Skaltine railhead, Hive Alda
Zero hour +8
Imperial objectives: Secure the railway station, eliminate Patriot AA
The air was toxic and dusty-hot; full of particulates that fled at the overpressure of explosions and the searing kiss of las-beams, only to regroup and surge forth again at the boomed order of every mortar strike and collapsing building. The air itself was a more furious opponent than the hive Divinatory Guard - and the Baraspini chosen were no pushovers. Hive Alda’s outer industrial district was as scarred and furrowed as a stubborn prize-fighter, and its dust-choked streets were littered with the smoking wrecks of knocked-out imperial vehicles.
Warmaster Caiser’s plan had been a simple one: shock and awe. Descending in their transports to their staging ground in the vast Allocthon crater, the main imperial force had watched a man-made cataclysm as the Navy set about battering down the hive’s void-shield dome. Gradually the stabs of return fire had fallen quiet, replaced by plumes of smoke as supporting drop forces assailed the ground lances and missile silos in the surrounding hills. When the shield finally fell with a screeching blast of light, it was the signal for the astra militarum to close its jaws on the hive from both above and below.
And that was where things had started to go wrong. When the first wave of Callisto Airborne swept into the hive, they met with much heavier ground fire than expected, and the few units who gained the spires reported that governor Vel-Cyvasse had already been evacuated downhive. For once, the tarot-readers of Baraspine’s soothsayers’ college must have been earning their pay. While the surviving airborne units fell back from the withering anti-air fire, it was left to the infantry and mechanised regiments to push up through the hive and secure the Kephistron Altis starport to prevent the governor’s escape. The first step towards that was to eliminate the AAA battery at the Skaltine railhead, and secure the transport hub so that supplies and men could be moved up for the next push.
Even that first step was proving difficult. The 1st company of the Haven 14th had lost four Chimeras already in the twisting streets, and one of their lieutenants to a bouncing bomb planted in the machine yard three blocks from the railhead. It had taken them an hour to drive the Divinatory Guard out of that machine yard, but the tenacious defenders had just dug in again across the next road. A company of Cam’s Lot militia had arrived in support - well armed by frateris standards, but their inexperience with real combat was showing as they hugged to cover in the face of the Patriot fire, looking uncertainly towards the samite-clad ecclesiarchy priestess who led them.
Hunkered down in a hab that had been half demolished by a basilisk shell, captain Minch was taking stock of the situation. The thoroughfare had been ploughed through by the wreckage of a downed Valkyrie, and several of the buildings had already been shivered to pieces by artillery. Poisonous air drawn down by the slope of the hive spires was blowing right into the teeth of the imperials, and taking the smoke with it. Lasfire spat from the upper floors of the habs opposite, and the first attempt to advance up the road between had been met by the jackhammer rattle of a heavy stubber.
As the last of the militia moved up past the hull-down Chimeras hanging back in the machine yard, Minch was surprised to hear the imperial watchword called out from somewhere to his right. As a sergeant shouted the return password and signalled for his squad to lower their lasguns, two figures scrambled out of the crashed Valkyrie and dashed into the cover of the imperial-held buildings, chased by bright threads of las. The figures turned out to be a commissar and his aide - the one a brown-skinned, cleanshaven man with angular features and the tail of a grey-white scar running from above his eyebrow to under the rim of his helmet, and the other a short pale woman with large, dark eyes. They both wore full-face armourglass masks against the hostile atmosphere, filter tubes snaking underneath their black, las-burned flak coats. They swiftly made their way over to Minch.
“Nice of you to join us captain.” the commissar said in dry Calixian gothic, the designated trade language of the crusade. He had to shout to make himself heard over the lasbeams tearing chunks out of the building front. “Commissar Schenke and adjutor Ephese.”
“Callisto 44th.” the adjutor chipped in, trotting up behind Schenke. “Though we seem to have lost them.”
Schenke shrugged a stocky Garda-pattern shotgun off a shoulder strap and into his hands. “I don’t suppose you have any meltaguns? There’s fewer men in the three-storey on the right.” He snapped an arm towards a grey hab-block, almost directly opposite where the Valkyrie has crashed. “Breach and clear, and we can take the rest in the flank.”
“We’ll need suppressing fire though.” the adjutor shouted, hunching her shoulders a moment before a krak missile
whumped into the floor above them. She stood up again and waved her whole arm at the frateris militia. “Lots and lots of suppressing fire!”
No sooner had she spoken then there was a dreadful rattling, roaring sound familiar to any Guard veteran, as a squadron of Leman Russ tanks bearing Cadian decals rolled into the far end of the machine yard.
Commissar Schenke grinned toothily as he clapped a hand on his adjutant’s shoulder plate. “Hail to the Emperor. That enough suppressing fire for you?”
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