Area of Attendance: Short temper and starts fights but a good student.
Personality: Quiet but far from shy or weak, knows his place and knows where he stands with others. Don't sneak up on him or you risk getting a broke neck.
Appearance:
Spoiler: Jules
Class: 1A
Clique: Outsider doesn't belong to a group and doesn't want to.
Other: Check him for weapons everyday before class.
Last edited by SikstaSlathalin; 07-03-2017 at 04:56 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Species: Raspscallian
Sub-Race: Fearstalker, these are Raspscallian born with mottled black/gray scales and a propensity toward Destruction and Conjuration. They are given at birth to the Black Hand because you'll find no better assassin than a Fearstalker. They have a natural born power of invisibility and stealth and their claws are slightly longer than their cousins better for killing with their bare hands.
Archetype: Assassin/Mage
Combat Style: Ranged spells, bows and daggers
Magic type: Destruction: Absorb spells and elemental.
Conjuration: summon spirits to help on a mission
Voice powers: Russ: Speed across great distances with a single dash.
Soam Nigh: Slow time while in combat
Weapons: Shadow Steel daggers, they are about seven inches long and pure black. They were made and enchanted by an Elder Stalker called only by The Wraith. They absorb lifeforce from the target making a very quick kill. He also carries another enchanted weapon made by The Wraith, a short hunting bow named Shade that while it sacrifices range makes up for it in stopping power especially when paired up with the poisoned tipped arrows and a magic power sapper enchantment.
Armour: Light armor that utilizes light mail and leather to minimize the noise he'd make when he would move. He has no need for gauntlets or boots and his scales themselves offer handy armor.
Bio: Like any true assassin from birth he is quiet and distant rarely will a warm word escape his lips. But he's not a sadist he only kills the target and minimizes any collateral damage he can. The only manner of softness would be toward his fellow Rasps.
History: Raised from the egg in The Black Hand his life has been nonstop training and missions with some down times between sessions which he used to develop idle tricks like juggling and sleight of hand to use as covers when on a mission. Along with learning normal assassin skills his Fearstalker propensity toward Destruction and Conjuration magic was nurtured in the hands of powerful Mages that worked many years to make him a deadly user of the darker arts.
Appearance: Tall and stocky with mottled black/gray scales and glowing red eyes, due to the rituals of the Rasps when he came of age he was decked out in full body tattoos showing his dedication to one purpose and in his case being a Fearstalker Assassin. They're long red lines symbolizing blood going down his body and both arms and legs with two series of blue dots on each side of the lines to show his skill in two schools of magic. The lines and dots continue until they form spirals on his chest and back.
Do you favor one of the 8's?:Not really but he likes Deus's ideals and powers.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Magor
Age: 265
Gender: Male
Race: Troll
Weapons/Magic Powers: Large spiked club, Swamp Iron shield, and Swamp Iron armor. Weak earth magic that allows him to know the earth and what is going on on it within 20 miles. Talks to snakes.
Personality: Stalwart but rough in his interactions with others. You'll find no one more loyal or more vicious in battle.
Description:
Spoiler: Magor
Bio: Born during a human raid on the Swamp his tribe fought like demons to defend their homes. And were instrumental in the repelling of the raid, he was raised and trained with this honor and pride in his people. And once he reached an Elder's age of 200 he founded the Warrior Groups known as Battleguards. Then trained them in how to defend and protect their homeland from all invaders. Because of his Earth Ear powers that let him hear and feel whatever is in or on the land within 20 miles of himself he's developed a sixth sense for danger and his life as a raider has given him highly honed tracking skills. His ability to talk with snakes has given him a large and efficient network of spies that can see almost anything he can't.
Last edited by SikstaSlathalin; 07-03-2017 at 04:57 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Jericho MacTavish
Age: 19
Gender: male
Appearance:
Spoiler: Jeri
Grade: 12
Personal information: Sadistic Survivor describes Jeri the best, in Scotland he was known to vanish for days into the mountains with only a backpack full of supplies and return alive and well and also often carrying a new skin from some animal. His parents were proud of their son but also worried there was something wrong with his head. They had relatives in the States and after Jeri barely dodged getting thrown in jail for poaching they sent him to them in hopes America and all it's urban areas would calm the lad down. But they were wrong Jeri took to the new wilderness like wild fire. Exploring the streets at all hours and finding himself in heaps upon heaps of trouble. He snagged the nickname Concrete Ninja for his skill of getting into places in very sudden ways and vanishing just as quickly.
~Obey~
Last edited by SikstaSlathalin; 07-03-2017 at 04:58 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Character Name: Hamish Thomson of the Clan MacTavish of the Clan Cambell
Gender: male
Age: 28
Nationality: Scottish
Appearance: Short brown hair with a braid going down a side, about 5'8, 160 lbs. Dressed in a loose white shirt, the kilt and brown rabbit fur boots.
Plaid(if applicable):Tartan
Clan History(if applicable):The MacTavish clan was a forerunner in the wars for freedom, all it’s branches grouped together and fought alongside Sir William. And they still keep their allies together through this time. They still feud with the MacGregors but set up a tense alliance for the sake of the war.
Clan motto: Ne' Obliviscaris "Do Not Forget"
Personal History: Alistair is the Nephew of the clan Chief Andrew Douglas. His sister Ann married a drifter named George Thomson. Who proved himself worthy by saving Andrew from a MacGregor ambush. And the clan allowed him to marry Ann and so the Thomson clan was born and Alistair with his two brothers joined the Cambells in the fight for freedom.
Last edited by SikstaSlathalin; 03-05-2016 at 06:57 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Equipment: Diamond tipped steel claws over her own claws, a black whip she keeps around her waist, a black pouched belt that she keeps her various killing tools in.
Skills: Basic and Advanced Assassin skills, with expert training in Disguises, Lock picking, and poisoning.
Powers/spells/abilities: Black Magic, Invisibility and the natural abilities that come with being a cat.
Black Magic: She learned black magic from her parents which is what made the Black Cat line one of the most feared families.
Necromancy: She can wake up and control the dead.
Mind powers: She can control the minds of weak to moderately strong, she can read anyone's mind if she concentrates enough. She can even do some Psy attacks if she focuses.
Puppet Mastery: She can control Non-living things and animals.
Glamours: She can create Illusions that can be used as distractions.
Energy Leech: She can drain the energy of a target.
Short bio: Tella was born in a small village within Levitus to her Beast-People parents and skilled Assassins. From a young age Tella was trained to be the next Black Cat killer as her parents were called. When she was about 16 they sent her to the Malta to train with the city Assassins and learned how to kill Mages since they themselves could never manage it. She learned under many of the Veterans and eventually grasped how to do in a Mage. She's never had to use it but she knows how and she's not telling.
Last edited by SikstaSlathalin; 07-03-2017 at 04:59 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Newtype Power: Power and ability mimicry, just think Rogue from X-man, but Maria can store them away for later and they don't deteriorate. Other ability is limited teleportation, she at the point can only teleports to places she's been to and within a 2 mile radius of her present location.
Appearance: Lithe, tanned body, with platinum blond hair normally wears a plaid skirt and blouse but when she's working she wears black jeans and jacket over a dark blue shirt with Kevlar padding.
Personality: She's crafty and sly, she's knows how to read people and work off of them. She's overall devious but knows how to be genuinely nice when she comes across someone she trusts.
Bio:Relatively normal upbringing in the N-Zone with her normally powerfully Newtype parents. And it drove her insane, there was no challenge no fun in the little gated community. She walk down the street and fully nail someone in the face and nothing would happen she got a talking to and maybe a fine but that was boring. She wanted to get out into the world and kill some Newtype haters or something. So when she heard about the chance to work as a spy for the URN she jumped on the chance and needless to say her parents were only partially sad to see her go.
Special Notes: She loves scamming folks with tricks.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Ezekiel Samson
Age: 19
Gender: Male
Personality: Tough and rugged, he doesn't stand for bullies and has no problem smacking one around if he sees them in action, but being the Captain of the Wrestling team he just needs to glare to get his message across.
Sexuality: Straight
Description: Large and imposing with black hair and brown eyes, he dresses in jeans and a t-shirt most of the time.
Beast:
Spoiler: Behemoth
Powers: Power over earth and has super strength, speed, razor like claws, and extremely tough skin.
Spoiler: Older Ezekiel
Name: Ezekiel Samson Age: 35 Gender:Male
Spoiler: The man and the beast
Human Form: Large and imposing 6'6 250lbs with brown hair a thick beard complete with handlebar mustache and brown eyes. He dresses in jeans, cavalry boots, military scout jacket, old cavalry stetson hat, cavalry gloves, and a blue union shirt most of the time.
Beast Form: The size of a T-rex covered in extremely thick red skin with a black mane. Eyes are pure white and his claws are strong enough to rend steel.
Outfit reference
close up
beast form
Race: Behemoth Earth Elemental Job: Bounty Hunter of Manaridge
Racial Skills and Abilities(limit of 4)
Earth Control: Wilful mastery over the earth element. I.E. levitating rocks, making sand walls.
Behemoth: The beast within, a form that can either be unlocked willingly or under duress which turns him into a huge savage creature named a Behemoth. All his abilities and powers are unleashed to their maximum potential.
Physically superior: In both human and beast form Ezekiel is superhuman in strength, speed, and durability.
Senses: Akin to that of a wild animal in many senses of the word Ezekiel has very keens eyes, hearing, and sense of smell.
Normal Skills and Abilities(limit of 5)
Gunman: Life on the frontier means living by the gun. Be it a pistol or rifle Ezekiel is a crackshot and able to fire from the hip nearly as well as looking down the sights.
Survivor: As with the gun you need to know how to live off the land. From making fire, to foraging edible herbs, to hunting and skinning killed animals. Ezekiel can do it all.
Fighter: Earth Elementals are known for being strong hand-to-hand combatants. Ezekiel is a cruder version of this, but he can hold his own in most cases.
Lawman: Despite never wanting the job, Ezekiel needs to learns the laws of every town and territory he works in and this has turned him into Manaridge’s Sheriff. He can start his day hunting down a Banshee and end it by tossing a drunk Leprechaun into the storage shed turned jail cell by his house.
Loremaster: Being a hunter of supernatural creatures and magical beings comes with a need to hunt for the knowledge needed to harm and capture them. Ezekiel hates researching, but he still does it so he can bring in a good payday.
Armor(one sensible suit of armor): His natural skin.
Equipment: Bounty papers, badge, camping supplies, fresh water, spare clothes, extra ammo, gun oil, sharpening stone, various charms, trinkets, and special items needed for hunting monsters, and a tent.
Personality: Tough and rugged, he doesn't stand for troublemaker and has no problem smacking one around if he sees them in action, but being the most infamous Bounty hunter in the territory he just needs to glare to get his message across most of the time.
Likes: Women, meat, getting the job done, wide open spaces, his guns, the desert
Dislikes: Losing his temper, alcohol, smoking, failing, big cities, closed in spaces, the ocean.
Spoiler: Background
Ezekiel’s family came over from the Russian part of Europe then under the name of Samovsky. They changed it to Samson after meeting some trouble in the East before moving to the West.
Earth Elemental Behemoths like his family were a common species out in Russia, but here in America there weren’t many. Earth Elementals here are more like Golems or Gnomes smaller and better at adapting than the lumbering beasts. But they were never easy to kill so while it took them longer to do it they adapted and easily fell into roles as hunters, miners, and in Ezekiel’s case a Bounty Hunter.
While his family did their best to keep him in check, Ezekiel was a troubled youth. He was out in the wilds causing trouble and killing what got in his way. Luckily it was mostly just animals like snakes and rabbits, but around age eight he took it too far. He and his father were out hunting for deer, now normally they were the only ones out, today though was different. Out with them was an old Gargoyle named Calabar and his son Dairgo, unlike many tales of their kind Gargoyles don’t turn to stone during the day. They are simply nocturnal, but a shortage of food forced the pair to be out during daylight.
Ezekiel was in a morose mood, more so than usual. His father had sent him ahead for drive the game towards him, but instead the young boy wanted to kill the animal himself. Unfortunately the young gargoyle had the same idea in mind. They met upon a grassy hill and that was the last thing the young Behemoth remembered before he was being pulled off the battered young boy both of them bleeding and wounded by the young Gargoyle was much worse off but her would live. By Behemoth law Ezekiel’s life was forfeit and in the hands of the Gargoyle’s father, blood for blood was their way, but the Gargoyle was a wise old man, his son was most dear to him, but his son was still alive so taking a life for it wouldn’t be just. So after the greatest beating of Ezekiel’s life his debt was repaid. And after he recovered the Gargoyle took him on as a student. The Gargoyle was once a prominent lawman himself, but age had begun to wear on him and he had retired to raise a family. His son was also his pupil, but there was only so much they could practice just himself and his father. So having another student the boy’s age would be a boon.
This began Ezekiel’s training not only as a Bounty Hunter, but a man of self control and discipline. Calabar died many years ago, but Dairgo is still around and Ezekiel often seeks the male’s help or company should he need it.
Other: While not a virgin Ezekiel must practice control and often abstinence so as not to let loose the monster inside of him.
Last edited by SikstaSlathalin; 02-19-2019 at 05:06 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Full Name: Dante Pythagoras
Gender: male
Age: 38
Time Spent In ‘Purgatory’: 7 years
Height: 5'8
Build: muscular but not ripped
Appearance:
Spoiler: Dante
Lifestyle on ‘Purgatory’: Dante is a Smith through and through, his life has always been work until the the iron bleeds then spend some time drinking in the night air over a jug of ale before returning home to an empty house since his partner died last winter of a fever. But with such a steady cycle of work he rarely has time to think on her it's only when he does that he develops an incessant urge to wash his hands over and over again.
Last edited by SikstaSlathalin; 07-03-2017 at 05:03 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Andrew Smythe
Age: 19
Gender: male
Appearance:
Spoiler: Andy
Grade: 12
Personal information: A foreign exchange student from England he's used to the prim and proper ways of the U.K. So needless to say an American high school is quite a culture shock. The clothes, the language, the lewd genital references. He's quite shy around it all but slowly he's catching them with the help of his friends of course.
Last edited by SikstaSlathalin; 07-03-2017 at 05:04 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
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