MONSTERS
Arachne - Massive beasts of Destruin, Arachne are horrifying and grotesque entities. They are great furry spiders swollen with live children that it births on the battlefield. The carapace of an Arachne is hard to crack though it is weak to siege weaponry. They may birth any non-elite Destruin units mid battle.
*Very Large
*Poison
*Heavy Armor
*Anti-Structure
*Demon
*Legendary
Colossus - A Colossus is an ancient creature of Destruin made from many mortals combined into one. These sorrowful entities lumber, standing at forty feet in height. Their bodies are gray and covered in thick black hair with stones on their bodies. The eyes, ankles, and backs of the Colossus are uncovered. These creatures are used as shields for advancing infantry and cavalry or to destroy walls or structures. They are very slow moving and are actually not very efficient to use against infantry and cavalry since they attack so slowly. It is best to keep infantry tightly behind the Colossus to protect its weak points.
*Gigantic Size
*Easy to Hit
*Incredibly Heavy Armor
*Slow
*Anti-Structure
*Demon
*Elite
Cyclops - One eyed giants of Destruin, these former humans were stretched and bulked up into giant demonic versions of themselves. A Cyclops is physically very powerful and stands at fifteen feet in height. Their limbs are thick and knobby and they do not wield weapons but instead use their hands to crush and grab enemies, which they often eat to heal. A Cyclops's greatest weakness is their single eye.
*Demon
*Anti-Structure
*Anti-Infantry
*Intimidating
*Unarmored
*Meat Vampire
*Uncoordinated
*Elite
Destroyers - Fiends from the bowels of hell itself. Destroyers are true demons and are powerful entities from Destruin. Each one stands at twenty feet in height with gray scaled skin, gigantic claws, long tails, and thick bat-like wings coming from their backs. Destroyers are not capable of flight and instead use their wings to shield their bodies. Producing armor for these monstrosities is difficult, as such they only wear armor on their chests, knees, and hands. A single Destroyer is enough of a sight to send fear into the minds of most mortals. Due to their size Destroyers are easier to hit with siege equipment, it is rather hard to miss them. Every step they take leaves a crater full of green fire in their wake.
*Large Size
*Shielded
*Heavy Armor
*Armor Crushing
*Anti-Monster
*Anti-Cavalry
*Fire
*Powerful
*Terrifying
*Demon
*Legendary
Erchitu - A large white ox-like minotaur. The Erchitu is more powerful and intelligent than minotaur and are skilled in leading in battles. These creatures can create tremors when stomping and make nearby areas to them difficult to traverse for both allies and enemies. They wield great maul's capable of smashing through wooden structures.
*Demon
*Very Large
*Fast
*Charge
*Frenzy
*Anti-Armor
*Anti-Infantry
*Epic
Mountain Troll - A giant thirty foot tall monster that throws boulders. Distant cousins of land trolls, the Mountain Trolls are incredible in size but have poor eyesight. They are lumbering, and move slowly in close range combat. Mountain Trolls are weak to all projectiles and have poor aim but can launch devastating large boulders.
*Ranged and Melee
*Medium Armor
*Slow
*Very Large
*Inaccurate
*Epic
Wyrms - Wyrms are large scaled monsters with two wings and two legs. Their necks and tails are long and serpent-like. A Wyrm's head is long and thin but tall, with huge fangs at the ends of their stone crushing teeth. The wingspan of a Wyrm is incredible, they are able to carry elephants with each and can smash through lines of infantry or cavalry. Wyrms have a poisonous bite but few survive being struck anyway. Their scales are resistant to ranged weapons but not immune, and armor piercing missiles can cause heavy damage to a Wyrm. Spears also present a great threat, as do those who can reach the weak point of a Wyrm, its back.
*Fast
*Armor Crushing
*Anti-Cavalry
*Anti-Monster
*Anti-Infantry
*Poison
*Medium Armor
*Missile Resistant
*Easy to Hit
*Legendary
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