Looking forward to it and I honestly half expect you to make a Kurama Fox that is an actual fox now.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Supreme Llama Tenshin Age: 77 Gender (M or F): M
Appearance(pic and/or description):
Spoiler: Image
Covered in fur as white as the snow on top of Mount Soillseachadh, the aged Great Llama wears red and yellow robed indicative of his monastic order. Behind his eyes lie the wisdom of many lifetimes, awoken through decades of deep meditation.
Race: Llama Role within the Expedition: Spiritual Guide, Magical support
Spells(limit of 3, mages only): Divination: The Great Llama's wisdom through meditation allows him to glimpse beyond the present, extending into the past and future. It is through this meditation that he is able to recall past lifetimes and seek wisdom, but its more practical use is to allow him to see into a number of likely futures. Imprecise by its very nature, as gazing into the future inevitably changes it, he can at least use these insights to provide wisdom and guidance to his followers.... or, more practically, strategic advice for the expedition.
Telekinesis: While meditating, the Great Llama will use telekinesis to hover in mid air, his posture in a sitting lotus position. Greater focus and concentration allows him to move objects, hurling them with great force, or stopping them in a similar fashion. Practical uses include accelerating the projectiles of allies, as well as decelerating enemy projectiles.
Thunderclap: While the Great Llama abhors violence and a prefers a passive, nonviolent approach to life, he realizes that words alone are not enough. This spell allows him to call forth the clap of thunder and lightning on his foes. While it can call an actual bolt of lightning down on his enemies, his preferred use is to stun them with explosive crash of thunder, forcing them to route.
Racial Skills and Abilities (limit of 4) Enlightened Wisdom: Considered (by the Cloud Chasers at least) to be the most wise of all beastfolk, the Great Llama has honed his wisdom through a lifetime of meditation on the unseen truths of the world of Eisignol. His consciousness having ascended beyond material wants and desires, his only purpose in the world, before he inevitably becomes one with it, is to pass his wisdom down to the next generation.
Cloven Hoof: While lacking the claws of predatory beastfolk, the Great Llama can still pack a mean punch or brutal kick with his cloven hooves. Damage dealt by his unarmed attacks is increased, but they deal crushing damage. As he abhors bloodshed, having a means to defend himself without drawing blood is ideal to the Great Llama.
Senses: Superhuman hearing and smell allow the Great Llama to detect hidden predators long before they reveal themselves. His eyesight allows nearly 360 degree vision, at the expense of of binocular vision, making it more difficult to focus on an opponent in front of him, but easier to spot one approaching from behind. Through meditation, he can expand his senses even further, making it nearly impossible to sneak up on him, though his physical senses have admittedly deteriorated somewhat with age.
Cute and fluffy: His harmless appearance assists the Great Llama with social interactions, as other beastfolk are likely to view him as a grandfather figure. He uses this visage in order to speak at length about enlightenment and to promote his views of passive nonviolence. In combat, enemies are less likely to attack him as he doesn't appear to be a threat.
Normal Skills and Abilities(limit of 5):
Martial arts: In his youth, the Great Llama trained extensively in the unarmed combat styles of the Cloud Chasers. Arthritis and deteriorating muscles render him less effective in combat than he used to be, but he can still effectively use soft styles of martial arts to use an opponents energy against him or her, reading their movements and the flow of their energy and redirecting it in a style very similar to Aikido and Ju Jitsu.
Quarterstaff: Though he refuses to use any edged weapons, the Great Llama's quarterstaff serves a dual purpose as a walking stick and defensive weapon, able to protect him from enemy weapons while retaliating with nonlethal strikes. He uses it in a style very similar to his unarmed combat, relying on defensive redirection of enemy weapon attacks and occasionally weaving in a powerful, hooved kick.
Meditation: Through focus and concentration, the Great Llama is able to meditate on the truths of the world. This can be used both in and out of combat. Out of combat, meditating increases the effectiveness of his spells, as well as allowing him to gather increased magical energy to channel into them. In combat, his battle senses are increased, allowing him to fight blindfolded and increasing his other senses. As his other senses are superior to his eyesight, combat meditation allows him to perceive attacks before they happen, especially when combined with his Divination magic.
Loremaster: Having studied every ancient text he can get his hooves on, the Great Llama knows just about everything there is to know about the world of Eisignol, its myths, and its legends. He tempers this knowledge through wisdom, using it to provide useful advice to the expedition.
Spiritual Guide: Being a top ranked member in a religious order, the Great Llama acts as a spiritual guide, ensuring the spiritual health of every member who approaches him. This effectively provides a moral boost to the expedition, as a spirit in perfect balance is less likely to route and more effective in combat.
Weapons:
A plain, wooden staff, which also serves as a walking stick. There is absolutely nothing magical about this piece of wood, and it does not affect his spells at all.
Armor: Ordinary monk robes. Provide about as much protection as toilet paper.
Equipment:
A simple satchel full of the bare essentials to survive and a change of clothing. The Great Llama has neither need, nor desire for luxury.
Personality:
Having lived his entire life on Mount Soillseachadh in the high peaks of Valra, the Great Llama's constant devotion to wisdom and enlightenment have made him an extremely patient llama. He is often known to pause for several minutes before replying to a simple question, the time spent meditating on the answer, before eventually speaking. He can look at a simple flower for hours on end, examining every detail and meditating on the symbolism of each petal and every asymmetry.
Preferring a simple vegetarian diet of grass, vegetables, and fruit, the Great Llama wishes no harm upon any living thing, and apologizes to the plants before eating them. He never drinks alcohol, nor does he consume any mind-altering drugs, as he believes that clear vision is the key to seeking the truth. He is very friendly to everyone he meets.
Likes: Nature, flowers, tasty grass, and all living things. Dislikes: Violence of any kind, though he will defend himself if threatened.
Background: Born in the high peaks of the Valra mountains, the Great Llama has spent his entire life in the Cloud Temple on Mount Soillseachadh. His childhood was rather uneventful, spent farming and foraging a simple diet, relying only on the bare necessities of life to survive. Like many of the Cloud Chasers, Tenshin was an orphan, having been left at the foot of the monastery by parents he never knew and carried up the thousands of steps to the temple itself, as his parents couldn't be bothered to make the climb.
From a very young age, Tenshin displayed the wisdom associated with the llama race, able to mediate disputes among monks several times his age. Tenshin lived during the time of the Final Expedition, and learned a number of lessons from it. In a perfect world, nonviolence was the key to a contented lifestyle, but such a world could not exist if one simply stood by and allowed himself to be slaughtered before obtaining Enlightenment.
As he revealed the wisdom from these insights, Tenshin was put on the fast track to becoming one of the great leaders of the Cloud Chasers, and at only thirty years of age, declared to be the new Great Llama after the previous Great Llama was said to have transcended mortality, leaving no trace of his previous body behind. From that day onward, he would serve as a spiritual advisor to the Cloud Chasers, as well as any who came to him for guidance.
His days were spent training in martial arts, meditating, and mediating. Travelers from far and wide would visit the temple, climbing the many steps to ask a single question of the Great Llama, which he would answer with great wisdom. Young and old, rich, poor, and noble... the Great Llama would treat them all with equal respect, and answer their questions to the full extent of his wisdom.
Unfortunately, his position also forced him to make difficult decisions, such as expelling monks from the Cloud Chasers should they prove unable to live the simple monastic lifestyle. While his talent for magic was considerable, he would never be powerful enough to be Sorcerer Supreme of the Cloud Chasers... nor had he any such desire. So long as he could use his divinations to help as many people as he could, the Great Llama was content.
Other:
A great, literal tiger of a man stormed up the thousands of steps to the Cloud Temple on Mount Soillseachadh. Many had visited the temple before, with questions for the Great Llama who resided on top, and all were accepted so long as they were peaceful. Before he even entered, however, the Great Llama could tell that his intentions were quite the opposite. Nevertheless, he sat hovering in mid air, seated in the lotus position with his eyes closed, and addressed the tiger politely. "Welcome, pilgrim," he said. "You may ask a single question, and I shall answer."
"I didn't come to ask questions, but to prove myself stronger!" the tiger shouted. "Killing the Great Llama will prove to all that I am the strongest!" With a roar, he leaped in the direction of the llama... only to find himself suspended in mid air by an unseen force. The llama placed his feet on the ground, picking up a simple walking stick and tying a blindfold around his eyes before setting the tiger back on his feet.
"I shall answer the unspoken question," the llama said. "It takes greater strength to know when not to fight. Go now in peace."
"Not good enough!" the tiger growled as he once again charged in the direction of the llama. A loud thunderclap then shook the foundation of the building, the explosive noise startling the tiger, his sensitive ears ringing from a noise louder than any he had heard before. Stunned and startled, he was then sent flying from the Cloud Temple by a well-placed kick from the llama, who planted the staff in the ground and used it to propel the tiger forcefully from the temple.
As the startled, stunned, and frightened tiger scurried down the many steps, the llama once again spoke, "Go now in peace." He then returned to his meditations, the blindfold still covering his eyes.
1: All spells need to come from the listed schools of Fire, Water, Earth, Wind, Metal and Nature and while you can claim Thunderclap from the Wind school, the other two not so much and while Divination and Telekinesis can be useful it can also be OP even if used by a pacifist. He's well made to be a pre-Avatar form Aang though so maybe pick three other spells from Wind school.
2: While you did get it right that Llama have very keen senses of Smell, Sight, and Hearing, allowing him to use his meditation in combat to make it nearly impossible to sneak up on him is unfair and while using his advance age as a counter might work it won't work enough for my liking, he can keep his biologically good senses and I am willing to give you an out of combat power boost that lasts in short bursts and takes a few minutes to "activate" and none of that "knowing attacks before they happen stuff." It'll be unfair to everyone else.
3: There is no Sorcerer Supreme in this world, magic isn't that prevalent in this world that we need a mighty super wizard around to keep things safe. The leader of the Cloud Chasers is the Sky Marshal. And no regular fighting blindfolded please.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Name: Jeimatseu Seutamos, the Silent Ninja
Age: 33
Gender: Male
Appearance(pic and/or description):
**credit for photograph goes to Artstation**
Jeim stands elegantly at 7 feet tall.
Race: Pyarian
Role within the Expedition: Healer, Oracle, Close to Mid-range Magical Combat
Spells(limit of 3, mages only):
Essence of Life (Healing) - Jeim can heal most wounds, but it takes time. Under the effects of Amplify, his healing can effect multiple targets.
Amplify (Amplify Strength and Speed) - Jeim can essentially enchant an ally with a special mark that lasts for 10 minutes. Once marked the ally's strength, speed, and abilities are increased by 2. When Jeim uses Amplify on himself, his abilities are only enhanced by 1 and only lasts 5 minutes.
Mystical Fortitude (Magic Combat) - Arcana surges through Jeim and the magical item, the Pyarian Eye, the floats around him. With great skill, Jeim is able to harness the energy of the universe and use it with devastating effect.
Racial Skills and Abilities (limit of 4):
1) Keen Sight - Pyarian's have four long feathers with what looks to be eyes. They are, in fact, used for sight. While the Pyarian's main vision is sharp, the four long feathers allow for zoomed views of their surroundings. They allow them to see great distances.
2) Fortified Agility - Pyarian's are very agile, moving at speeds close to 55 mph at full sprint. They are most known for being extremely acrobatic and can perch on the thinnest of ledges.
3) Flight/Levitation - Pyarian's are avian, and as such can fly. They can also levitate about a foot off the ground at all times causing some to forget how to walk. Pyarian's have the unique ability to grant levitation to those who are in constant contact with them.
4) Adaptation - Pyarian's are not affected by changes in climate. Temperatures have no negative effect on them, and as such, they can thrive in any environment. They are immune to poisons/venoms.
Normal Skills and Abilities(limit of 5):
1) Ninja Style - Jeimatseu was trained to be lethal with his hands and body. He knows how to move without a sound, and use the shadows of the night to overwhelm his enemies. Ninjutsu is a way of life for him.
2) Knowledge - Jeimatseu has delved deeply into various books be it magical or not, and as such has amassed a large knowledge base. He understands that others seeks answers to questions, and he takes pride in having the answer. Jeimatseu has delved so deeply into a hunt for knowledge and understanding, that he has unlocked an innate ability to view the past and future of those he encounters. He does not know the full future as one action can change what he's already seen, but he has given many answers to those who seek understanding.
3) Whisper on the Wind - Tapping into the mystical world, Jeimatseu can feel when he is in danger or when danger is close. It is like a voice whispering in the wind warning him.
4) Sight Beyond Sight - Looking into Jeimatseu's eyes will grant him access to the true intentions of others. Secrets are revealed.
5) Venomous Soul - Pyarian's are extremely toxic. They produce a venom that can secrete from their talons and feathers. Much like a modern-day porcupine, Pyarian's can fling their feathers with such precision that it is hard for them to miss a target. The venom is so potent, it is said to cripple a raging rhinoceros charging at full speed within seconds, and is known to be deadly by attacking the respiratory system. The antidote is located in a secondary gland secreted from the beak of a Pyarian.
Weapons(Limit of 4 weapons): Aside from his potent toxic feathers that can be used as throwing blades, Jeimatseu is not trained in the use of weapons like the bow and sword. He is trained in hand to hand combat and uses magic as a weapon.
Armor(one sensible suit of armor):
Equipment: The Pyarian Eye. The Pyarian Eye is a very powerful relic given to him by his master during his training. The relic enhances Jeimatseu's strength, agility, and magical affinity. The Pyarian Eye can be summoned at will, and protects Jeimatseu like a suit of magical armor.
Personality: Jeimatseu is a seeker of knowledge and understanding. He accepts that everyone comes from different walks of life and as such tries to be as open-minded as possible. He is often quiet when first approached, but when he gets to know someone he will open up to them. Jeimatseu has a determination to assist in tasks that have been deemed impossible. He is, in fact, a thrill-seeker wanting to fulfill his knowledge base with answers. With that said, he will not back down from any challenge as he sees all obstacles as lessons to learn and gain knowledge.
Background: Jeimatseu wasn't always as confident and strong as he is now. Throughout his life he was always determined to gain knowledge and become a proud heir to the Pyarian race. Jeimatseu does not speak of his past nor the training he went through to achieve the level of skill he has. He went through many changes in his life, but when he became the Royal Family's personal advisor, he knew then that his gifts were needed. Jeimatseu understands the threats that they face, and was one of the healers sent to try and save Javur Shatterclaw. To see it first hand put everything in perspective for him. As the personal advisor to the Royal Family, Jeimatseu does all he can to fulfill their wishes.
Other: Jeimatseu was sent on the expedition by the Queen to ensure any news was reported directly back to her.
Last edited by RisingPhoenix; 07-11-2020 at 02:35 AM.
Special thanks to Poison Ivy for the awesome sig and avy set.
Spoiler: The Return of a Story You May Want to Join!!
Are you interested in the return of Mystics? A new take on the 2012 Best Overall Roleplay Winner and 2017 Best Unfinished Roleplay Winner may receive a revamp. The question is, are you ready to have fun?
Looks like a good start, as for race not so much Werebeasts as anthros.
like this.
If you're gonna play a fox man for example you can just call him a Fox or come up with a race name like Vulpolians or something.
Last edited by SikstaSlathalin; 06-26-2020 at 07:07 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Liu Bu is lithe, and stands around 5’10. His fur is grey flecked with brown. He typically wears loose fitting pants, under a tunic. Clothing that doesn’t hinder his movement. His amber eyes have narrow, ovular pupils.
Race: Riktavian
Role within the Expedition: Wanderer
Racial Skills and Abilities (limit of 4):
Lightning Speed: Riktavians are naturally quick and agile, with exceptional reflexes. They can move extremely quickly. Some have even been reported as striking faster than the eye could see.
Toxin Resistant: Riktavians are naturally resistant to all forms of venom, and some forms of poison. WHile this does not mean they are immune to these toxins, it simply means larger doses would be needed to have an effect.
Thick Skinned: Riktavians have thick fur and skin that can repel some bite and claw attacks. This also offers some resistance to the elements.
Nimble: Riktavian are natural climbers and acrobats. They can easily climb a rough surfaced wall with no real hand or foot holds; they can easily cross a narrow beam, and with some effort can cross a tightrope. With flexibility offers aid in escaping from simple bindings.
Normal Skills and Abilities(limit of 5):
Martial Training: Liu Bu received training for years, learning the Melrikkian Wushu, and how to apply it with both sword and spear.
Far From Home: Liu Bu has traveled far and wide. He has seen many things and is now rarely surprised.
Linguist’s Ear: Liu Bu has picked up the ability to learn a language by listening. This is not an instantaneous thing, and has allowed him to learn the local dialect.
Survivor: Liu Bu was forced to learn skills and abilities that he had never expected to. He learned how to survive being hunted, he learned how to hunt and he learned how to live in the wild places far from civilization.
Unblinking: Bu’s stoicism generally allows him distance from others. Most people don’t see a reason to bother him. However, those who do choose to bother him find themselves facing an unblinking visage. This silent stare has successhfully disarmed a hostile situation or two.
Weapons:
Spoiler: Qiang
The spear is constructed of an eight foot long black ash shaft with a foot long steel spearhead. Just past the spear head is a tassel made of Wang Lliang hair, black in color about a foot long. Bu keeps a thick leather bag tied over the spearhead to protect the blade.
The tassel shows elite troop status. It also serves a tactical purpose. When the spear is moving quickly, the addition of the tassel aids in blurring the vision of the opponent so that it is more difficult for them to grab the shaft of spear behind the head or tip. The tassel also served another purpose, to stop the flow of blood from the blade getting to the wooden shaft (the blood would make it slippery, or sticky when dried).
Spoiler: Jian
A double-edged straight sword with a 28 inch blade. The sword also has a tassel made of Wang Liang hair, with jade beads. The tassel length is about eight inches.
Spoiler: Bow
The core is bamboo, with horn on the belly (facing towards the archer) and sinew on the back, bound together with animal glue. As animal glue is dissolved by water, composite bows may be ruined by rain or excess humidity; a wrapper of (waterproof) birch bark may give limited protection from moisture and from mechanical damage. The bow is usually stored in a leather case for protection when not in use.
Spoiler: Dirk
A 12 blade set into a wooden hilt. This blade was a gift from a tribesman whose life Liu Bu had saved.
Armor:
Spoiler: Lamellar armor
Lamellar armour consists of small platelets known as "lamellae" or "lames", which are punched and laced together, typically in horizontal rows. Liu Bu wears a long lamellar tunic that hangs to mid thigh, the tunic is split below the waist. The armor is a flexible leather lamallae.
Equipment: Long hooded cloak; Travel sack; Bedroll; Travel rations; A tin filled with tea leaves; A change of clothes;
Personality: Liu Bu often appears distant. Wearing a stoic, often blank expression. In public he is exceptionally polite, even when being insulting. Bu tends to distance himself, the loss of everything left scars.
Likes: Tea; His Privacy;
Dislikes: Rudeness; Crowds;
Background:
Bu was born into an empire of strife. The Melrikki empire had been in and out of wars with their neighbors. The worst among them was a tribe of ogres, the Laba and a race of violent furred dwarfish giants, the Wang-liang. The Liu family had proudly served to defend their people
On the day Bu became a man he left his home to begin his training. His speed caught the eye of his instructors. Unfortunately, this meant anytime he performed at anything other than his best they knew it. And so Liu Bu had to strive for perfection. He graduated at the top of his class.
A year after his training was completed Bu once again attracted the attention of his superiors. This time he managed to single handedly hold a watch tower against a group of rebels. The soldier personally considered it no real feat. A trained soldier in a defendable position against poorly armed farmers, was no heroic deed.
Liu Bu was reassigned to the imperial palace, The Forbidden City, added to the ranks of the imperial guard. His initial, basic training was nothing compared to what he received upon arriving in the imperial palace. Perfection had become the lowest requirement.
The end of his two year long training coincided with a rise in external conflict. Liu Bu earned his place in the imperial guard in single combat against a captured Wang-liang. The tassels that mark his rank were cut from his fallen foes scalp. Bu was assigned to the bodyguard of an imperial general as war broke out with the Laba.
As the war raged, the Wang-liang joined, fighting both sides. Liu Bu’s battalion was far from the Forbidden City when they were recalled. A week of hard marching and they arrived to find the capital and palace under siege, from both foes. The battle lasted for days, and in the end an empire fell.
The imperial survivors became the favored prey of the giants and the ogres; and so Liu Bu fled the lands he once called home. Thus began his twelve year odyssey; A journey that led him to the Isle of Stone.
Spoiler: Other:
The Riktavian sighed, this was a dance he was too familiar with. He stood his face impassive as the group circled him. Liu Bu had known it would come to this the moment he stepped into the inn resting beside a long and empty road; The type of road that occasionally forgets it is supposed to be a part of civilization.
The cloaked figure entered the lonely inn, after a quick scan of the common room the figure had approached the bar. “Pardon me Neighbor,” The quiet voice dripped civility like a honeycomb, the butt of his hooded walking stick had been gentle with the buildings floor. “Would there be a room available for a weary traveller?”
The figure’s words drew what few eyes his appearance hadn’t. The innkeeper frowned considering the answer; His eyes furtively skipping past the figure to those sitting in the common room The innkeeper nodded to the cloaked figure, and the two set to dickering. Negotiations were short, and the figure paid the innkeep.
The figure turned from the bar and moved to an empty table. His motions had a strange grace to them. Taking a seat the figure turned his head to the barmaid who scurried quickly to his table, leaving a wake of disappointed remarks behind her. At the figures request she listed his options for meal and drink. His order was polite, and soft spoken. The girl moved around the table and made her way purposefully toward the kitchen.
The common room was far from crowded, yet rowdy laughter echoed from the rafters. Yet the figure was untouched, stillness descended upon his table as he waited. The barmaid returned and unloaded her tray on the table. A bowl of potato and bacon soup, a bit of black bread, a teapot and cup. The figure moved his hand from where it rested near the edge of the table, revealing not only the cost of his meal but a hefty tip as well. The barmaid quickly gathered the money and scurried away, as if to answer the calls for more ale.
The cloaked figure kept his hood up even as he ate. Dipping bits of the bread in his soup, and sipping his tea between bites. His eyes scanning the room. Studying the innkeeper who had not moved from his spot behind the bar. Taking in the barmaid, who looked harried as she slapped away a hand while trying to serve a tray filled with mugs of ale. The five roughly dressed half armored men at the only other occupied table. Men who depending on the day were mercenaries or highwaymen.
The lone figure dragged the last bit of bread through the dregs of his soup and finished it. Pulling his teacup to his lips, it froze there his eyes pulled to the half screamed yelp. Uproarious laughter bounced through the room as a man called for the innkeeper to provide a round of shots for all. There were slight demands and grunts of effort from the barmaid as she tried to reach the bar. Even as the innkeeper rushed forward with a battle and glasses. Setting quickly to work the innkeep had glasses at one table poured; rushing to the second he set the shot glass down. Before he could pour a furred hand rested across the top of the empty glass.
"Oi," Came a startled shout. The man with an atom around the barmaid called out. "You too gud to drink wif us?"
The hooded head shook, "That's not it Neighbor," The figure responded politely. "I am simply weary and worry I may not make the stairs after such a drink."
Three of the five men stood and moved to the cloaked one's table. One circled the table and sent the innkeeper rushing away. "You should join us for a drink." The largest of them said, leaning on the table's edge.
"No thank you," Came the polite rebuttal and a slight gesture towards the teapot on his table. "I have enough to sate my thirst."
The table flipped into the air, one of the men laughingly said, "Oops."
The cloaked figure tried to ignore the act raising his teacup to his lips. A meaty hand intercepted it, slapping it down. The cloaked figure least to his feet as tea splashed across his lap and the large thugs boots. "Hey, you spilled on my boots."
The man who had circled the table chuckled and said. "You should apologize."
The cloaked figure did nothing more than sigh. The sigh was that of a man who was too familiar with what happened next. The large thug snapped his fist forward; And the cloaked covered head jerked backwards. The hood fell away, revealing the pointed noise had moved just far enough to avoid contact.
The amber colored eyes moved from the fist, the Riktavian's foot slid under the shaft of his covered staff. His toe jerked up, sending the tool into the air. Liu Bu’s hand snapped to the big man's wrist. Twisting his hand the Riktavian stepped toward his grappled foe. Leveraging the others shoulder up, Bu forced the large man forward. The two passed each other and the thug caught the fist meant for the back of Bu’s head.
The third thug at the table had swung as the first fist stopped. His fist hit the wooden shaft, sending the weapon towards the grappled pair. Bu turned, his grip firm on the trapped wrist, and kicked the covered end of the staff as it hit the side of the large thug. His opponent's body acted as a pivot, causing the naked butt to smack the flanker's shoulder.
A flailed defense sent the staff rotating back around its pivot point. Bu shoved his largest foe forward, releasing the wrist as he did. The Riktavian's hand caught the shaft, and spun it between his attackers and himself. The staff whirled into a wall briefly, before it came to rest, wrapped end up, in Bus hand. Stillness again descended upon him, a stillness that was shattered as his foes resumed their attack.
The naked but of the staff was a blur as it moved. Intercepting fists, thumping legs and pushing shoulders back. It wasn't until one of the thugs snatched the cover away from the staff that they realised just how polite the Riktavian had been. The glint of naked steel captured all eyes as the spear extended along Bu’s arm. Point facing away from his foes. The four combatants moved at once, and Bu’s spear blurred through the air.
Last edited by Dnafein; 07-05-2020 at 07:49 PM.
Spoiler: Cuteness
Wanna laugh at a drunken fool? Click Here!
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Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Can I be a Blue Dragon? Glaucus atlanticus is the technical name for the creature. Like would it be possible for him to levitate?
Just trying to get a feel of what to create.
Last edited by RisingPhoenix; 06-27-2020 at 06:30 AM.
Special thanks to Poison Ivy for the awesome sig and avy set.
Spoiler: The Return of a Story You May Want to Join!!
Are you interested in the return of Mystics? A new take on the 2012 Best Overall Roleplay Winner and 2017 Best Unfinished Roleplay Winner may receive a revamp. The question is, are you ready to have fun?
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