Morgoth, Melkor, Bauglir, Belegurth - all are names of the Dark Lord of the First Age of the Sun, the name of the Sauron's Master. Once one of the Ainu, he was forsaken and cast out of the Timeless Halls by Eru for corrupting The Music, and breaking the World from its perfect design in to the geography known by all in this, the Fourth age. Morgoth was defeated long ago by the Host of Valinor, binding and banishing the true Dark Lord to the Void, the World Between Worlds.
With Morgoth imprisoned in the Void, his most trusted Lieutenant, Sauron, took up the mantle of Dark Lord and continued to terrorize and enslave the Free Peoples of Middle-Earth. Sauron, with all of his dark power and his strength, could not foresee or prevent his demise at the hands of the Hobbit Frodo Baggins and King Aragorn II Elissar with the united peoples of Middle-Earth at his command. Under King Elissar, the Dominion of Man began and flourished, rebuilding all that had been lost in the War of the Ring. Under King Aragorn Elissar, there was relative peace and prosperity for several decades, the only conflict instigated by the King of Men was to subdue the Haradrim and the Easterlings. Once the armies of the East were diminished, peace was absolute.
Most of the Elves have sailed to the Undying Lands with Elrond and Gandalf the White, though a small portion of them remained in Middle-Earth, becoming a secretive people that rarely left their forest refuges. The Dwarves of Middle-Earth fight to retake Moria from the Goblin scourge that had originally overtaken it. The Hobbits, though they still hold the pride and honor of being the saviors of the Free People of Middle-Earth, remain a care-free people, devoid of conflict.
There must be a balance in the world, though. There cannot be light without darkness. One century to the day has passed since Sauron's defeat, Aragorn still rules Gondor with his loving wife and queen, Arwen by his side. His son, Eldarion, the Scion of the Eldar and the Prince of the Reunited Kingdoms, now bears the blade of Andúril. The Dominion of Man grew in to the north, beginning the rebuilding of the lost lands of Arnor. Disturbing that old and long-forsaken land set in to motion a series of events that could mean the end of all life.
In the frozen land of Angmar, Warlocks once loyal to the Witch-King and Sauron had been slowly plotting and scheming. The reconstruction of Arnor forced the Warlocks' hands in to action, and so they began actively searching for the Door of Night and a means to free Morgoth from his prison. Arnor, Angmar, and the ancient land of Beleriand near the Iron Mountains sprung to life. Orcs, Goblins, and Sauron Cults of Hillmen rallied to the call of the Warlocks, igniting a terrible scourge, a terrible War in the North. Prince Eldarion and his armies still stand stalwart against the forces of darkness, but they will not hold out forever, even with the Flame of the West on their side.
The Warlocks are attempting to free Morgoth prematurely, before the time that was prophesied. Breaking the prophesy means that Morgoth's defeat is not certain, and that the Dark Lord, the Fallen God, will forsake and destroy all hope, all light, and all freedom in the world, from Middle-Earth to the Undying Lands and beyond. The Armies of Man fight to hold their lands in the North, so the most pivotal task lies in the hands of a few - to find the Warlocks and kill them before they can release Morgoth from the Void.
Aragorn sent out a summon to all of the realms of Middle-Earth, from Harad to the posts in Arnor, calling folk from all walks of life to put their lives on the line for the security of not only Middle-Earth and its people, but all lives in all parts of the world. Peasants and warriors, barbarians and Lords – elves, men, dwarves, and hobbits are all subject to the call. Should Morgoth be freed, it will not be the Kingdom of Man that perishes – all life and all things natural will perish before his wicked wrath without discrimination. Those who answer the call have made the journey to Minas Terith – the City of Kings. There, in Minas Tirith, those who answered the call stand before King Elissar and Queen Arwen, given their quest and the blessing of the King and Queen, and then they must set off to find and hunt the Warlocks of Angmar.
Races:
Spoiler: Men
The race of Men has become the super-power of Middle-Earth under the reign of Aragorn Elissar Telcontar. The Fourth Age, the Age of the Dominion of Man, has seen the Reunited Kingdoms of Man prosper and have fully recovered from the damage done during the War of the Ring. The Armies of Man hold the line against the forces of the shadow in the lost realm of Arnor, lead by Prince Eldarion. Mankind has earned much respect amongst the other races of Middle-Earth for their steadfast resolve against the tides of darkness during the War of the Ring and their willingness to sacrifice themselves to do what must be done. They do, however, still suffer from the human condition, the darkness that looms in the hearts of all men. Gondor and Rohan make up the bulk of the forces of the Reunited Kingdom, as the Haradrim are still unsure if King Elessar is trustworthy and some still resist the offer of peace and unification from the West.
Spoiler: The Elves
The Elves of Middle-Earth, for the most part, have returned to their homeland in the Undying Lands. However, a small sect of a few hundred Elves remains in their forests sanctuaries around Middle-Earth, remaining secretive and withdrawn from most of the world. They retain their closest secrets and guard them with their lives. Those who enter their forests without invitation, being a known friend, traveling with an elf, or bearing the Elven Star are given a warning, and if the warning is not heeded then the trespassers will be shot. It is rumored, however, that Eleven Ships sail back to Middle-Earth from the Undying Lands, but those are simple tales told by folk trying to hold on to hope for as long as possible.
The Elves have grown stronger since the fall of Sauron, with the world returning to its natural order, but with the Warlocks and the Sauron Cults plaguing the North, they have yet to be at their full potential, and they are slowly growing weaker. The Natural Balance of the world is slowly being upset once more, and the disruption of the natural cycle is weakening them, just as they grew weaker under Sauron’s reign.
Spoiler: Dwarves
Little has changed with the Dwarves. They still remain in their mountain cities and strongholds and mines, forging blades, armor, and finery of astounding quality. The Dwarf Kingdoms have started collaborating to retake one of their greatest mines from the Goblin horde that over-ran it long ago: Moria. Even with the Balrog and the Lurker gone, thousands of goblins make their home in the dead halls of Moria, breeding and festering in the darkness. The War for Moria has taken many decades, and the Dwarves have yet to reach the inner sanctum of the mine and cross the bridge of Kaza-Dum. The Dwarves remain one of the proudest races in Middle-Earth, their stubbornness surpassing even that of Men.
After the War of the Ring, the Dwarves were severely crippled by the forces of Sauron, and so they were forced to open trade with the Kingdom on Man to regain losses and be able to build the armies and war machines needed to take back Moria. King Elissar made it very clear to the Dwarf Lords that Man would offer aid if they had the capacity, but there are simply not enough men; with the war in the north and the Haradrim incursion in the south.
Spoiler: Hobbits
The Hobbits of the Shire, unlike the other races of Middle-Earth, have successfully assumed their lives as it was before the War of the Ring. The only thing that has changed with the Hobbits is their pride and their willingness to take part in adventure. The tale of the Baggins family has inspired the once-quite Hobbits to expand their horizons and travel the world, but not without their carefree Hobbit spirit. Many courts have taken Hobbits in as assistance in political matters, finding their care-free and bright outlook on situations to be very helpful in matters of the Court.
Spoiler: Istari Wizards
All but extinct, the Wizards of Middle-Earth - the true Wizards, are impossible to find unless they truly wish to be found. Gandalf the White has not been seen since the War of the Ring ended, when he sailed across the sea to the Undying lands. Gandalf is the last of the White Wizards, the highest tier of the Istari. Wizards are wise and wealthy in their powers with magic. They all bear the appearance of elderly men, though they are very long-lived and vigorous.
Character Name: in LOTR, names follow certain formats, depending on your race.
Elven names: [first name] [surname], [title - if applicable]
Dwarven names: [first name], son of [father’s name], [title - if applicable]
Human Names: [first name] [deed name* - if applicable] [surname], son of [father’s name], [title - if applicable]
*Deed names are given if you achieve a great feat on honor. Most surnames are given in elvish, by the elves themselves.
Hobbit Names: [first name] [surname] Species Human, Elf (keep in mind elves are now endangered in Middle-Earth), Dwarf, Hobbit, or Wizard (only 1 Wizard allowed.) Race: There are many different realms of Man (Gondor, Rohan, Harad), Elf (Lothlorien, Rivendell), and Dwarf (Erebor, Ered Luin, Ered Mithrin). Hobbits live only in the Shire. Birthplace: where were they born. I want a realm and city. If i see more than one human raised by elves, I am going to shoot this poor little hobbit... Age: Keep in mind the limitations of their age. Humans live average lifespans. Hobbits live slightly longer than humans, and Dwarves slightly longer still. Wizards can live on for hundreds of years, while elves remain immortal, thought they can choose to abandon their immortality. Physical Attributes: height and weight. Keep in mind the limits of ones race. Appearance: pic or description or both[/b]
Armor/Clothing: What your character wears on the journey. If you wear layered armor, be sure to include all layers and of what make it is. If your character has high tear gear, like mithril, you must give a reason as to why.
Example: X wears iron chainmail armor underneath steel plate mail with a mithril helm givted to him by Durin IV for his help in the war for Moria. You get the idea. Be sure to include everything they wear. Weapons: What weapons your character carries. Be realistic as to how much your character carries in relation to their weight and size. Trinkets: Whatever meaningful or enchanted trinkets your character carries. Mount: if they ride a horse, post an image and any information regarding the horse. Remember, some horsed can be as personable and wise as some people.
Personality: What to makes your character a special little snowflake? Family Legacy: Legacy is an important aspect in LOTR. Aragorn is known even by those who have not met him because of his bloodline. What is the legacy of your character’s family? No need to be too detailed. Elves and Wizards do not need to fill this field, since they live for so long. In the Family Legacy, be sure to include any powerful heirlooms that have/will/might pass to your character Biography: the personal history of your character to the present. What they did and who they were before they answered the call to King Elissar and rode to Gondor. What significant things happened in the past that forged them in to who they were.
I will only be accepting 9 characters at maximum, so I will choose the character sheets that are the most intriguing.
EDIT: go ahead and post your character sheets, no need to PM to me anymore.
Spoiler: My Character
Character Name: Bránwulf Aléthor, son of Brékker, High Born of Rohan
(pronounced BRAWN-wulf) Species Human, with Dúnedain from his mother. Race: Rohan Birthplace: Rohan in the Realm of Edoras, in the capitol of Meduseld. Age: 54, though remains physically in his late twenties due to the Númenorian-Dúnedain blood in his veins that came from his mother. Physical Attributes: 6’5” tall, 215 pounds of muscle weight. Appearance:
Armor/Clothing: Bránwulf wears a red wool shirt with a high collar, brown leather britches, black leather riding gloves, and black leather riding boots. On top of that, he wears a Rohirrim steel scale-mail rider’s jerkin underneath the traditional iron and leather armor of Rohirrim Riders; including the shoulder guards, greaves, and forearm guards. Bránwulf wears a custom tailored Rohirrim cloak - it is the usual deep green, but it is lined with warg fur on the side towards the back and on the inside of the hood from his first kill in combat against warg-riding orcs that attempted to raid Rohan. Weapons:
Spoiler: Guthwine
Guthwine is the sword of Éomer, the late King of Rohan. While Éomer’s son Elfwine got the throne and ruled with kindness and fairness, Elfwine’s half-brother and military advisor, Bránwulf, recieved the sword of Éomer to lead the Rohirrim.
Spoiler: Witchbane
Witchbane is the sword used by Eowyn to slay the Witch-King of Angmar at the Battle of Pelenor Fields. With the death of Eowyn, the sword was broken in to several shards and spread throughout Middle-Earth, for the sword was ever tainted with the Witch-King’s darkness. The hilt and first foot of the blade was given to Elfwine by Elboron when Elfwine was coranated at the King of Rohan. The broken blade found itself in to Bránwulf’s hands by Elfwine offering the blade as a gift to cool Bránwulf’s temper after a heated argument concerning the security of the Riddermark. The gift was graceously accepted, as the two men saw it as reuniting their family in the Golden Halls of Meduseld.
Bránwulf’s goal is to reforge the sword, believing the legend that the steel is cursed to be a simple myth. The blade is currently the size of a large knife.
Spoiler: Rohirrim Shield
Bránwulf’s shield is made from thick planks of oak with leather stretched over the surface and iron rim and bashing cap to hold the leather in place.
Spoiler: Rohirrim Spear
The standard spear for the Rohirrim, though the tip is steel instead of iron.
Trinkets: Fang Necklace: The fang of a Fell Beast on a leather chord given to him by his half-cousin Elboron when Bránwulf came of age. Mount:Eorlan of the Mearas. Eorlan has long been one of Bránwulf’s companion through many hardships. Eorlan is stubborn and brave, just like Bránwulf. Being on of the Mearas, Eorlan is at roughly the same moral and intellectual standard as Men, and many jest that in the relationship between Bránwulf and Eorlan, the horse is the smarted of the two.
Personality: Bránwulf is a very head strong man with fire in his blood and passion in his heart. His years in the Rohirrim have made him very tactically aware, but at times be believes that the best way to solve a situation is like a charge of the Rohirrim - head first and full speed ahead. Family Legacy: Bránwulf is descended from the strongest and proudest line in Rohan. While he is not directly related to the royal line, he is proud of the honor of his heritage. Eowyn and Eomer, the greatest champions of Rohan since its founding, are part of his legacy. Eomer, the greatest King of Rohan who brought wealth and life back to the Riddermark and Eowyn, the woman who slayed the Witch-King of Angmar. Then, there is General Brékker, Bránwulf’s biological father, who faught at Pellinor Fields as a young man and stood against the hordes of Mordor at the Black Gate, as well as the armies of Isengard at Helms Deep. War is in Bránwulf’s blood and soul, to his very core. Biography: Lothíriel is Bránwulf’s mother, the widowed queen of Rohan who was once married to the late King Eomer. Her elongated life as a Númenorian-Dúnedain has allowed her to outlive her spouse. Her late-husband’s closest friend and military advisor, Brékker Aléthor comforted her in her time of loss, and they soon grew very close. The General and Lothíriel were wed and bore Bránwulf, the half-brother to Elfwine. While Bránwulf was still High Born, he was only to be King of Rohan should Elfwine die. Lothíriel poured her attentions on Elfwine, instructing and guiding the young King in the way of peace and politics while Brékker schooled Bránwulf in the ways of war and conquest. When Elfwine was coranated as King of Rohan and swore to uphold the Oath of Eorl, Bránwulf was chosen to be Elfwine’s military councilor.
King Elfwine and Captain Bránwulf butt heads and rub each other's egos the wrong way many times. Because Elfwine was raised by a wise and compassionate mother, he has become kind, fair, and understanding in his rule, making him one of the more popular kings Rohan has ever had. Bránwulf, however, was raised by his headstrong and militaristic father, making Bránwulf brash, blunt, and lacking in finesse in the matter of words. When the call came from High King Elissar, the note was adressed to King Elfwine, but the note requested for Bránwulf personally, the Captain’s martial skill well known by the High King, since it is the Rohirrim that defends the Reunited Kingdom from the Dunleding hordes and brigands from the realm of Rhűn.
AHH~ definitely interested !!
I'll have a sheet up soon.
On indefinite hiatus. I remain purple only for technical support, please direct queries to Scottie or another staffer. Thank you RPA for being my second home for so many years, and every member who makes this the wonderful place it is.
There's nothing more deadly than slow growing fear...
Spoiler: Mysti's random stuff and shoutouts.
Beautiful siggie by the amazing chatnoir!!!!
Amazing Halloween sets by Elise!
Originally Posted by Anne Bonny
Mysti has the most gorgeous of voices. She's not kidding when she calls herself the "lady of peace." I call her up when I get super stressed and even if I end up in her voicemail, I feel 100% better just from the sound of it.
That proves it, she IS Crazy...<3
Much love and thanks to the incredible Mary Sue, Blue Tornado, Ms. Bonny, Neccie, Merry Gentry and the Stormie dude for my rockin sig sets!!
Thank you for my Cheetara set Kris!! And TheTeeJaii!!
THANK YOU MEINOLF FOR THE AWESOME FREAKSHOW SET!!
Character Name: Bori Warg-Slayer, son of Ulwarth the Traitor
Species: Human
Race: Man of Rhun
Birthplace: the northern region of Khand (a desert region where Rhun borders Mordor)
Age: 28
Physical Attributes: 6' even and just under 170 pounds when not armored.
Appearance: Bori has an even, tanned complexion with short jet black hair to match, his eyes are a shade of light green which is somewhat rare in Rhun. A great deal of the left side of his face is covered with a faded burn scar.
Armor/Clothing: For the purposes of his intended journey Bori carries only two sets of clothing, a set of Rhun armor (Pictured here) and a set of simple black finery on the off chance he is in a situation where constantly wearing armor would be inappropriate.
Weapons:
Spoiler: a sword, shield and pike of Rhun
Trinkets: Bori keeps a supposedly magical star pendent with him at all times, it was given to him when he was a young boy by a woman thought to be an Elven sorceress. Though for all the years he's had it Bori still doesn't actually know if she actually was elven, or if the pendant is actually magical.
Mount: Bori has no mount of his own preferring to use his own feet rather then those of a horse.
Personality: Bori is a man who more often then not is driven by emotion rather then reason, that's not to say that he is unreasonable, only that if he only has moments to act he's not likely to put thought into his actions.
Family Legacy: (Tell me if you want something changed) Bori's legacy is not a long one nor a mighty one and has probably never even been heard of outside of Rhun, but he is proud of it none the less. When the Men of Rhun allied themselves with Lord Sauron, Bori's grandfather and father (who was barely 15 at the time) attempted to fight against Mordor rather then serve it. But when word of this reached the leaders of Rhun the whole village was captured and imprisoned. Though only a boy, Bori's father Ulwarth was branded a traitor like all the other's and was known as such for the rest of his life. Even with such a branding Bori thinks of his father's betrayal as something to be proud of.
Biography: The life Bori led before answering King Elissar's call to Minas Tirith was a fairly interesting one. He was born in a somewhat small village to an infamous traitor and nearly from the day he learned to walk, Bori was trained in the art of combat as was the custom in Rhun. While many men have gone on to farming in these times of peace, Bori decided to stay and become a proper warrior and over many years he became a very effective fighter. After many years of training, Bori's final test finally came in the form of wargs, a pack of the beasts had been sighted near the outskirts of the villiage and Bori was tasked with killing them before someone got hurt. While there were 3 other young warriors with him Bori was the only one to come back alive and was thus dubbed "Warg-Slayer."
After this victory, Bori spent many more years as a soldier of Rhun in theory at least. In practice however, there were few battles that needed his blade so Bori lived much more like a mercenary, travelling from town to town and taking jobs that did not warrant calling the whole city guard for. It was a modest living, but then opportunity arose, a call from Minas Tirith arrived in Rhun. To decide who would go to Gondor and hear the king, a grand tournament was held. The competition lasted nearly 2 months, as hundreds of warriors from throughout the land turned up. At the end however Bori stood victorious and has been given the honor of travalling to Minas Tirith and taking on what ever quest the king deemed him worthy enough to undertake.
Last edited by Lord Tully; 05-18-2011 at 05:53 AM.
Character Name: Lilinth Elrohen
Species: Elf
Race: Rivendell Elf
Birthplace: Rivendell, realm of Elrond in Middle Earth.
Age: A young elf, age 56. Looks around 20.
Physical Attributes: 5’ 9”. 150lbs, very fit.
Appearance:
Spoiler: Lilinth
Armor/Clothing: Lilinth wears a lighter suit of mithril armor gifted to her by her father Elladan when she decided to become a warrior even though it was against his will. He gave it to her for protection. The armor itself has been changed from the traditional silver color to a dark dull golden color. She wears leather leggings and leather boots as well. Her right forearm has a leather arm guard. On top of all this she wears a dark black hooded cloak.
Weapons:
Spoiler: Sword
Spoiler: Dagger
Spoiler: Bow
Trinkets: She carries a small ring around her neck given to her by her mother, it glows with the colors of the emotions she is feeling, was given because she rarely expresses her emotions on her face. She keeps it hidden below her armor.
Mount: She rides a pure white mare names Ilitha. The horse saved her life and although it is just a normal horse, not one of the usual intelligent horses that elves so pride themselves on but Lilinth believes it is smart enough and she adores it. When she is around her horse she may not show it but the ring she hides from view shines a very calm yellow color.
Personality: Lilinth is a very abnormal person, she is kind, sacrificing, and a truly caring person but she refuses to show it. The reason for that is unknown but she usually comes off cold and rude to those who don’t take the time to get to know her by her actions as well as the occasional true emotion she shows. She has always been a warrior choosing the harder life for an Elven woman in the path of a warrior. While she is one of the most skilled fighters she is looked down on because she is a woman by many though she shows them with her skills in combat and quick thinking. Her mother always use to say if someone could bring her to show her emotions and stop trying to hide how she felt she would become a known warrior throughout the realm for her courage and selflessness.
Family Legacy: She is the daughter Elladan the half elf, son of Elrond and Celebrian and brother of Arwen. Her mother is a normal Elven woman from an unremarkable family without a rich history. Besides her mother being an old elf there is not much to say about her. She is the first born of her father and mother and she was supposed to stay in Rivendell but chose to leave. When she left she got a mithril cuirass from her father and a ring from her mother which shows the emotions of the wearer. She was certainly not born for war but she has become bred for it, her parents though always resistant to the notion believe in it as strongly as she does.
Biography: Lilinth was born in Rivendell by her parents and raised as one would expect of two loving parents. She got into watching the men train when she was a small child around 6 though and soon enough was training to fight herself from the age of 12. When she was but 20 years of age she went on an expedition to fight orcs whom had taken an important position outside of her home and though it was a slaughter of the orcs she herself learned a fondness for battle. By 40, before she had even fully matured as an elf, she was chosen to lead a group of their warriors and has done so since, her skills in battle have continued to grow to what they are now.
Though not many elves remained the small group still inhabiting Rivendell fought with courage and honor and by the time the call was sent she was a battle hardened warrior. When she said she was going to join the battle her parents though against it did not stop her. She was not over the mature age and though they were parents she had the right to choose. Instead they gifted her with the mithril plate and ring she wears around her neck. Now she journeys forth to do what duty demands and answer the call.
"Pretend inferiority and encourage his arrogance." - Sun Tzu
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