this.

    Character Name: Arapegol
    Player Name: GodlyD&D
    Race: Quarter elf human, father mantype mother half-elf
    Class: Mage
    Social Standing: Merchant family
    Description: Arapegol is at the age of 26 years at this time. He is human, mantype mostly, a quarter elf, by descent, a male. He is tall and slim, reaching a little more than six feet in height, with muscular arms and agile legs with strong feet that would never need footwear if they are not available, no facial hair with his tan and yet smooth skin while the head hair is straight, dark blond, with its length coming short of the shoulders.
    Armor: His shirt and trousers under his leathery coat show his preference for green and blue that he would wear. His feet are covered in leathery covering that resemble moccasins.
    Primary Weapon: He carries an orb, freshly acquired and useful for teleportation.
    Secondary weapons: He brings his bow and quiver of arrows
    Languages: He knows the local Elin
    and Ijián Elvish
    Skills: He perceives things in dim light twice as well as the usual mantype humans, hides much more easily than the other human people, with great agility at climbing beyond normal ability, and is highly dexterous. He is highly proficient at archery, and charming easily singing well with skillful songs, and having knowledge to thrive traveling on water, with devices or vehicles or needing to swim. He is useful for recognizing edibles which grow around the land. He can commune with spirits, and know things about places, and things about the past, and have limited ability to know some things yet to come.
    Personality: He is shy at first but bonding with others after exposure to those who are trustworthy. He dislikes any food not from plants including any fungi like mushrooms, offensive people, and aggressive wild carnivores among the wildlife. He likes any sweet fruits, nuts of various kinds, salads, vegetable soups, good social times, or solitary time, good music, and also gentle animals which he likes to befriend.
    Background: I will build the story for a background to fit this if it sofar has Arapegol an acceptable character for this roleplay thread.

  2. #72
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    @GodlyD&D; I've PM'd you about the changes you need to make in order for this character to become acceptable.
    Spoiler: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ √Ăłł Єѵïł ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ 

  3. #73
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    Updated

    Character Name: Arapegol
    Player Name: GodlyD&D
    Race: Quarter elf human, father mantype mother half-elf
    Class: Mage
    Social Standing: Merchant family
    Description: Arapegol is at the age of almost 27 years at the time of this account. He is human, mantype mostly, a quarter elf by descent, a male. He is tall and slim, reaching a little more than six feet in height, with muscular arms and agile legs with strong feet that would never need footwear if they are not available, no facial hair with his tan and yet smooth skin while the head hair is strait, dark blond, with its length coming short of the shoulders. He perceives things in dim light twice as well as the usual mantype humans,
    Armor: His shirt and trousers under his leathery coat show his preference for green and blue that he would wear. His feet are covered in leathery covering that resemble moccasins.
    He carries an orb, freshly acquired and useful for teleportation.
    Primary Weapon: He brings his bow and quiver of arrows.
    Backup: He is capable of the use of a little magic including magic missiles.
    Languages: He knows the local Elin
    and Ijián Elvish.
    Skills: He hides much more easily than the other human people, with great agility at climbing beyond normal ability, and is highly dexterous. He is highly proficient at archery, and charming easily singing well with skillful songs, and having knowledge to thrive traveling on water, with devices or vehicles or needing to swim. He is useful for recognizing edibles which grow around the land. He can commune with spirits, and know things about places, and things about the past, and have limited ability to know some things yet to come.
    Personality: He is shy at first but bonding with others after exposure to those who are trustworthy. He dislikes any food not from plants including any fungi like mushrooms, offensive people, and aggressive wild carnivores among the wildlife. He likes any sweet fruits, nuts of various kinds, salads, vegetable soups, good social times, or solitary time, good music, and also gentle animals which he likes to befriend.
    Background: Arapegol came from a faraway country, after his successful quest to find an artifact that would undo a mighty spell on him and others. Yet the artifact he found for it he had to snatch from where it had been hidden in the property occupied by an ambitious apprentice to a wizard in that locality. Once the apprentice was alert to it being stolen, that apprentice went to the wizard to explain his valuables, including what he had used for storing magic power, had been stolen, and he wanted to find the party responsible for taking it. The wizard appointed an associate who could recognize where magic was being used, to go with that apprentice to search out the culprit who took it. Word of this reached Arapegol after he reversed the spell, and he fled from that native land with use of his teleportation orb.

  4. #74
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    Character Name: Degast
    Player Name: NPC
    Race: Human
    Class: Mage - Line of Mavin (Transmutation)
    Social Standing: Outsider (foreigner)
    Description: This guy reminds you of a flutering butterfly. He has wide black eyes that are like two windows on the midnight sky. His luxurious, wavy, scarlet hair is neck-length and is worn in a style that reminds you of a burning fire. He is short and has a slender build. His skin is pale. He has thin lips. His wardrobe is unconventional.
    Armor: None.
    Primary Weapon: Quarterstaff
    Secondary weapon(s): Daggers
    Languages: Keran (2 - Native), Elin (2)
    Skills: (27 skill ranks)
    Spoiler: skills 


    Spoiler: spells 



    Personality: Somewhat flighty, tends to talk alot when he's nervous, although he does love to perform for a pleasant crowd, especially for cute girls. Tries to avoid conflict.
    Background: Formerly the court mage to Viscount Therber - until the castle was sacked by the Albion Army. Disguised himself as one of the wounded and was shipped back to Albion as unsuitable. Currently employed by the House of Lyre as a tutor.
    Last edited by Enigma; 04-12-2021 at 04:21 AM.
    Spoiler: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ √Ăłł Єѵïł ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ 

  5. #75
    Salvation in Fantasy
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    Here is an alternate character I would play here.

    Character Name: Paregol
    Player Name: GodlyD&D
    Race: Quarter elf human, father mantype mother half-elf
    Class: Mage - Line of Corwin, Conjuration
    Social Standing: He was a child of a merchant family, and was kidnapped.
    Description: Paregol is at the age of 26 years at this time. He is human, mantype mostly, a quarter elf by descent, a male. He is tall and slim, reaching a little more than six feet in height, with muscular arms and agile legs with strong feet that would never need footwear if they are not available, no facial hair with his tan and yet smooth skin while the head hair is strait, dark blond, with its length coming short of the shoulders. His shirt and trousers under his mantle show his preference for green and brown that he would wear. His footwear is foot accommodating cloth functioning just as moccasins. He perceives things in dim light twice as well as the usual mantype humans.
    Armor: He has no armor.
    Primary Weapon: He carries a quarterstaff.
    Secondary weapons: He carries daggers.
    Languages: He knows the local Ejin
    and Ijián Elvish, and remembers little bits of his native language.
    Skills: He is skilled to appraise, bluff, use diplomacy, sense motive and can speak Ejin and Ijián. His language as a child was Tenoban.
    Background: When his older brother left his home village to seek and make his fortune in the city some distance away, Paregol still very young wanted to run after him and follow him to the city he was moving to. He happened to get lost, and could not find his way. A couple of kidnappers found him, and snatched him off, and went to a faroff coastal city to see if they might sell him off in slave trade. A merchant, Raknar, who was there to board a ship going to a distant country paid them and took young Paregol with him aboard that vessel. He saw the boy was bred for better things and did not want him to be a slave. He used the opportunity to befriend him and teach him in the ways of trade. Paregol picked up much along the way, and they continued on across great distances, with many stops. Yet Paregol also saw a mage, Sanebel, traveling on to the Mystic Isles. Paregol made efforts to befriend him. When that ship stopped at one port where the mage Sanebel was leaving it to continue to his destination on another vessel, Paregol slipped off and went then following the mage, and the ship they had been on left port and continued on. The mage saw that the boy befriending him had nowhere else to go, and took him along as he continued to the Mystic Isles.
    Last edited by GodlyD&D; 04-13-2021 at 04:12 AM.

  6. #76
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    Character Name: Paregol
    Player Name: GodlyD&D
    Race: Quarter elf human, father mantype mother half-elf
    Class: Mage - Line of Corwin, Conjuration
    Social Standing: He was a child of a merchant family, and was kidnapped.
    Description: Paregol is at the age of 26 years at this time. He is human, mantype mostly, a quarter elf by descent, a male. He is tall and slim, reaching a little more than six feet in height, with muscular arms and agile legs with strong feet that would never need footwear if they are not available, no facial hair with his tan and yet smooth skin while the head hair is strait, dark blond, with its length coming short of the shoulders. His shirt and trousers under his mantle show his preference for green and brown that he would wear. His footwear is cloth material resembling moccasins for covering his feet. He perceives things in dim light more than the usual mantype humans.
    Armor: He has no armor.
    Primary Weapon: He carries a quarterstaff.
    Secondary weapons: He carries two daggers.
    Languages: He knows the local Ejin
    and Ijián Elvish, and remembers little bits of his native language.
    Skills: (27)
    He is skilled to appraise, bluff, use diplomacy, sense motive and can speak Ejin and Ijián. His language as a child was Tenoban.
    Combat:
    Staves 0
    Knife-fighting 0
    General:
    Appraise 0
    Social:
    Bluff 0
    Diplomacy 0
    Language (Ejin) 2 (Native)
    Language (Ijián) 0
    Language (Tenoban) 0
    Sense motive 0
    Spells (Conjuration):
    3 Cantrips, Create Bonfire, Mage Hand, Sword Burst
    3-1st level Conjuration Spells, Find Familiar, Floating Disk, Unseen Servant

    Background: When his older brother left his home village to seek and make his fortune in the city some distance away, Paregol still very young wanted to run after him and follow him to the city he was moving to. He happened to get lost, and could not find his way. A couple of kidnappers found him, and snatched him off, and went to a faroff coastal city to see if they might sell him off in slave trade.

    A merchant, Raknar, who was there to board a ship going to a distant country paid them and took young Paregol with him aboard that vessel. He saw the boy was bred for better things and did not want him to be a slave. He used the opportunity to befriend him and teach him in the ways of trade. Paregol picked up much along the way, and they continued on across great distances, with many stops.

    Yet Paregol also saw a mage, Sanebel, traveling on to the Mystic Isles. Paregol made efforts to befriend him. When that ship stopped at one port where the mage Sanebel was leaving it to continue to his destination on another vessel, Paregol slipped off and went then following the mage, and the ship they had been on left port and continued on. The mage saw that the boy befriending him had nowhere else to go, and took him along as he continued to the Mystic Isles.

  7. #77
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    @GodlyD&D; Please assign your skill ranks. You have 27 skill ranks and 8 skills to assign them to. Three is mastery of the skill, four and above is grand mastery
    Spoiler: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ √Ăłł Єѵïł ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ 

  8. #78
    Salvation in Fantasy
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    Spoiler: Paregol 

  9. #79
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    Approved.

    I'm taking a short trip today, will not be back before Sunday. See you then!

    Spoiler: mentions 
    Last edited by Enigma; 04-15-2021 at 03:51 PM.
    Spoiler: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ √Ăłł Єѵïł ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ 

  10. #80
    Field Cryptozoologist
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    Have a good trip!
    <a href=https://images.app.goo.gl/MJKETshMQ8yXopEM8 target=_blank>https://images.app.goo.gl/MJKETshMQ8yXopEM8</a>

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