The Deck
There are four locations.
The Wheel
The wheel, this is a raised platform on the ship with twin stairs that can be climbed to reach the wheel, which is no longer there. There is a line running through the centre of the ship where a cannon has blasted a perfect line through the centre dropping into the Captain's cabin. The area is medium to large with an even surface.
The Captain's Cabin
The Captain's cabin, is still in pristine condition, with a dinning table, a bed, a walk in closet, music room(Open area) with a piano. The only disadvantage of this area is that it is full of items which can make fighting hard as you're bound to bump into something.
The Mast
The mast is still in tact along with the sail(though burnt and holy) and all its rigging. The area is climbable and the wooden beams are just wide enough to walk uncomfortably. One can also jump into the trampoline like sail on the other ship(The Buc) to get on.
The Deck
Basically a hulking ruin, filled with debris, crushed cannons lay every where and there's a massive gaping hole threaten to drop anyone who isn't sure footed into the level below. Though filled with debris the area itself is quite large but uneven allowing hiding opportunities.
Upper level
There are 3 locations
Sleeping Cabins
The sleeping cabin is a long but wide hall filled with bunk beds and hammocks, all still hanging high at one end, though most hammocks through the chaos were twisted moved creating a sense of chaos.
The area is dark and the air is manky at best. This provides good opportunities for one to fight, like the captain's cabin this area, though wide, is very crowded. You may find yourself cutting through two hammocks just to get to your opponent.
The Eating Quarters *Exposed rooms*
This room was almost entirely destroyed leaving a crushed bench table which lies sideways blocking half the room off from the other side which has the door leading out. This area is the highest area leading into the ship and is visible from the pier. The area is not large but not crowded either, though the debris on the floor may lead to hampered footwork and shoes get hooked on tiny objects..
The Passages.
All the lighting is gone, no cannon fire has opened any light for this area of the ship and is therefore the darkest area. The dangers of letting one's guard down in this area are huge. The passages are dark long and seemingly endless in their depth. They are also super thin barely allowing 2 people to pass each other. The passages are also the best way to and from the lower levels.
The Hull
Potentially the second largest area. This is a single location. The left side is torn open and exposed for people to come in from. There's a stairway leading up from the passages. There's also the loading bay where all the gun powder as was once held leading up to the deck. There's a rope net holding a long range siege cannon hanging low, offering people an opportunity to climb to get to the deck. Because this is the hull, it is pretty deep into the water and because its exposed water pours in constantly, filling up the hull but stopping at knee height. This generally makes movement effing hard but is also the safest place to jump down from from the pier.
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