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Thread: Dakkagors hellraisers

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    Default Dakkagors hellraisers

    So, this will be a bit of a bucket o' stuff for characters, unused concepts and random scribblings. I might dig through some of the RP's that didn't fire or died and move the characters here., but thats a project for another day.

    Without further ado, My characters:
    Last edited by dakkagor; 01-29-2014 at 08:54 PM.

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    Commodore Dominguez Montoya

    Spoiler: The Commodore 
    .

    Liberator Class Battlecarrier UES Abraham Lincoln
    Spoiler: The Carrier 


    2nd Battalion, UES Marines 'The Blackwatch'
    Spoiler: The marines and their commander 


    Dervish Class Destroyers, UES Antinomy, UES Reynardine, UES Katerina, UES Coyote

    'Pretia libertatis est lex'



    Layout:



    Weapons:


    Defences:


    Crew Compliment:

    The ships company runs to 2400 over all ranks and specialisations, including a dedicated security detachment. The airwing has a compliment of 1200, and the Marine Battalion aboard numbers 800. the remaining 400 marines are spread across the Lincoln’s four escorts.

    Other Capabilities:


    Statistics:

    Length:
    Width:
    Depth:
    Mass:
    Crew Compliment: 200
    Jump Range: N/A
    Jump delay: N/A
    Endurance: 3 months unsupported

    72 AS-18 Naginata Aerospace fighters, (detailed below) a squadron of 12 H-12 'Zero' Aerospace bombers, and 12 XXXL-12 'Albatross' orbital Gunship

  3. #3
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    "Its not that I don't believe in the Emperor. I just don't think he believes in me."

    Name: Kally Sonder

    Age: 33

    Occupation: Psyker countermeasure/ frontline investigator

    Personality: Kally is emotionally battered. Tortured, imprisoned, and having escaped near certain death more times than even she would care to admit, the fallout of the Pembroke incident still casts a long shadow over the soul of Kally. However, in more recent months, and after the Venatora incident, she seems to be more outgoing and stable. The nightmares have receded somewhat and the memories have lost some of their edge as she has buried herself in work, though she is still prone to bouts of depression and withdrawal when not working. She still harbours a deep distrust of the Inquisition, but trusts Marc, Vincent and Kelly with her life. Where they go, she goes, and she would kill and die for them without a second thought.

    Appearance: Kally is still an athletic 5ft 6 inches with a hivers palour, with dark brown eyes. Her old dyed hair is almost gone, with only the tips a vibrant metallic red while the rest of her hair is a pale sandy colour, and she wears it long in a pony tail. She has a scar running round her left eye too her cheek from a glancing sword blow, and a few more on her body that aren't readily visible. The deepest scars are undoubtedly in her mind, however.

    Powers: Kally as a psychic blank is immune to all psychic powers aimed directly at her. For example, a psyker could not telekinetically crush her, but he could telekinetically throw a crate at her. With access to Inquisitorial training techniques and a device known as an amplification harness, she can focus her ability into a will draining effect that can paralyse psykers in fear and send normal men running scared. The harness also replaces her collar, allowing her to use it to reflexively dampen her powers in pleasant company. Since her experiences in Hive Makita (and possibly because of her experiences in Hive Makita) her psychic blank abilities have strengthened considerably. While not as dangerous as a Culexus Assassin with an animus speculum, she is still regarded by most psykers in Sidonis employ as less a soulless abomination, more a walking anti psyker apocalypse.

    Equipment:

    + Scourge Pattern Boltgun: a heavily modified Boltgun with a 3 clip fire selector, scope, and integral retractable bayonet. Its generally loaded with stalker sniper rounds (low velocity penetrators designed for quiet firing) hellfire rounds and psycannon rounds. A heavy, nasty, maintenance intensive brute of a weapon, the only reason Kally carries it is its raw stopping power, excellent accuracy over long distances and formidable profile: few people want to mess with someone carrying one of these.

    + Reinforced Military body glove. Kallys old dependable flak has been ditched in favour of a composite mil-spec suit generally issued to Storm troopers and similar specialists travelling light. The rubberised mesh weave is good for keeping out light arms and impacts, and is reinforced with light carapace plates over the chest, abdomen, shins, thighs, and upper and lower arms. A folded hood can be deployed for additional protection, but Kally generally doesn’t bother. The main benefit with this suit is that with the plates stripped out, the suit becomes light enough to be worn under appropriate civilian clothes. Generally, Kally stomps around with this suit and an overcoat.

    + Redeemer pattern Chain sword: this short, wide bladed weapon is very handy in tight spaces and well earned its unofficial moniker of 'ripper'.

    +Two paired ‘steel burner’ laspistols, two cadian short combat knives.

    +At Vince's insistence, three frag grenades and three krak grenades.

    +Underhive survival kit
    Consisting of flugs, photovisor contacts, grapnel and carbon-line, grip gloves, glow sticks, rad patch and a few doses of stimms, detox, Kalma and common antivenoms.


    Background
    ++SEALED UNDER INQUISITORIAL REMIT++
    What everyone knows about Kally Sonder is the following: The woman is cursed, either to good luck or bad, and she is tough as hell. Rumours fly that she was saved from the ruins of Makita Hive, and that she nearly killed several interrogators upon being revived for questioning. From that point on, rumors say, her hostility and blank nature made her the most difficult of witnesses following the Pembroke incident and one of the last people to be judged in relation to it. While she eventually escaped the Inquisitions dungeons, and survived the almost complete snafu on Venatora, she still spends most of her time on the True Bane alone or training intensely.

    Kally Sonder after a typical brawl

    - - - Updated - - -

    The Soldier Scholar

    “I demand to talk to the head of your teams security!”
    “On matters security, I answer to the Holy God Emperor. Its my job to make sure you don't see him before your time.”


    Name: Tomas Prinzel

    Age: 43

    Position / rank: Armsman and Bodyguard to Interrogator Malachai

    Appearance: Tomas has dark brown eyes and a mop of black hair just beginning to grey at the temples, with a strong nose that has been broken more than once and a strong angular jaw. Even clean shaven his face is darkened with stubble, and he maintains a short black beard.
    During the fighting on Casteria, his right eye was ripped out with a chunk of his face by a genestealer cultist. While the face healed, his eye has been replaced with a functional augmetic that is rugged, but not elegant and obviously artificial.

    Personality: Tomas is a surprisingly affable soldier, with a mordant wit and love of good cigars, good amsec and fine reading material. Tested in the fires of war, he has emerged with a strong faith in the Emperor and the Inquisition, and is loyal to his team to the point of death. Possessed of a keen mind, he spends much of his off time in scholary pursuits, and enjoys discussing Imperial philosphy and doctrine, Ecclesiarchical dogma and Imperial History. In those narrow fields he fancies himself a bit of an expert, but he can come off as boorish.

    Equipment:
    Triplex Phall Pattern Lasgun
    +with bayonet
    +with hotshot power packs
    +with mono sight

    Hecutor 5-9 autopistol
    +with silencer

    Mono Bastard Sword (Casteria Patern)

    Combat shield (reinforced)

    Three Frag Grenades

    Three Krak Grenades

    Other:
    High Capacity Data slate, equipped with data jacks and various device readers.

    A surprisingly large collection of texts on board the True Bane, including a variety of books by Gideon Ravenor and other Imperial luminaries.

    Flak armour, styled as a medieval buff coat, with mesh reinforcement and solid carapace pauldrons, bracers and greaves.

    Background:

    Tomas was born on Casteria III, a feudal world that orbited a pale yellow star on the edge of the Ixianad sector. A well governed world by Imperial standards, Tomas parents where merchants by trade and travelled the world extensively. The third son of the family, when he showed an aptitude for maths and reading at a young age, his parents hoped he would join one of the Adepta and bring honour to their family through service to the Emperor as he stood to inherit little from his family.
    However, when he was 16 his family visited the capital of Casteria III, where the grand muster of the Imperial Guard was taking place. Tanks from a nearby forgeworld painted in Casterias royal colours rolled down the streets of the city of Hyrix, with thousands of loyal Casteria Guardsmen, bound for the starport. From that day forward, he wanted to be in the Imperial guard, and a year later he joined the Casteria Royal Infantry, hoping to make the grade for the Imperial Guard during the next grand muster.
    Tomas was quickly singled out for officer training, as he was of sufficient social class and possessed of some intelligence. He served faithfully in the Royal Infantry for three years before the Imperium required another regiment of Casterian Infantry. He was an obvious candidate for the newly formed regiment, and was assigned as a sergeant to an Armoured Fist unit, a prestigious posting for a merchants son. He bid his mother and father good bye, and as is the tradition in Casteria, swore an oath on his and his families honour to his monarch, Good King Edvund the XXI, that he would uphold the honour and reputation of Casteria in the wider Imperium.

    The regiment, the 256th Casterian Infantry, was then shipped to the Margin Crusade, and five years of hell fighting chaos renegades under the light of the Hadex anomaly. During this time Tomas served with distinction and honour, leading his unit through thick and thin before being promoted to the rank of Lieutenant when his platoon leader was killed by a rampaging Defiler. After the bitter campaign, the regiment was cycled out and combined with the 255th Casterian Infantry, which had similarly been ripped to bits, and was unceremoniously shipped back to the Calixis sector to join the sectors war reserves.

    Here his fortunes would take a change for the bizarre. Interrogator Alia Machairi was assigned to investigate a cult that had taken root amongst the various guilds of his home world of Casteria. While they where assigned to a tour on the planet Tranch, rooting out mutant subversives. Alia approached the regiments commanders and requested a squad of Guardsmen, lead by an officer 'of distinction and letters, not some common lout'. The regiments commanders immediately assigned Tomas, and a squad of his men.

    On arrival on Casteria, it was obvious the situation had changed. A full scale civil revolt was in full swing, and the King was dead, his royal family in hiding. Interrogator Machairi immediately set to work and with the help and expertise of the local soldiers, quickly revealed that a genestealer cult had suborned several guilds and noble families. Summoning aid from the Deathwatch, the team retreated to Castle Hyrix and summoned reinforcements, while rallying the local noble court.

    It was now that the cultists struck. Having tunnelled into the Castle dungeons, genestealer hybrids, and a few deadly purestrains, struck the court in an attempt to kill the Interrogator and her allies. The fighting was nightmarish and bloody, and Tomas was the only survivor from his squad, but through their sacrifice Interrogator Machairi survived to meet the Deathwatch reinforcements. With Machairis hard won intelligence, the Deathwatch where quickly able to purge the Genestealer infestation and free Casteria from the grip of civil war.

    Tomas, for his service to the Inquisition, was offered the chance to stay on his homeworld. Indeed the royal family promised him a significant position as General of the Royal Infantry if he should chose to stay, along with noble titles and gifts of land. Staying only long enough to transfer that gift to his surviving family, he left with Interrogator Machairi, slowly becoming one of her chief agents and her primary bodyguard. While some rumours aboard the Truebane paint the pair as lovers, the truth is simply that Tomas has deep and abiding respect for the Interrogator, and is totally loyal to her.

  4. #4
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    Name: Princeps Majoris Anika Rand, Legio Sirena (The Sirens)

    Age: 224 (tank bound since injured in action at age 44)

    Appearance: Anika Rand is completely bald, and has been tank confined for so long she is now integrated completely. Connected to the Titans vital systems and her own life support by bundles of cables and free floating in amniotic fluid, her body is now 78% augmetic and is a perfectly sculpted specimen of health and athletic ability. Despite that, she unnerves most non-adeptus mechanicus personnel she comes into contact with.

    Her Warlord class Titan, Regina Machina, is painted in the livery of the Legio Sirena. Equipped with paired turbo laser batteries in the shoulder mounts, a Gatling blaster and Titan Chainfist, it is one of the most storied Titans of the Legio Sirena and is over ten thousand years old, dating back to Mar's initial seeding fleets before the rise of the Emperor and the Great Crusade

    Rank: Princeps Majoris

    Colors: Bone white machines edged in Steel. Heraldry is painted in Royal Purple and Dark Blue.

    Legio Symbol: A stylised woman standing on a cliff overlooking the sea. Each star in the background represents an engine kill. Regina Machina has amassed over 3000 kills over the course of its career, with several hundred from the Horus Heresy and the Scouring.

    Type: Shock Assault, Defence Reduction and Long Range Direct Fire Support.

    Resources:

    Currently, the task force assigned to Ventilar Campaign comprises the following assets.

    Mechanicus Ark Warder of the Stars
    Ship Mistress: Nella Nostromas

    Two Lathe Pattern Monitor Cruisers Sword of Macarro and Sirens Song
    Ship Mistresses: Jaclyn Nix and Calix Kunigrad

    Warlord Titan Regina Machina- Command Titan of the Maniple.
    Princeps Majoris Anika Rand
    Load Out: Paired Turbo Lasers, Gatling Blaster and Titan Chainfist

    Warlord Titan Ferrum Dea
    Princeps: Elisia Sturmfuer
    Load Out: Paired Turbo lasers in one carapace mount, apocalypse missile launcher, volcano cannon, gatling blaster

    Warlord Titan Curet Delitor
    Princeps: Madrigal Eliphon
    Load Out: Paired Turbo lasers in both the carapace mounts, volcano cannon, titan powerfist

    Warlord Titan Sanctus Telum
    Princeps: Duncan Taylor
    Load Out: Paired Turbo lasers in one carapace mount, apocalypse missile launcher, volcano cannon in both arm mounts

    Reaver Class Titan Sinistris Exstinctor
    Princeps: Emily Calor
    Load Out: three apocalypse missile launchers

    Reaver Class Titan Dextera Exstinctor
    Princeps: Rebekah Hibernis
    Load Out: three apocalypse missile launchers

    Warhound Class Titan Regina Canis Exprimamus
    Princeps: Jackson Swift
    Load Out: turbo lasers and vulcan mega-bolter

    Warhound Class Titan Ferrum Canis Exprimamus
    Princeps: Nathanial Berkov
    Load Out: turbo lasers and vulcan mega-bolter

    Warhound Class Titan Studium Mortiferum
    Princeps: Lily Gilette
    Load Out: plasma blast gun and inferno cannon

    Warhound Class Titan Sirenes Vindicta
    Princeps: Antimony Renardine
    Load Out: plasma blast gun and inferno cannon

    1st Cohort
    Commander: Secutor Sarkis Autochthon
    750 Skitarri
    Augmented with 250 Praetorians, 250 Sagitarri

    2nd Cohort
    Commander: Secutor Jalix Wolfram
    750 Skitarri
    Augmented with 250 Praetorians, 250 Sagitarri

    3rd Cohort
    Commander: Secutor Nicodemus Geoffry
    750 Skitarri
    Augmented with 250 Praetorians, 250 Sagitarri

    Three Servitor parishes.

    Three congregations of support Techpriests, servo-mats and enginseers.

  5. #5
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    Hopefully we can find somewhere to feature the characters who had the bad luck to be submitted for aborted RPs...
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


  6. #6
    The Last Remembrancer
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    Agreed! I'd like to think all that work wasn't wasted!

  7. #7
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    =/\=
    . . . . Accessing Starfleet Personnel Database. . . .



    Name: Nemri Cor

    Age: 31 (Symbiont is 218 years old)

    Gender: Female

    Species: Trill

    Personality: Nemri could best be described as 'a bubbling pot of unfocused energy' before her symbiosis with Cor. Now she has a harness for that energy and is focused, driven and highly skilled. She is easy to get on with, and a team player, happy to delegate or get her hands dirty. She is rumoured to sleep only 4 hours a night, spending her off hours in the holodeck relentlessly simulating a variety of different engineering ideas and weapons for use in the distant galaxy on the other side of the wormhole. Something of a 'mad scientist', she was put on the crew roster for the Caledonia for her extensive theoretical knowledge as much as her skills at engineering.

    History: Everyone knew that Nemri was destined for a Symbiont. Her parents where both agri-hydro engineers on Trills northern, drier continent, relatively unremarkable people but good, kind and honest. Nemri was different from the moment she was born, gifted with a remarkable intelligence that soon outstripped her teachers and her parents. This intelligence was wedded to a incredible thirst for exploration and curiosity about the nature of the universe. At the age of 18, after completing her first Doctorate in Quantum Physics, she enrolled in the Symbiont program, while studying for her second Doctorate in Phase-Space Mechanics.

    While undergoing the stringent medical checks that are involved in becoming a host, the Doctors discovered why Nemri had such boundless energy, a small genetic defect had given her a malfunctioning pituitary gland. Untreated, the gland would keep her living at such a high pitch it would eventually kill her, most likely before she was 50 years old. However, she refused treatment, adamant that she would prefer to stay as she was rather than take an oppressive drug treatment for the rest of her life. One alternate cure was discussed: if she joined with a Symbiont, the symbiont's own biological processes would probably control the malfunctioning gland, but the risk to the Symbiont itself was high. As such, she was booted from the Symbiont program at the age of 21, despite scoring above the stringent standards set by the program. Nemri decided to pursue a career in Starfleet and joined Starfleet Academies Engineering program, quickly proving herself to be an engineering prodigy.

    A year later she was recalled to Trill by the symbiont program. The Symbiont Cor's host, Jadik, had died, and the symbiont had specifically requested Nemri, despite the dangers. He was intrigued by the young savant and her boundless energy. Nemri was half way through a doctorate in weapons technology while training for an engineering post, and raced back to Trill to accept Cor. The joining went ahead, and after a few tense days, the Trill and Symbionts biology successfully meshed. Nemri and Cor became Nemri Cor, and Nemri's biological hyperactivity was harnessed safely.

    Nemri Cor finished studying at Starfleet Academy and was posted as an ensign to the research ship USS Penumbra, before transferring to Galileo Station in Sector 4 after being promoted to Lieutenant. (as Captain Grantt of the Penumbra stated 'you won't keep that girl contained in junior grades for long.) Galileo Station was a small research shipyard that had received the USS Voyager when it returned from the Delta Quandrant, and other research projects. she worked there happily for several years, before being transferred to the USS Caledonia and its fateful mission to a new galaxy to help liberate Earth.

    Skills:
    Nemri: Engineering (also cooking exotic Trill food, making digital music, five degrees in various engineering and physics fields, and a bachelors in Human spaceflight History. She bores easily.)
    Cor: A list of skills and memories as long as your arm, including piloting shuttles, CQC training, other sciences including biology, chemistry, materials. . . all of which Nemri can access to enhance her own abilities.

    Rank: Chief Engineer (Lieutenant Commander)

    =/\=

  8. #8
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    Man, I loved this character. The definition of being outside the Imperium, but not a servant of Chaos. A grey area to work with, and a thin line to walk.

    Alyss brief and only appearance is here:

    Lords of Chaos

    Character Name: Alyss Reavansmore
    Alias: The Black Witch of Gallowglas
    Age: 35
    Race: Human
    Devotion: Herself

    Appearance: Black witch of Gallowglas
    She has an Inquisitorial Witch brand on her left ankle that she has never been able to heal.


    Equipment:
    Flak armour breastplate, greaves and pauldrons under robes.
    (upgraded to mesh after looting an Imperial Governors palace)
    Hotshot laspistol
    Combat knife.
    Nemesis Force stave
    Grimoire of True Names
    Tarot cards (Decks of both Imperial and Heretics wake)

    Mutations:
    Beta+ rated Psyker
    Iron Will

    Personality:
    "No Gods, no masters. Only my own powers, and my own morals, to determine my path. If that makes me a slave of Chaos, then atleast I have willingly chosen slavery over death."

    Alyss hates the Imperium, but she fears it slightly more than the forces of Chaos. She is well aware of the horrors that await the unsanctioned in the depths of the warp, and fights them daily to ensure her survival, but at the same time she refuses to submit herself to Imperial authority, which would involve her summary execution or being fed to the Golden Throne. Hers is an existence of measures and degrees. For as long as she is respected, feared and obeyed by the forces of Chaos in the Girza sector, she will fight to keep the Imperium from her throat.

    Background:

    Born on the Feudal world of Gallowglas, Alyss was always an unlucky child. Her younger years where blighted by vivid night terrors and a feeling that she 'wasn't right'. She was fearful around clergymen and often sickly. But her parents where well off merchants, and were able to hide her condition. As she aged, she realized she was a witch and did her best to hide her burgeoning powers. But she was found by a Witch hunter of the Ordo Hereticus and was dragged to the Black Ships, her parents burnt at the stake and her family home razed. She was bound on the Black Ship Erebus and was to be taken to Terra, a sacrifice for the Golden Throne.

    However, fate intervened. A breach in the Gellar field allowed daemons to board the vessel, causing the wards to fail. As the ship descended into insanity, Alyss broke free from captivity and led a riot, using her powerful telekinetic skills to crush a Grey Knight ternminator under a bulkhead she had torn lose, stealing his nemesis force stave and his grimoire of true names.

    When the ship breached back into reality, it was vomited into the war torn Vorstagg system. Taking to the escape pods, her and a number of other pyskers escaped into the wider system, causing that war to spiral completely out of Imperial control over the course of several hellish years. For several years she worked as a mercenary for warbands, slowly gravitating towards the Girza sector, and the safety of working for powerful chaos warlords who can protect her from those that hunted her.

    Over her life, she has shown powers of a telekinetic, biomancer and divinatory nature. Her powers of divination are the least refined, but have given her three dreams from her childhood. One of which has come true already, as her earliest nightmare was of her home burning to the ground. Her second dream was meeting a man clad in black who would change her destiny, and the final dream was of her death, gunned down by a woman wearing the 'I' of the Inquisition with blond hair and a manic grin. . .

    While she serves Chaos Warbands, she makes clear to her employer that she is not interested in worshiping the Chaos gods. One particularly enthusiastic Word bearer who tried to convince her otherwise was found ground flat across a kilometer of rockcrete outside Verdakhive, and his screams where said to have lasted days. . .

    In many ways, her only objectives are independence, power, knowledge and personal luxury. Her aims are simple: gain control of a voidship, staff it with people loyal to her, and head as far into wilderness space as she can manage.

    Other:
    Psychic powers:


    Telekinesis: she can generate powerful defensive fields, throw objects (if she focuses, she can toss aside an APC) fly, float and manipulate objects at a distance with a fine touch.

    Biomancer: She can fire blasts of lightning, heal her wounds and cause pain in others.

    Divination: She has occasional bad feelings about danger, allowing her to avoid traps, and her nightmares and dreams are occasionally prophetic in nature. She can attempt tarot readings, but will only receive very vague insight (at GM discretion)

    Rituals:
    Careful study of the Grimoire of True Names has allowed her to piece together several lesser rites, mainly of banishment and warding. She could theoretically summon a lesser daemon with a proper sacrifice, but refuses too on general principles. Several warlords have used her ritual knowledge to protect themselves from psychic scrying however, a ritual she has perfected due to her own paranoia of the Inquisitions agents.
    Last edited by dakkagor; 04-30-2015 at 04:22 PM.

  9. #9
    The Replicant
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    I'm thinking that there could be a place for Alyss in Adrantis War as a Patriot agent or advisor.
    Spoiler: My RP links 

    PM me for novelised versions of any of my RPs, or ones that I have participated in. Set by the awesome Karma.


  10. #10
    The Last Remembrancer
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    Quote Originally Posted by Azazeal849 View Post
    I'm thinking that there could be a place for Alyss in Adrantis War as a Patriot agent or advisor.
    oooh. What game is this?

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