(1d6)[5](1d6)[6](1d6)[3]
(1d6)[2](1d6)[4](1d6)[2]
(1d6)[6](1d6)[4](1d6)[3]
(1d6)[5](1d6)[6](1d6)[3]
(1d6)[2](1d6)[4](1d6)[2]
(1d6)[6](1d6)[4](1d6)[3]
(1d6)[4](4)
Spoiler: check this out, if you like good puns and mystery
Testing, testing...
[roll]4d20[/roll ]
Last edited by Mischko; 02-17-2014 at 10:48 AM.
Ok... failed first test... test nr 2
[roll]4d6b3[/roll ]
Haven't done this in a long time.
sum
(1d4)[3]
show all
(1d4)[2](2)
open
(1d4)[2](2)
Last edited by Imp; 04-05-2014 at 06:58 AM.
Sum
(1d6)[2]
(3d6)[8]
(1d12)[9]
(3d12)[28]
Show all
(1d6)[3](3)
(3d6)[3][5][5](13)
(6d6)[3][5][2][5][4][2](21)
(3d12)[9][9][6](24)
(6d12)[10][7][4][6][1][11](39)
FOR SCIENCE! *last post..*
Let's see how many become a 5+
(6d6+2)[6][5][5][4][1][1](22)
and let's just see what happens...
(6d6x2)[5][2][2][4][3][5](21)
K, lied about last post. Not satisfied with modifier. >=O
Sum+Mod
Matching mod to amount of dice rolled and not via intervals.
(2d6+2)[4]
(1d6+2)[7]
(6d6+6)[25]
(1d12+6)[10]
Same as above but with value code.
(2d6+2)[5][6](11)
(1d6+2)[6](6)
(6d6+6)[2][4][6][5][5][3](25)
(1d12+6)[8](8)
Now shrinking sides of D and adding higher mod to see if any change.
The modifier should make all results of each die 4+
(1d3+3)[2](2)
(1d3+3)[3](3)
(1d3+3)[2](2)
(1d3+3)[1](1)
(3d3+3)[3][1][3](7)
(3d3+3)[2][3][2](7)
(6d3+3)[1][1][3][3][2][3](13)
(6d3+3)[3][3][3][1][3][1](14)
Meh. Last time.
Testing to see if modifier is just an untouched number in RPGs or if this adds to the value of each roll.
So far, the former wins. (more work for nothing, it seems)
Now to see if a dice code can be added as a modifier.
[rollv]1d3+1d3[/rollv]
[rollv]2d6+1d6[/rollv]
Edit
Nope. Modifier just sits there as a terrible reminder and not helping much.
I hate you, modifier. I hate you.
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