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Thread: Seeking others in roleplaying in a quest continuing w. my recent roleplayed character

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    Member GodlyD&D's Avatar
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    Default Seeking others in roleplaying in a quest continuing w. my recent roleplayed character

    I have not managed to be involved continuously with others in roleplaying on this forum site, if it is failure on my part I have not seen that. I was invested in what I was involved in. I now want to get something going with calling others to join it, and I want to continue in what I had going in a campaign where I was left hanging. I would have to find others who will roleplay in that then with me to do this continuation, possibly others who had roleplayed in that might have interest in it. I hope some would be interested as I aim to be creative with it. But if I don't hear response of a few showing interest I may just wind up with a 1X1 roleplay thread for this with any interest in continuing a story with my character Arapegol.

    It would go on from the event when Arapegol was just given his quest, with power he has come to, in his world as I understand it from the original roleplaying that involved him. Other characters in that original roleplaying will become relevant.

  2. #2
    The Replicant
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    Could you provide a little more setting and story info for our members?
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


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    Member GodlyD&D's Avatar
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    Arapegol is at the age of 26 years at the time of this account. He is human, mantype mostly, a trace (a quarter at most) elf by descent, a male. He is tall and slim, reaching a little more than six feet in height, with muscular arms and agile legs with strong feet that would never need footwear if they are not available, no facial hair with his tan and yet smooth skin while the head hair is strait, dark blond, with its length coming short of the shoulders. His shirt and trousers under his leathery coat show his preference for green and blue that he would wear. His feet are covered in leathery covering that resemble moccasins. He perceives things in dim light almost twice as well as the usual mantype humans, hides much more easily than the other human people, with great agility at climbing beyond normal ability, and highly dexterous.

    Arapegol is highly proficient at archery, and charming easily with skillful songs, and having knowledge to thrive traveling on water, with devices or vehicles or needing to swim. He is shy at first but bonding with others after exposure to those who are trustworthy. He dislikes any food not from plants, including fungi like mushrooms, offensive people, and aggressive wild carnivores among the wildlife. He likes any sweet fruits, nuts of various kinds, salads, vegetable soups, good social times, or solitary time, good music, and also gentle animals which he likes to befriend.

    Arapegol is useful for recognizing edibles which grow around the land. He can sing well, skillfully charming others. He can commune with spirits, and know things about places, and things about the past, and have limited ability to know some things yet to come.

    In the land of Tenoba, a gang was hired a couple of years ago by a wizard, Diragusher, who meant to have the control of that city Erpedoben continue, in the wake of divisive challengers causing instability to it. Those in the gang had passed tests, that limited their membership to the most agile and athletic in the community. When that was found to not be enough, that wizard selected those most trusted to his cause to carry small powerful artifacts, orbs, or rods, each with defining ability for those using them. And they were trained for supernatural activity. But lately there was more trouble heard of abroad. Some would have to be sent off from that community, for dealing with these things, including Arapegol with his friend Eyriconer.

    Arapegol carried a medallion of exotic metal on him which identifies his order, that appointed gang. He carried a rod, with a glowing tip, freshly acquired and useful for alteration, and an orb, freshly acquired and useful for teleportation. He had his bag of coins on his belt, and carried the bag with the orb, the rod, a few food items, and a blanket adequate for comfort wherever he might stop.

    Arapegol left that city of Erpedoben mostly under control with the supervision of that wizard, commissioned by him and accompanied by Eyriconer of the appointed gang, a slightly younger though large and wider man, in their travel out to where the main road went by the primal forest of deep dark spaces where no people had ever gone. Here there had been disappearances lately, and they were actually the second two sent out from the wizard this way. They would both need the devices they were trusted with, to deal with whatever danger they found in that area.

    A monster surprised them on the road where it went along the edge of the forest, shooting a tentacle out and withdrawing Eyriconer before either could react, but Arapegol shot at the monster presumably killing it. But Eyriconer did not respond to his calls and came out no more from there.

    After a journey some way beyond the Primal Forest, Arapegol came to another city. He saw an inn, and came to it. Arapegol came in, looked around, and walked to the bar, letting out his grief. He came to some sense, he inquired and received directions to where he could by maps, to help him get his bearing. At this time there a was an attempted robbery on a carriage as it was pulling out. As Arapegol heard noises from that as he was coming to the door of the place where he had bought maps, he saw one of the gang there about to attack a female elf riding her mount from behind, he used the teleportation to cast that attacker far away. He ran to where the robbers were surrounding the carriage, and he cast more far away with teleportation. But just then as one who was leading the robbers held up some crystal gem claiming it was a powerful artifact he would threaten those there with, there was another there with a strange weapon that shot right at that artifact, and it shattered, and that other shot that robber until the robber fell. Other robbers had fallen too. But at the shattering of the artifact a supernatural event happened right then, and the minds of a number of people in that area were swept into others bodies whose minds had also moved to others. The mind of Arapegol went to the body of the woman within the carriage where the robbery was attempted. Others there were affected, some of them the player characters in that unfinished roleplaying scenario, who with their minds in new bodies had to find their original bodies. And so the party of player characters, after the deputies of the law came and there was an account of the events and a reward for dealing with the leading robber, needed to find a safe place for where they would spend the night. They were going to choose a place for themselves. Arapegol though had used the rod of alteration to make a duplicate of his own body on the woman's body his mind was in, went quickly on though to hurry back on the road to his home city Erpedoben, after the rod of alteration was stolen away from him. Along the way he found his friend Eyriconer who had been knocked unconscious but had recently crawled out from that Primal Forest, where he lay along that road, and he helped him up and along the way where he returned to their city, where he was brought to his home. Arapegol went to see the high wizard Diragusher who had appointed them to go.

    The wizard Diragusher told him he had information on the artifact that could reverse the exchange of minds, which could be found, and gave instruction to Arapegol for going with more power he would hold. He would have to go back north past the Primal Forest, on his way to seek and acquire that artifact for the reversal, and where he would likely find those characters who had also been altered. Others might go with Arapegol to accompany him.
    Last edited by GodlyD&D; 04-03-2021 at 12:52 PM.

  4. #4
    Wolf of the Highlands
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    really, I wouldn't mind joining in since I was the one running the last one. sadly some of the players were lacking in intereaction.
    I may pull a new character effected by the release of magic at the start of the game if I choose to join.
    The one who will save you, the one who will stick by you, the one that will never back down,
    or maybe the one that finally brings you to your knees and makes you realize what kind of person you are.
    Wastelander

    Spoiler: I'm an Ajin! 

    Spoiler: extra 

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    Member GodlyD&D's Avatar
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    Quote Originally Posted by Highland Sniper View Post
    really, I wouldn't mind joining in since I was the one running the last one. sadly some of the players were lacking in intereaction.
    I may pull a new character effected by the release of magic at the start of the game if I choose to join.
    If going on involved with this interests you, I will willingly include you. I would include any from the original play but I did not expect it as each of the others were choosing to leave after another stated they would, after the first one just dropped out of activity. I would not have a grudge against any. But I would see a way for this to work with any that might join. With my only experience with group roleplaying in this forum site, or any online involvement, being that session that was left hanging, I would use the ideas for characters brought into that applied here for my continuation of it in like manner. My character Arapegol will continue in it, other characters already named in the previous roleplaying will necessarily have sone presence and likely involvement in it at some point as well. How it can run really depends on seeing more speak of their interest in this. My writing is something I know would help it work. I may think of alternatives to this if needed, and you can let me know if you remain interested.

  6. #6
    Wolf of the Highlands
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    We'll see what happens.
    Sorta glad someone like a character for a roleplay that I started so much that they want to try bringing it back.
    The one who will save you, the one who will stick by you, the one that will never back down,
    or maybe the one that finally brings you to your knees and makes you realize what kind of person you are.
    Wastelander

    Spoiler: I'm an Ajin! 

    Spoiler: extra 

  7. #7
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    Nice to know this pleases you. I saw no offer of the D&D roleplaying I hoped for still being made available, and this will be based on that one in which there was the potential, as I hope to have. I will still be checking, and we will see if there are any of others who express interest for this. I have plans to do a whole lot with this in what I write for it, and with seeing response of any of others here posting in the same way for it in the Fantasy Roleplay Out of Character subforum.

  8. #8
    Member tbgg's Avatar
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    Quote Originally Posted by GodlyD&D View Post
    Nice to know this pleases you. I saw no offer of the D&D roleplaying I hoped for still being made available, and this will be based on that one in which there was the potential, as I hope to have. I will still be checking, and we will see if there are any of others who express interest for this. I have plans to do a whole lot with this in what I write for it, and with seeing response of any of others here posting in the same way for it in the Fantasy Roleplay Out of Character subforum.
    Ya know, @GodlyD&D; if things with Highland Sniper donít work out, you might consider joining one of the other RPs going in the Fantasy section. They arenít full-on D&D, but do have elements of it. Weíre about to start an RP where we RP gamers playing a D&D game, then we find weíre transported into the game world as our characters and have to kill the BigBadEvilGuy (BBEG) to get back out. You could join that. Or, The Mystic Isles just started. Thatís more of a homebrew system with some D&D elements, simplified so we can focus on RP instead of game mechanics. Our characters are only just meeting each other and learning about their mission. You could easily be folded in and maybe meet us on the way to the first destination. You could even take your Arapegol character concept and adapt it (think Arapegol lite) if thatís what you wanted. I have found the players in both groups to be helpful, and I know Pathfinder but not D&D, so Iíve needed help to understand the differences.

    By making some friends in existing games, it might make it easier to find others who will be willing to join you in an adventure with your full Arapegol concept.

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    Member GodlyD&D's Avatar
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    Thanks for that input, tbgg, I will be trying that out. Game mechanics was not so much an interest to me, as the fantasy elements and the empowerment to deal wirh things in those settings. And I want to make the most of those through writing.

  10. #10
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    I am still ready to start the roleplaying for this with any others that show to me they are interested that much in this.

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