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Thread: Neverending Conquest Units

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    Default Neverending Conquest Units

    Units


    In Never-Ending conquest each faction has their own specific armies and units. Units can be a single entity or a group of characters that no matter what function as a single unit. Each has a wide variety of equipment, armor, skills, and abilities. Below you will find the units of each faction.

    As well units have different levels of rarity. As it is currently there is no buy system for purchasing units and this is simply to aid in understanding how important or unimportant a unit is. From least rare to most rare there are as follows.

    Fodder - These units are en mass and are cheap to outfit and incredibly numerous in number.
    Common - These units are large in number but are still relatively easy to outfit.
    Rare - These units are somewhat uncommon and are more powerful than the average unit, as well they're a little more costly to arm.
    Elite - Elite are what it says on the tin. These units are specialized and costly to arm, they are often veterans and/or highly skilled.
    Epic - These units are not simply more powerful they are so rare and important that they easily stand out among others. They are often magical or so useful that they can turn the tides of battle.
    Legendary - The rarest of the rare, so rare in fact that many of them only appear in tales told.

    Beyond how common a unit type is there are also special abilities, equipment, and traits that each unit can have. Here are some of those traits.

    Shielded - Unit has a shield which aids in blocking both melee and ranged weapons.
    Unarmored - Unit has no armor.
    Light Armor - Unit is wearing light or little armor. Perhaps they are wearing cloth, leather, or paper armor. This protects them a little.
    Medium Armor - Unit is wearing medium armor such as mail with perhaps a helm or scale mail. This moderately protects them.
    Heavy Armor - Unit is wearing heavy armor. This would include forms of plate armor. This greatly protects them.
    Missile Resistant - This unit is wearing armor that is able to resist missile fire, but is not immune to it.
    Missile Immune - This unit is effectively immune to missile fire due to its armor.
    Easy to Hit - This unit is of a size that makes them easier to hit.
    Harder to Hit - This unit is small enough for them to be harder to hit. They may also lack mass in general, such as with skeletons.

    Melee and Ranged - This unit is able to fight at a range and up close.
    Shock Unit - Shock units are intended for breaking through enemy lines and causing chaos.
    Anti-Armor - This unit excels against armored foes.
    Armor Piercing - This unit is capable of piercing armor.
    Armor Crushing - This unit is capable of breaking armor.
    Shield Breaking - This unit can break enemy shields.
    Anti-Infantry - This unit excels against infantry.
    Anti-Cavalry - This unit excels against cavalry.
    Anti-Monster - This unit excels against large creatures.
    Anti Structure - This unit excels against structures.
    Powerful - This unit is strong.
    Very Powerful - This unit is incredibly strong.
    Weak - This unit is weak.
    Accurate - This unit is very accurate and is good at hitting specific targets.
    Inaccurate - This unit is very inaccurate and is only good for volley fire.

    Frenzy - This unit is able to enter a frenzied state where they are faster and deal more damage and become resistant to positive and negative psychology effects such as inspiration or fear.
    Immune to Psychology - This unit is unaffected by psychology.
    Inspiring - This unit inspires other nearby units.
    Intimidating - This unit intimidates other nearby units.
    Terrifying - This unit heavily instills fear in nearby units.
    Fast - This unit is fast moving.
    Slow - This unit is slow moving.
    Mounted - This unit is mounted on a vehicle or creature.
    Flying - This unit can fly.
    Uncoordinated - This unit struggles to follow orders.
    Coordinated - This unit is good at following orders.
    Magical - This unit is magical in some way.
    Poison - This unit poisons other units dealing damage and weakening them.
    Magic Caster - This unit can cast magical spells.
    Magic Weakness - This unit is especially effected by magic.
    Controlled - This unit requires handlers or controls to keep it in line and effective.
    Undead - This unit is undead and as such is effected by anything that applies to the undead.
    Demon - This unit is a demon and as such is effected by anything that applies to demons.
    Last edited by Tolvo; 05-27-2017 at 04:01 AM.
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    Default Barbarian Units

    Barbarian Units


    The Barbarian armies are not as powerful in straight up pitched battles. They instead rely heavily on skirmishing, harassing, and unconventional warfare. Barbarian units are resistant to the cold.

    Spoiler: Special Units 


    Spoiler: Light Infantry Units 


    Spoiler: Heavy Infantry Units 


    Spoiler: Missile Infantry Units 


    Spoiler: Light Cavalry Units 


    Spoiler: Heavy Cavalry Units 


    Spoiler: Missile Cavalry Units 


    Spoiler: Monster Units 


    Spoiler: Siege Units 


    Spoiler: Naval Units 
    Last edited by Tolvo; 08-11-2017 at 03:27 AM.
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    Default Destruin Units

    Destruin Units


    Destruin's forces include a lot of powerful melee units and monsters. They suffer in long range battles but have hybrid units that are good at multiple avenues of combat.

    Spoiler: Special Units 


    Spoiler: Light Infantry Units 


    Spoiler: Heavy Infantry Units 


    Spoiler: Missile Infantry Units 


    Spoiler: Light Cavalry Units 


    Spoiler: Heavy Cavalry Units 


    Spoiler: Missile Cavalry Units 


    Spoiler: Monster Units 

    Spoiler: Siege Units 



    Spoiler: Naval Units 
    Last edited by Tolvo; 08-11-2017 at 04:18 AM.
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    Default Five Kingdoms Units

    Five Kingdoms/Ryudeshi Units



    The Five Kingdoms armies excel with ranged units. They have ranged infantry for every situation available and have the most accurate guns around. They lack in cavalry but are highly coordinated.

    Spoiler: Special Units 


    Spoiler: Light Infantry Units 


    Spoiler: Heavy Infantry Units 


    Spoiler: Missile Infantry Units 


    Spoiler: Light Cavalry Units 


    Spoiler: Heavy Cavalry Units 


    Spoiler: Missile Cavalry Units 


    Spoiler: Siege Units 


    Spoiler: Naval Units 
    Last edited by Tolvo; 08-11-2017 at 03:25 AM.
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    Default Mersus Deathborne Units

    Mersus Deathborne Units



    The Mersus Deathborne are undead and as such are nearly immune to fear and terror effects. They excel in battles of tradition and are have a lot of ways to impact enemy psychology, as well the Mersus Deathborne have magical variety. But they suffer without magic and without controllers keeping hold of their armies they begin to fall apart.

    Spoiler: Special Units 


    Spoiler: Light Infantry Units 


    Spoiler: Heavy Infantry Units 


    Spoiler: Missile Infantry Units 


    Spoiler: Light Cavalry Units 


    Spoiler: Heavy Cavalry Units 


    Spoiler: Missile Cavalry Units 


    Spoiler: Monster Units 

    Spoiler: Siege Units 


    Spoiler: Naval Units 
    Last edited by Tolvo; 08-31-2017 at 01:20 PM.
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    Default Southern Dominion Units

    Southern Dominion Units


    The Southern Dominion boasts both the greatest navy and artillery. The engineering found within the Dominion stands second to none. Though they lack heavily armored units in general.

    Spoiler: Special Units 


    Spoiler: Light Infantry Units 


    Spoiler: Heavy Infantry Units 


    Spoiler: Missile Infantry Units 


    Spoiler: Light Cavalry Units 


    Spoiler: Heavy Cavalry Units 


    Spoiler: Missile Cavalry Units 


    Spoiler: Siege Units 


    Spoiler: Naval Units 
    Last edited by Tolvo; 05-27-2017 at 04:58 AM.
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    Default Southern Kingdoms Units

    Southern Kingdoms Units


    The Southern Kingdoms have some of the greatest infantry and cavalry around. Overall they are a strong faction but lack in magic and skirmishing.

    Spoiler: Special Units 


    Spoiler: Light Infantry Units 


    Spoiler: Heavy Infantry Units 


    Spoiler: Missile Infantry Units 


    Spoiler: Light Cavalry Units 


    Spoiler: Heavy Cavalry Units 


    Spoiler: Missile Cavalry 


    Spoiler: Siege Units 


    Spoiler: Naval Units 
    Last edited by Tolvo; 08-11-2017 at 04:20 AM.
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    Default Western Empire Units

    Western Empire Units


    The Empire is able to field massive armies due to its size and power. In battle Imperials prefer to overwhelm targets in combination with the deployment of singular powerful units.

    Spoiler: Special Units 


    Spoiler: Light Infantry Units 


    Spoiler: Heavy Infantry Units 


    Spoiler: Missile Infantry Units 


    Spoiler: Light Cavalry Units 


    Spoiler: Heavy Cavalry Units 


    Spoiler: Missile Cavalry Units 


    Spoiler: Monster Units 


    Spoiler: Siege Units 


    Spoiler: Naval Units 
    Last edited by Tolvo; 08-15-2017 at 11:01 AM.
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    Default

    ILEDRITH EMPIRE



    Spoiler: Special Units 


    Spoiler: Light Infantry Units 


    Spoiler: Heavy Infantry Units 


    Spoiler: Missile Infantry Units 


    Spoiler: Light Cavalry Units 


    Spoiler: Heavy Cavalry Units 


    Spoiler: Missile Cavalry Units 


    Spoiler: Monster Units 


    Spoiler: Siege Units 


    Spoiler: Naval Units 
    Last edited by Tolvo; 08-16-2017 at 05:33 PM.
    On Hiatus from RP'ing
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    Saurian Horde



    The Saurians are cold blooded creatures that favor poisons, stealth, and speed. Their bodies are scaled and have natural armor and use rudimentary tools with bones that are as hard as steel.

    Spoiler: Special Units 


    Spoiler: Light Infantry 


    Spoiler: Heavy Infantry 


    Spoiler: Missile Infantry 


    Spoiler: Light Cavalry 


    Spoiler: Heavy Cavalry 


    Spoiler: Missile Cavalry 


    Spoiler: Monster Units 


    Spoiler: Siege Units 


    Spoiler: Naval Units 
    Last edited by Tolvo; 10-03-2017 at 12:08 PM.
    On Hiatus from RP'ing
    My pronouns are She/Her, and They/Them. If it's hard to constantly switch just stick with She/Her.

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