This RP is rated M for violence, drug use, language, and sexual themes.
I https://role-player.net/forum/showthread.php?t=64901
The New Eden
Long ago, he creators of all existence looked upon their works with dismay. They creations had fallen far from their expectations and had begun wasting their gifts and despoiling everything the makers thought beautiful. They made the hard decision to abandon heir creations and exiled themselves out of thought and time.
But before this occurred, they used the last of their energies to make one last world. Eden. They used all of their arts and skills to make this one last world perfect. And they succeeded. Peace reigned eternally, and they sealed off this world in an attempt to ensure that their imperfect creations never reached it. They then left forever in their eternal exile.
The barrier didn't hold. It was slow, at first. People would appear, they'd mingle with the inhabitants. things were peaceful. But one day, all that changed. In an alternate version of the milky way, in the 41st millennium, the fleet of Mordenkainen the relentless was caught in a warp storm. the psychic reverberations from this storm sent many of his ships off course, to pierce the veil and crash into eden.
The inhabitants thought this new visitor and his friends would be peaceful, like the rest. They were wrong. He was trapped on this world and he knew it, so he set about making this world his, and has been engaged in brutal war and pillaging of the virgin soil of this world. His atrocities were so great, the spirit of the planet cried out, and broke the barrier in full, in the hopes that other would come who can stop him.
Will you be one of them? Or, will you just be another person seeking power in this new world. The choice is yours.
Rules"
- You can play as any type of character from any series with some exceptions, and you may play as an original character from a set series, or completely original.
- I am the DM, what I say goes.
- You may have no more than 3 characters, though I greatly prefer that most only have one. If you do have more than one, please try to have them be from different series.
- Follow the normal Role-Play rules.
- Be fair, be nice, and be sincere.
- Have fun!
-oe final note, with the exception of he lands controlled by Mordenkainen, the rest of the world looks very early middle-ages, with mud and straw huts, some castles, and so forth.
CS:
Character Name:
Aliases or Nicknames:
Race:
Age:
Gender:
Height:
Weight:
Home Universe:
Home Plane/World:
Appearance:
Abilities/Powers/Skills/Spells/Etc:
Bio: (if a completely original character)
Spoiler: BBEG
Character Name: Mordenkainen
Aliases or Nicknames: The Relentless
Race: Chaos Space Marine
Age: 9,670 standard earth years
Gender: Male
Height: 12 feet
Weight: 2000 pounds
Home Universe: Warhammer 40,000 (Milky way of the 41st millennium)
Home Plane/Word: Medrenguard (daemon world located in the Eye of Terror)
Appearance:
Spoiler: Mordenkainen the Relentless
Abilities/Powers/Skills/Spells/Etc:
Abilities:
As a Space marine, Mordenkainen has strength, endurance, and reflexes that far exceed humans. As well, his chaos-tainted body is even tougher and more resilient, and his Tactical Dreadnought (Terminator) Armor protects him against all but the most powerful weapons.
He is also a powerful Psyker who has obtained several of the Scrolls of Magnus the Red, granting him a wide array of chaotic psychic powers.
He is also the head of a large warband which includes:
Chaos raptors (with a few squads of warp talons), Berserkers of Khorne, Thousand Sons with their Attendant Sorcerers, Plague Marines, Noise Marines, Havocs, Hellbrutes, Obliterators, a large contingent of Chaos space marines of various Legions, tanks, daemon engines, legions of cultists, and so forth.
He has a large fortress, set in once was a beautiful valley in which all manner of fairies and sprites lived. It is now no more than a blasted and smoky wasteland (picture mordor, and it'd be pretty close)
Personal Equipment:
Chaos-tainted Masterwork Tactical dreadnought armor: A piece of work that came as a gift from Perturabo himself, this armor has saved his life many times, and he has used it for most of his career. It also creates an internal atmosphere, allowing him to exist and operate in vacuum
Soul collector: a daemonically-created phylactery that, upon killing something, traps the victim's soul in the confines of a rune-etched crystal. This soul is tormented relentlessly, and Mordenkainen can use its energy for various purposes. The soul exists in torment until it's energy runs out, at which time it disappears.
Siege-master's hammer: A daemon weapon given to him for capturing a vital Imperial world, this Thunderhammer is much strong than those of it's Loyalist counterparts, being able to smash apart stone and metal as if it were glass, at the cost of being a slow weapon.
Soul-blaster : A daemonically-possessed storm bolter which he took from a rival that he slew. It does not fire regular ammunition, but instead creates projectiles from the energy of those trapped in the Soul collector, or those of weak will surrounding the user.
Spoiler: Links for Reference on major Warhammer 40k terms
Spoiler: General Info Links
Spoiler: Directories for all warhammer factionshttps://wh40k.lexicanum.com/wiki/Port...s#.VAfBCPldUuc
https://wh40k.lexicanum.com/wiki/Port...r#.VAfBFfldUuc
https://wh40k.lexicanum.com/wiki/Port...r#.VAfBH_ldUuc
https://wh40k.lexicanum.com/wiki/Port...d#.VAfBEvldUuc
https://wh40k.lexicanum.com/wiki/Port...n#.VAfBHvldUuc
https://wh40k.lexicanum.com/wiki/Port...m#.VAfBFvldUuc
https://wh40k.lexicanum.com/wiki/Port...s#.VAfBEfldUuc
https://wh40k.lexicanum.com/wiki/Port...s#.VAfBFfldUuc
https://wh40k.lexicanum.com/wiki/Port...s#.VAfBGfldUuc
https://wh40k.lexicanum.com/wiki/Port...s#.VAfBGfldUuc
https://wh40k.lexicanum.com/wiki/Portal:Tau#.VAfBE_ldUuc
https://wh40k.lexicanum.com/wiki/Port...s#.VAfBEvldUuc
Spoiler: Grey Knights Stuff (Inquisition)
Spoiler: Chaos, Space Marines and Daemons along with a couple other thingshttps://wh40k.lexicanum.com/wiki/Trai...s#.VAfE3vldUuc
https://wh40k.lexicanum.com/wiki/Warp_Storm#.VAfE2vldUuc
https://wh40k.lexicanum.com/wiki/Chao...y#.VAfFAvldUuc
https://wh40k.lexicanum.com/wiki/Rene...s#.VAfE0fldUuc
https://wh40k.lexicanum.com/wiki/List...s#.VAfE6vldUuc
https://wh40k.lexicanum.com/wiki/Blac...n#.VAfFSPldUuc
https://wh40k.lexicanum.com/wiki/World_Eaters
https://wh40k.lexicanum.com/wiki/Thou...s#.VAfFWvldUuc
https://wh40k.lexicanum.com/wiki/Deat...d#.VAfFdPldUuc
https://wh40k.lexicanum.com/wiki/Empe...n#.VAfFcvldUuc
https://wh40k.lexicanum.com/wiki/Word...s#.VAfFd_ldUuc
https://wh40k.lexicanum.com/wiki/Iron...s#.VAfFd_ldUuc
https://wh40k.lexicanum.com/wiki/Alph...n#.VAfFffldUuc
https://wh40k.lexicanum.com/wiki/Nigh...s#.VAfFcvldUuc
https://wh40k.lexicanum.com/wiki/Daemon#.VAfFGfldUuc
https://wh40k.lexicanum.com/wiki/Khorne#.VAfE-_ldUuc
https://wh40k.lexicanum.com/wiki/Nurgle#.VAfE_vldUuc
https://wh40k.lexicanum.com/wiki/Slaanesh#.VAfFGfldUuc
https://wh40k.lexicanum.com/wiki/Tzeentch#.VAfE7_ldUuc
https://wh40k.lexicanum.com/wiki/Trai...s#.VAfE8PldUuc
Spoiler: Necron Stuff
Spoiler: Ork Stuff
Spoiler: Tyranids, the Endless Swarm
Spoiler: Serena and Loki (chello)
Character Name: Serena
Aliases or Nicknames: None
Race: Joten/Asgardian
Age: Over 1000 but appears in her twenties
Gender: Female
Height: Five feet two inches
Weight: 110 lbs
Home Universe: Thor (original character)
Home Plane/World: Born on Joutenhiem, raised on Asgard
Spoiler: Appearance
Normally wears blue and sliver Asgardian armour with calf high sliver boots, when she is out in the battle field
When not fighting she wears a green and gold medieval style dress.
Abilities/Powers/Skills/Spells/Etc:
Offensive and Defensive magic: Including ice powers
Illusions
Agility
Combative trained: Swordswoman
Bio:
Serena is the twin sister of Loki, the trickster god. The two were abandoned as babies due to their small size and weakness, originally the two were meant to be separated as a means to protect their true identities, but that wasn't an option as soon as they were apart they both started crying. Thus being said the two were raised as royals of Asgard, Serena may be smaller then her brothers but she is no less weaker. Like Loki she is trained with magic as well as with a sword, also like Loki she is quiet intelligent and occasionally enjoys getting into trouble with her mischievous twin, Serena and Loki are connected they know what each other is feeling and can read each other like a book.
Serena being the only daughter in the family her brothers and father are very protective of her, not that she really needs it. Serena has proved many of times that she can handle her own, but it feels good to her to have her brothers come to her aid when someone has hurt her or broken her heart. When it comes to others Serena will do anything to help them out, and when it comes to family she will defend them to the very end no matter what. This is proven when Loki gets in trouble and Serena stands by her twin brother's side being there for him when everyone else has essentially given up, you do not want to make this girl mad as she will take you down.
Character Name: Loki
Aliases or Nicknames: God of Mischief
Race: Joten/Asgardian
Age: Over 1000 but appears in his twenties
Gender: Male
Height: Six feet two inches
Weight: 170 ish..Maybe less he is pretty skinny..
Home Universe: Thor
Home Plane/World: Born on Joutenhiem, raised on Asgard
Abilities:
Offensive Magic: Also includes ice magic
Illusions
Combat
Agility
Shape Shifting
Other:
Very intelligent
A bit emotionally unstable
Protective of Serena
Spoiler: Lone's characters
Spoiler: The Hunter
Character Name: Samus Aran
Aliases or Nicknames: The Hunter
Race: Human/Chozo hybrid
Age:somewhere in her 20’s or 30’s
Gender: Female
Height: 6’3
Weight: N/A
Home Universe: Metroid-verse
Home Plane/World: K2-L, Zebes
Appearance: Here she is
Abilities/Powers/Skills/Spells/Etc:
Chozo Powered Battle Suit: Modular armored unit that Samus uses to a well honed degree.
Current Upgrades:
Beams: Power,Plasma,Nova,Hyper
Suits:Varia, PED, Environmental Hazard Shield
Morph Ball: Boost, Spider, Hyper
Grapple: Lasso,Swing, Voltage,Hyper
Missiles:Ice, Hyper, all expansions collected
Visors: Combat,Scan,Command,X-Ray,Thermal,Echo
Movement Systems: Screwattack, Wall Jump, Speed Booster, Shinespark
Spoiler: The Courier
Character Name: N/A
Aliases or Nicknames: Courier Six
Race: Human
Age: 25
Gender: Male
Height: 5’9
Weight: 350 lbs., with a 175 lbs of it being his actual body mass, the rest all the things he carries
Home Universe: Retronuke(Fallout-verse)
Home Plane/World: Earth
Appearance: Just, the mask is all black
Abilities/Powers/Skills/Spells/Etc:
-Pip-boy 3000, which stores all of Six’s things.
-An Anti-Material Rifle, and enough ammo for it to support a medium sized army
-A Ranger’s Sequoia, again with enough ammo for it to support a medium to large sized army.
-Stimpacks for days
-various chems, such as Slasher, Mentats, and buffout to name a few
-Spare parts and weapon repair kits for his two weapons
Bio: The tale of the Courier is one that always starts the same, but ends in all manner of different ways. Shot in the head and left in a shallow grave, the Courier is awoken three days later, no memory of his name, just a tile, a chip, and vengeance.
After walking the Mojave to New Vegas, the Courier takes vengance, killing Benny with a bullet to the head, double tapping the checkered-coat wearing bastard to make sure he stayed dead.
After that, the Courier threw in his lot with the NCR, getting to the rank of Veteran Ranger after helping in the repeling of the Legion from Hoover Dam. It was not long after that after trying to go to Big Mountain to check on the Sink, the transporter went haywire, and sent him to Eden. One thing the Courier has learned on his travels though, is that War...War never changes.
Spoiler: Niou (mashuneko)Character Name: Niou Koike (Nee-oh Koh-ee-keh)
Aliases or Nicknames: Niou
Race: Human
Age: 19
Gender: Male
Height: 5'6"
Weight: 174 lbs
Home Universe: Naruto: Shippuuden
Home Plane/World: Earth
Appearance:Spoiler: Niou
Abilities/Powers/Skills/Spells/Etc:
Skills- Keen senses, great agility, precision strikes.
Abilities- Steel Style Jutsus:
- Half Armor; Envelopes Niou in armor covering his arms, legs, and torso to allow for quick easy movement in exchange for less protection.
- Full Armor; Envelopes Niou in armor covering his head, arms, legs, feet, hands, and torso for better protection in exchange for difficult movement.
- Shield Wall; Summons a thick wall in front of him, height varies depending on the amount of chakra expended on the shield.
- Weapons; Allows Niou to summon a weapon of choice, though his favorite is the sickle and chain, easily reaching 100 ft. in length.
- Clone; Substitutes Niou's body for a steel clone. Maximum of 1 clone, as it expends a lot of his chakra.
- Steel Avatar; A special jutsu which requires Niou to gather up enough nature chakra to fuel his Steel Avatar. Surrounds Niou in a steel likeness of himself, reach as much as 10 ft. tall. Serves as protective armor as well as an offensive weapon. Lasts roughly 5 minutes or until chakra runs out, as it has not been perfected. Uses up more of his chakra the more he moves. Requires absolute focus and undivided attention.
Bio: Niou grew up in the Village Hidden in the Leaves, but that is far from his actual homeland, which has remained secret even from him. All he knows is that he was orphaned at a young age, and a wandering traveler brought him with her until she stopped at the Leaf Village. It was then he had determined to make it his home, enjoying the air of peace he felt. Although he can seem rather moody, he just doesn't allow people to see his true feelings for fear of being hurt or taken advantage of, as he was told people do from the traveler he was with. Upon parting ways, he felt upset to leave her, as he thought of her as a mother when he had none, but he wanted to settle down instead of always moving for once.
As he traveled, she taught him many of the ninja ways she knew, but kept her name anonymous to him for reasons he didn't understand. As she taught him, he learned of the chakra natures, and that his was special, like everyone else. He was shown how to harness it and use it to his advantage, picking up the steel style jutsus quickly, like a natural. He developed many abilities and techniques from his steel style, not all of them working as he had planned. However, with fine tuning, he was able to come up with defensive uses, and only a couple offensive uses for it. However stronger he might get, he knew that without any formal training, he wouldn't be much better than a child wielding a weapon, so he took formal training at the ninja academy to hone his skills and become a full fledged ninja. Moving quickly along, Niou achieved rank of Chuunin before long. He didn't do much afterwards, but allowed himself to work for the good of the village
Spoiler: Erika (heson)
Character Name: Erika Tenabri
Aliases or Nicknames: Magenta Militia
Race: Human
Age: 14
Gender: Female
Height: 4'11
Weight: 97
Home Universe: Accel World
Home Plane/World: Earth/The Accelerated World
Appearance:
Spoiler: Erika
Spoiler: Magenta Militia
Abilities/Powers/Skills/Spells/Etc: As a Burst Linker, she has the ability to accelerate herself, almost stopping time. This gives her the chance to examine a situation and react fast to it. She also being a level 4 burst linker she has the ability Physical Burst, costing her 5 points but accelerating her real body by 10 times for 3 seconds. Also, since entering this new world Brain Burst unlocked a new feature for her, Physical Link, allowing her to use her avatar in this new world.
In her burst linker avatar she has new abilities to use and are detailed as such:
(First level ability) - SWITCH!: She is able to switch between various gun types by throwing her current weapon (the throw can be used as an attack). There is a second or two delay before her new gun appears. Each weapon has it's own cool down timer before she can switch to it again (smaller weapons like pistols and SMGs having low cool down and large weapons like minigun and RPG having the longest).
(Second level ability) - THE BOOT!: Her heels have a gun in them with a one shot chamber that takes several seconds to reload. This shot can be used offensively as an attack, or more often for her defensively through enhancing her jump or blasting someone close range to put distance between her.
(Third level ability) - AMMO SWAP!: This ability switches the type of ammo she is using. This could be regular rounds for armor piercing, buck shot for slugs or beanbag rounds, or even swapping to elemental ammo. As with SWITCH! this ability as a cooldown on being able to switch and different ammo types have longer cooldowns.
(Fourth Level Ability) - FRAG OUT!: She now has access to a variety of grenades. As long as she isn't dual wielding she can use this ability to throw any type of grenade from smoke to frag to incendiary to others. Unlike her SWITCH! and AMMO SWAP! abilities this ability has a cool down timer all on it's own meaning she can't just chuck various grenades one after the other.
(Overdrive) - 21 GUN SALUTE!: Everything she has fires win the span of a few seconds. It causes wide area destruction (this area destruction will not fill her Overdrive/Special move gauge) across the field, her guns using explosive ammo. It's not an accurate attack, but with the nature of the attack one would have to be lucky to come out without being hit. The main use of the attack is to remove any cover that her opponent might be using, giving her clear shots.
Bio: Erika's story begins with a car crash, leaving her with a crushed leg that had to be amputated and replaced with a mechanical, life like replacement. While in this hospital, undergoing surgeries and recovery, she met a boy two years older than her. He was sick with a terminal illness. The two became friends and he introduced her to Military VR games. She showed a natural knack for the games, her reaction times pretty amazing for the most part.
Then one day he linked with her using a cable and gave her a new game. Brain Burst. She was introduced to the Accelerated World and was immediately addicted to it. Her fear of being useless and powerless with her injury gave rise to Magenta Militia, giving her a fighting style with gun like weapons. She built up her arsenal of weapons first before focusing on using her points on leveling up, hence her only being level four even after having Brain Burst for so long.
She was going to the Unlimited Neutral Field one day to do some hunting for some more points when she was enveloped by a bright light. Her neurolinker HUD spazzed out a bit and suddenly the Brain Burst application loaded up, showing a progress bar saying it was unlocking something. She passed out, falling into a dream where she was half of herself and half of her Burst Link avatar. When she woke up she was in a new world, the Brain Burst program floating in her vision as it congratulated her for unlocking a new command.
Spoiler: Novotel (Hoef)Character Name: Novotel
Aliases or Nicknames: Midnight Falcon
Race: Undead
Age: 28
Gender: Male
Height: 5’9
Weight: 189 Lb.
Home Universe: Dark Souls
Home Plane/World: Lordran
Abilities/Powers/Skills/Spells/Etc.:
Sorceries:
• Heavy Soul Arrow: Stronger than great soul arrow, longer casting time.
• Soul Spear: Fire piercing soul spear.
• Hidden Body: Masks your presence, making detection harder.
• Magic Shield: Reinforces the equipped shield or weapon able to block in the left hand with magic. Works on all types of shields (even unique or upgraded to any path) and on all weapons able to block while on the left hand (even unique or upgraded to any path).
Weapons:
• Black Knight Greatsword
Shield[s]:
• Havel’s Greatshield
• Grass Crest Shield
Bio: Novotel, as he wasn’t the chosen Undead, defied the logic that is Lordran he fought… And fought… And fought… He was sent into an endless struggled against life and death. His life was to be this way for the rest of his days until one day a fellow merchant, who had forgotten these lands told him of a way out. Thus he was transported to a different realm… A realm in which opened up possibilities for him…
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Character Name: Armin Arlert
Aliases or Nicknames:N/A
Race: Human
Age: N/A
Gender: Male
Height: 163 cm
Weight: 55 kg
Home Universe: Attack on Titan [Shingeki no Kyojin]
Home Plane/World: Earth
Abilities/Powers/Skills/Spells/Etc:
3D Maneuver Gear |Red/Yellow/Green/Purple/Blue/Black Signal Flares {x2 each} [/CENTER]
Spoiler: The Prototype (Lone)The Prototype
Name: Holden Jackson
Nickname: Harry, Cy, Robocop, the Prototype
Gender: male
Age: 17
Height: 6'5”
Hair color/style: military buzz cut, with his hair being jet black
eye color: dark red
skin tone: deathly pale. His skin doesn't see much sunlight
Color designation: Rust orange
Weapons:
The Motorized Chainsaw Sword (MCS) is as the name says, a chainsaw sword. Because why not. The sword is in the shape of a katana, and has been treated to make it extremely damage resistant. The teeth on the chainsaw portion are made of a blend of normal steel, Dust to increase cutting power, and titanium on grade for ship battle plate. Holden named the MCS 'Jack the Ripper', or just 'Ripper' or 'Jack'. Like the BMAT, the MCS is prone to over heating, and must be revved only when a strike is about to land or seem like it.
On Holden's back is his second weapon's housing. Its a metal backpack with two things. One is enough 5mm ammo for a small army, and the other thing is the turret that uses said ammo. The Back Mounted Auto Turret(BMAT) is what it says. The housing of the turret is located on the back, allowing for full coverage for Holden. The turret fires at an extreme pace, able to put out a hundred rounds every second. The downfall to the BMAT is it is prone to the barrels overheating, causing the turret to fold back into its housing. Holden has named the BMAT 'Gatling'
Skills: is a master hacker, and is very well versed in swordplay. Is able to keep his weapons from overheating by monitoring them, but it still happens from time to time.
Abilities: Holden's Semblance is possession. This allows him to leave his body and posses a target. That target might be a Grimm, a machine, or another person. Possessing machines and Grimm is easier, as they lack a soul. People can fight off a possession, and that makes Holden unlikely to use it on a person. While using this, his body is left open to attack. Holden has dubbed his Semblance 'Body Snatching'
Appearance: Holden wears at all times, a set of somewhat bulky armor, that has a futuristic look to it. The armor is an orange color, almost rusty looking, and the helmet's visor is midnight black. On his chest is his family emblem, two daggers crossed with the blades pointing down, over a buckler shield. Under it however, if one looks closely, is a snowflake. (Its the ODST armor from Halo for appearance's sake)
Bio: Holden is what one calls a living experiment. At the young age of 13, Holden's father was working at the Schnee company, under their R&D branch. The Dust company wanted to branch out, and weapons and armor came to mind first. Getting back to Holden and his father, the R&D was working on a prototype armor series for human use. It wasn't finished quite as expected. Holden had a terrible accident. All he remembers is pain, and blacking out. Waking up later on, Holden found out that his arms and legs had been amputated in order to save his life. Before the depression set in, Holden's father was able to tell his son about the armor prototype, and how they could modify it's use.
Getting approval from the company head himself, the modifications were made. Holden was now a Cyborg, and he wasn't sure how he felt. All he knew was he didn't ask for it, but he would use what was given to him. After a while, sometime after getting Jack the Ripper and Gatling, Holden decided to be a Huntsman. He was able to get into Sanctum for a brief time, where he learned a few new tricks, but left after a semester, not wanting to deal with the students there.When Weiss was accepted, Holden sent in his application, and was accepted into Beacon.
Personality: is the strong, quiet type. Is a tab bit icy at first, but warms up once you get to know him. Is loyal to two things: his friends and the Schnee company, is only to the latter because they allowed him to live his life, in a way, and he may or may not have feelings for a certain Heiress.
Aura display: a glow of rusty orange. This glow is also over whatever he's possessing.
Things to note: Holden very rarely takes his helmet off unless it's to eat. The helmet is also polarized, so he could depolarize it to let others see his face, but wheres the fun in that? His armor is also high grade, made from titanium battle plate that can take sniper rounds and only be dented. The down side is that it's ,compared to everyone else at Beacon, slow. Holden can react fast, just can't run very fast. Also, his joints are a weak point, and take damage the easist. His armor can be brought down, it just takes a lot of effort to do so.
Spoiler: Corin (mashuneko)Character Name: Corin Scott
Aliases or Nicknames: Cor
Race: Human
Age: 17
Gender: Male
Height: 5'8"
Weight: 187 lbs.
Home Universe: RWBY
Home Plane/World: Remnant
Appearance:Spoiler: Corin Scott
Abilities/Powers/Skills/Spells/Etc:
Weapon- 2 Chakrams-Spoiler: Dusk and Dawn
Dusk and Dawn have Dust compartments in the handles.
Dust- Dusk allows the use of ice. Dawn allows the use of fire.
Aura- Corin's Aura allows him to rapidly heal minor injuries, form a barrier to defend from incoming attacks, and attacks enemies with a shockwave. Primarily used to propel his chakrams with greater force. Glows a sunset red when active. Overuse of his Aura can cause Corin to be fatigued.
Semblance- Corin's Semblance allows his thrown chakrams to form a trail of additional projectiles, totaling 4 strikes from one chakram when Semblance is used. Termed Afterimage. Afterimage has no limited use, but can wear him out if used too frequently.
Bio: Corin grew up with his father raising him, his mother always out serving as a huntress. His father was a retired hunter. Growing up, Corin's father taught him much about fighting, even asking what sort of weapons Corin would want to use when he got older. The result was a set of chakrams that Corin decided to name Dusk and Dawn. He was told he could have them when he was older. They were the best things ever, at least to him. He happily went to Sanctum to begin training as a Huntsman, soon following over to Beacon after learning a few new tricks.
The only thing he knew he'd regret was his mother unable to see him off, as she traveled long distances for reasons unknown to him and his father. That didn't matter though, as he was happy just being able to attend Beacon, let alone being able to follow in his parents' footsteps. Seeing all the different students there, Corin was quite nervous at first. He quickly got over it to allow himself to make friends and continue to be happy.
Spoiler: Veloci's charactersCharacter Name: Lord Dikron
Aliases or Nicknames: N/A
Race: Necron
Age: Unknown
Gender: Robot
Height: 8'
Weight: 1/2 ton
Home Universe: Warhammer 40k
Home Plane/World: Milky Way Galaxy
Appearance: https://static.comicvine.com/uploads/...8850-623_m.jpg
Abilities/Powers/Skills/Spells/Etc:
Mindshackle Scarab - At the bearer's command, tiny scarabs bury into the victim's mind and bypass cerebral functions, turning the victim into little more than a puppet under the control of the scarabs' master.
Ressurection Orb - The Lord operates it with a gesture and the scattered remains of destroyed Necrons pull themselves together and return to the battle. This is a most eerie sight. (Why it works).The Resurrection Orb creates a fusion reaction similar to a miniature sun. The Necrons feed off the solar radiation, enhancing their living metal's regenerative properties.
Phylactery - It is a small item containing small, spider-like creatures with powerful repair capabilities. If the Necron Lord has received significant damage, the creatures swarm over the Lord's body, re-knitting his frame, allowing the Lord to continue the fight. The small creatures may be related to Scarabs and/or Tomb Spyders.
Semipternal Weave - The Weave is threaded with filaments of phase-hardened amaranthite and adamantium, vastly increasing the hardiness of the wearer.
Gaze of Flame - It makes the eye sockets of the Lord's skull death mask blaze bright white, freezing all who look at it. It steals both an assailant's speed and courage.
Gauntlet of Flame - Allows him to shoot flame from the hand that has the gauntlet on it (Essentialy what it does, I could describe it if I have to but it is a gauntlet that is red and green that shoots green fire)
Death Mask - The Necron Death Mask are worn by Necron Lords and are adorned to resemble the death they bring to the living. When worn they reveal enemies hidden to sight.
Death Shroud - Death Shrouds are rotting shrouds that drape the skeletal forms of Necron Lords, increasing their speed and reducing the damage they take from ranged attacks
Chronometron - As the Necrons advanced their cold sciences, they became masters of time and space. It allows them to act slightly outside of time, advancing at a normal rate as their opponents move more slowly. It gives them an almost ghostly image when it is activated.
Nightmare Shroud - It summons forth the worst fears of the attacking enemies and thrusts them into their minds, the Lord radiating waves of dread and fear. Any enemy who looks at the Lord is grasped by fear and its courage is tested badly.
The Veil of Darkness, along with its sister artifact, the Phase Shifter, are the only artifacts that can become part of the Lord's body once used and cannot be removed. This ancient artifact operates the same way as other teleportation devices used by the Imperium and the Eldar, except that it is instantaneous. The Lord can summon darkness which twists and bends space like a ghostly cloak blown by an ethereal breeze. When the darkness finally abates, the Lord and those following him have disappeared, only to mysteriously reappear elsewhere moments later. This artifact, combined with the Necron Lord's already passive teleportation ability, makes him impossible to be targeted in the field of battle.
And the Phase Shifter
Once used, the Phase Shifter becomes part of the Necron Lord and to the enemies of the Necrons, it seems as if the entire fabric of the Lord is fuzzy and shifted. Even the strongest weapons will pass through the Lord as he is now incorporeal, while he strikes back with his usual force. This effect is similar to that of the Wraith, except to a much greater extent, due to this effect being a passive ability.
The Gauntlet of Fire takes the form of an armoured glove whose length crackles and flows with green flame. The gauntlet's mechanisms are controlled by a series of sub-mechadermal filaments, allowing the wielder a level of control over the gauntlet as fine as over his own hand.
Staff of Light
An exception among Necron technology, the staff does not use Gauss Weaponry principles, instead it absorbs energy from thin air to release in the form of powerful lightning bolts. A secondary effect of the energy is a steep decrease in the temperature around the wielder, the cold freezes the limbs of the opponents, mechanical or not, who shatters when hit by the staff. Necrontyr Sigils: Adorning the hilt of the Staff of Light, these ancient sigils empower the weapon to fire powerful gauss blasts at the enemy. Warscythe Blades Can be added after the Skinning Blades, the Warscythe phase blades slip effortlessly through even the most powerful armour. Skinning Blades Able to flense flesh and slice through armor, these blades inspire dread in all those who face the Necron Lord in close combat. Reaping Blades Added after the Skinning Blades, these additional blades allow the Staff of Light to cut though the toughest of armour, making it very effective against vehicles. Gauss Flux Arc, Multi-barreled flux-arc projectors are embedded in the Staff of Light, allowing the Necron Lord to fire devastating bolts of energy at his foes.
Bio: After being Exiled from the Thokt Dynasty for attempting to overthrow the overlord of the planet, Dikron left with a few of his retainers and warriors to start his own dynasty. Needless to say, it did not work out well, all of his warriors were defeated, teleported back to the tomb back on the home planet and reprogrammed to fight for other lords. Dikron became a wanderer, looking for his chance to become an overlord in his own right. That his when he saw the light.
Then he found himself on this planet. Maybe this was his chance.
------------
Character 2
Character Name: Laedon Darkstalker
Aliases or Nicknames: N/A
Race: Eldar (Warhammer 40k)
Age: A long time.
Gender: Male
Height: 6'2"
Weight: 150 lb
Home Universe: Warhammer 40k (Milky way galaxy 41st millenium)
Home Plane/World: Craftworld Ulthwe
Appearance: https://static.comicvine.com/uploads/...4027-Sussu.jpg
Abilities/Powers/Skills/Spells/Etc:
Ranger Long Rifle - A sniper that has psychically growing crystals as ammunition, and is extremely accurate even over long distances
Twin Mirrorswords - Two 2' long swords that have a bluish tint to them and can cut through all but the strongest armor
Triskele - A short ranged throwing weapon that can cut through most armor but is fairly weak
Warp Jump Generator - Allows the user to instantaneously warp short distances rapidly.
Bio: Laedon was an Eldar, a Ranger to be specific, those who have either left or been exiled. Rangers serve a very specific purpose, to warn the craftworld of any oncoming threats. Because of this rangers are masters of stealth and scouting, and also very adept at dealing the killing blow at important targets. After Laedon was self-exiled, he took with him many things to help him in his quest to protect the craftworld from any and all threats, Such as two mirrorswords so he wouldn't be inept at close combat, his sniper, and a warp jump generator to help him move and scout quicker.
-----------------------------------------
Character Name: Drakone
Aliases or Nicknames: The Unknown, Chosen of Alpharius
Race: Chaos Space Marine
Age: Around 10,000 years
Gender: Male
Height: 10'
Weight: 1,000 pounds
Home Universe: Warhammer 40,000
Home Plane/World: Diaelon (World on outskirts of eye of terror)
Spoiler: Appearance
Abilities/Powers/Skills/Spells/Etc:
Dark Blade - A daemon weapon. The Dark Blade is jet black and contains no other marks to blemish its surface. The blade has a perfect darkness although the hilt, pommel and grip are often adorned. The blade feeds on the souls of its enemies and uses this power to force the bearer on to greater acts of savagery in order to sate its appetite.
Daemon Eye Bolter - Daemon Eye Bolters have foul Warp creatures bound into them, warping space along the projectile's path and creating a weapon of deadly precision. This one also has a scope, making it akin to a stalker bolter but more accurate (Stalker Bolters are Sniper Bolters)
Frag and Krak Grenades - Fragmentation and essentially bunker buster grenades.
Dark Halo - When activated the Dark Halo raises a shield of unholy energy, that surrounds and protects the Chaos Lord.
A Dimensional Key - Should these Keys be thrust into the body of a dying warrior then the veil between the Warp and realspace is pierced. This creates a gale of Chaotic energy that disorientes mortals that are not in service to the Chaos Gods. A more dangerous ability of these Keys is their capacity to guide those nearby through the Warp.
Self Teleporter Pack - Teleports Drakone through the warp to a location of his choosing.
Has a small, elite squad of Alpha Legion Space marines who all have self teleporter packs and assorted weaponry (All have chaos power swords)
As a member of the Alpha Legion he is highly adept at stealth. As such him, along with his hand picked band of troops, are very hard to find.
Bio: Drakone is an Alpha Legion Chaos Lord who is unidentifiable among his enemies from any other space marines. (Hence the nickname The Unknown). He is from the World Diaelon but being a member of the Alpha Legion, he moves around alot and utilizes cultists in his battle plans. He served Alpharius well, as a member of his own guard. Alpharius dying at the hands of Roboute Gulliman on the planet of Eskrador. He will not rest until all of the Ultramarines are dead, but for now he is on the world of Eden for reasons know only to himself...
------------------------------------------------
Character Name: Adrastus
Aliases or Nicknames: The Hammer, Keeper of Knowledge, The Mental Fortress
Race: Grey Knight High Librarian
Age: Around 9,500
Gender: Male
Height: 11"
Weight: 2 tons
Home Universe: Warhammer 40k
Home Plane/World: Not Known, even to him.
Appearance:
Abilities/Powers/Skills/Spells/Etc:
Psychic Powers - Can Banish Daemons and purge Daemonic Taint. Can also do other psychic things.
Nemesis Force Sword - A special Force Weapon, designed for the killing of Daemons and Daemon infested creatures/machines.
Storm Bolter - A bolter that shoots less accurately, but at a much higher rate (two barrels CQC Weapon mostly, uses Psy Bolts which have a special effect on Daemons.) Also has Hellfire Clips and Tempest Clips
Aegis Armour - Terminator Armour, or Tactical Dreadnought armour, is very strong armour that also projects a shield around its wearer. Also has a built in Self-Teleporter. This is a special kind of terminator armor that also protects the wearer from the Immaterium and Daemons.
Storm Shield - A powerful Shield that can deflect most blows be they ranged or CC.
Digital Multi-Melta (A multi-melta that is in one of the armors fingers)
Sacred Incense - Special Incense that causes the Enemies of the Imperium to think twice about approaching the area.
Psychic Hood - it uses a set of interwoven intricately aligned crystals to nullify an opponents psychic attacks
A Grimoire of True Names - A Grimoire of True Names is a book in which is inscribed the true names of all the daemons encountered and recorded by the Ordo Malleus. Knowledge of a daemon's true name grants some measure of power over that daemon. True names are, however, usually completely alien and very nearly unpronounceable
Bio: Adrastus does not remember any of his life before becoming a grey knight, he has no idea where he was born, only that he was born a very powerful Psyker. Adrastus quickly rose through the ranks, and once his psychic power became fully realized, he became a Librarian. He was happier than he usually was with this, as not knowing where he was from made him thirst after knowledge more. He soon became High Librarian and in charge of the main Librarium on Titan. While with his battle brothers, they teleported to the surface of a world to deal with a Daemonic threat, when, his teleporter malfunctioned, putting him on the planet Eden, now he must figure out where he is...
Spoiler: Atrum's characters
Character Name: Phalanx
Aliases or Nicknames: The Iron Fiend
Race: Chaos Space Marine
Age: Approximately 10,000 years
Gender: Male
Height: 8 feet
Weight: 900 pounds
Home Universe: Warhammer 40,000 (Alternate Milky Way wrought by war)
Home Plane/World: Nomadic
Appearance:
Spoiler: The Fiend Himself
Abilities/Powers/Skills/Spells/Etc:
As a Chaos Legionnaire, he has all of the enhancements of a Space Marine. These grant him physical abilities and resilience far beyond that of a normal human.
As a blasphemous Warpsmith, his body as fused with his armor, creating the exoskeleton known as Fleshmetal. This dark fusion of muscle, tendon, and powered steel is that which protects him against the majority of mundane attacks. Further, he is masterful craftsman and weaponsmith.
While not a psyker himself, he does have extensive knowledge of sorcerous rites and rituals to summon and bind the daemons which dwell within the Warp.
He once had command of a sizeable warband, though the numbers have been crushed due to the storm that brought him from his home universe.
Equipment:
Fleshmetal: This exoskeleton was once standard power armour. Now, it has fused with Phalanx's body and his personal bionics to create a powerful protective form. Further, the Warpsmith's extensive augmentation has left his organics little more than a brain and spinal column surrounded by the metallic approximation of his former armoured self.
Shell Splitter: The long-handled power axe Phalanx thought to be a temporary replacement until he could fashion a new daemon weapon has proven a reliable and devastating weapon in his hands. Modified with a storm field, the axe blasts through armoured foes that would stand in Phalanx's way. A secondary modification allows the handle of the weapon to be shortened for easier storage on his person.
Mechatendrils: What was once a servo-harness has become a writhing mass of tendrils. While most serve crafting and repair purposes, two of the thicker tendrils on either side of his body are fitted with flamers, should he need to burn away pests or send a stronger opponent onto his back foot.
Bio: To cover 10,000 years of personal history is a ridiculous thing to attempt, so we will have to settle for some of the high points of Phalanx's life after entering the Eye of Terror alongside the rest of the Iron Warriors.
After mastering the art of the soul forge and growing bored of a sedentary lifestyle, he struck out and offered his services to various aspiring champions and warlords of the Dark Gods. Phalanx continued in this manner for a long time, becoming known and feared for his talent as a craftsman and forger of Daemon Engines. Acquisition of proper resources and his own warband followed the successful challenge of said warband's previous leader for command.
In the wake of acquiring his new command Phalanx, becoming better known as “The Iron Fiend,” began pillaging worlds for natural resources and slave labor. He was met with great success even when challenged on the field by loyal Astartes. His engines brought powerful fortresses low and many trophies and new followers became his. But not all things can last.
While in realspace transit from a world, Phalanx's small fleet was caught in a warpstorm. The ships were ravaged by the storm, all communication between them lost. When the storm cleared, Phalanx found his ship in an unusual position: falling through atmosphere and headed toward a ground impact. A good deal of the ship was sheared away during the fall and it broke apart upon impact. Among the flaming wreckage, only Phalanx was surely alive.
----------------------------------
Character Name: Khons
Aliases or Nicknames: Moonbreaker
Race: Necron
Age: Incalculable
Gender: Male
Height: 8 feet
Weight: About half a ton
Home Universe: Warhammer40k
Home Plane/World: Hidden Tomb World
Appearance:
Spoiler: Harbinger of Transmogrification
Abilities/Powers/Skills/Spells/Etc:
As a Harbinger of Transmogrification, Khons is a master alchemist and great practitioner of the mysterious art of geomancy. He has at his disposal all the tools of a Cryptek of his discipline.
Harp of Dissonance – An alchemical weapon often underestimated for its innocent appearance. An irregularly shaped metal casket laced with numerous strings of different materials, each perfectly calibrated to a precise tension level. When correctly played, the specially amplified notes generated by the harp burst molecular bonds of nearby materials; reducing even the strongest metal to brittle porcelain.
Seismic Crucible – The tool of choice for the skilled geomancer. When used correctly, the wielder can command the ground beneath his feet and the feet of his enemies. The Crucible creates localized quakes in whatever the geomancer wishes be it rock, metal, or even the air itself.
Tremorstave – The symbol of office for the Harbinger of Transmogrification. The staff itself encloses numerous gyro-engines, grav-flux generators, and other such devices making the staff as dangerous as it is unconventional. When the tip is driven into the ground, a directed burst of energy is unleashed. Traveling in a straight line toward the target, the burst splits the ground open and sends shards of stone and blasts of dirt spraying with deadly velocity and rendering any survivors sprawled off their feet.
Bio: A ranking member of the Cryptek cabal that serves the mysterious power known as the Millennial Dynasty. He undertook the Phaeron's command to all his subjects to locate a series of objects capable of “great cosmic power.” As Khons traveled, his various subroutines fully reactivated and allowed him access to all of his considerable skill as a combatant and alchemist. At the behest of the master of the dynasty's cabal, Khons undertook the mission of locating what was described to him as “a man with tomorrow in his hands.” Khons accepted his mission with all the terrifying serenity he was known for.
His search took him all over many sectors of the galaxy and pitted him against many foes. He nearly destroyed his Tremorstave when he overclocked it to assist a collection of allies in defeating their enemies. The resulting power unleashed upon the fault line of the small moon broke the satellite in half. It was shortly after this that Khons believed he was closing in on his target. But before he could confirm his findings, he was consumed by a strange and blinding light.
His senses returned to him on an unknown world.
Spoiler: Issac Clarke (hoef)
Character Name: Issac Clarke
Aliases or Nicknames: N/A
Race: Human
Age: 49
Gender: Male
Height: 5’9 [Estimated Height]
Weight: 199 Lb. [Estimated Weight]
Home Universe: Dead Space 1 -- 3
Home Plane/World: Earth
Spoiler: Suit
Abilities/Powers/Skills/Spells/Etc.:
Equipment: Stasis Module | Kinesis Module | Rig
Weapons: SMP-90 Sharpshooter |Broadbow Arc Cutter |211-V Plasma Cutter
Spoiler: Eren Yeager (Hoef)
Character Name: Eren Yeager
Aliases or Nicknames: N/A
Race: Human |Titan Shifter |
Age: N/A
Gender: Male
Height: 170 cm
Weight: 63 kg
Home Universe: Attack on Titan [Shingeki no Kyojin]
Home Plane/World: Earth
Spoiler: Titan Form
Abilities/Powers/Skills/Spells/Etc:
Human Form: 3D Maneuver Gear |Red/Yellow/Green/Purple/Blue/Black Signal Flares {x2 each}
Titan Form: Regeneration
Spoiler: Norn Queen (Reaper)Character Name: Norn Queen.
Aliases or Nicknames: The Devourer, Endless Swarm.
Race: Tyranids.
Age: Mentally: Immortal; Physically; 80 years.
Gender: Female.
Height: Unknown.
Weight: Unknown.
Home Universe: Unknown.
Home Plane/World: Warhammer 40K.
Appearance: https://2.bp.blogspot.com/--USTdRMTYE...0/IMG_7331.JPG
Abilities/Powers/Skills/Spells/Etc: Sentient Intelligence, Synapse Mind Control over all Tyranids, Spawns Tyranids.
Bio: Issa Tyranid.
Spoiler: Shovel Knight (Kaptain Johnson)
Character Name:
Shovel knight
Aliases or Nicknames:
The Blue Burrower
Race:
???
Age:
???
Gender:
Male
Height:
Around 4 feet
Weight:
I don't bloody know.
Home Universe:
Shovel Knight
Home Plane/World:
Never says.
Appearance:
Spoiler: The true knight of shovelry!
Abilities/Powers/Skills/Spells/Etc:
Shovelry Armed with his trusty shovel blade, it's sure to dig in to any foe he'll encounter! To pogo jumps to huge double handed slashes, a formidable weapon despite it's exterior.
Video-game logic Tougher then nails and able to take cannon balls twice his size to the face(and in fact bounce on them to progress) he can take one hell of a punch. He also runs off hit points, aka integrity field, and conveniently won't weaken the more injured he is! And if HP's a bit low? Why, try hitting some of those walls and seeing if a dish of wall chicken comes out! And you can always try fishing to get that life saving food! He can also jump RIDICLOUSLY high - like more then 5 metres. And takes absolutely no damage from falling - he even gets shot out a catapult for faster travel and he's completely fine!
Artefacts Far from just armed with his trusty shovel blade, he's picked up quite a few useful little additions to his armoury! Armed with a fishing rod, a flare wand, phase locket, dusk knuckles, propeller dagger and mobile platform, not to mention throwing anchors and a war horn, he'll be able to deal with any situation! And then theirs his most useful items of all - the Trouple Chalices! One filled with the ichor of renewal, and the other boldness, he's sure to win! And all these items are held in a convenient hammer-space! Though they do take up mana, refills drop from his fallen foes as they disappear in a poof along with money!
Bio:
Spoiler: Instead, music
Spoiler: ??? (Kaptain)
Character Name:
???
Aliases or Nicknames:
???
Race:
Heavily cybernetically and biologically modified human
Age:
???
Gender:
Male
Height:
Weight:
500 or so kg, possibly more.
Home Universe:
EYE Divine Cybermancy
Home Plane/World:
???(There's hundreds of world out there, and he could of come from any one of them)
Spoiler: Totally not a cyber-terminator with an assault cannon
Abilities/Powers/Skills/Spells/Etc:
Once a man Heavily augmented, nearly every part of his body has been replaced by better, more efficient versions, and new organs implanted into him. He is incredibly strong, agile and tough - Able to slice through armoured cyborgs with a katana in one swipe, and that's using his equivalent of a combat knife. Even in his thick plating, he can run incredibly fast, up to 30mph if he really pushes it, and able to jump three stories with one powerful leap. Even without his armour, he can sustain quite a few bullet wounds. And with his armour on, small arms fire will patter off him, requiring some of the big guns, and even then he's capable of taking four rounds from the equivalent of an auto-cannon using explosive rounds. Though most of these super human feats require energy, which he has a limited supply of and regenerates over time.
Maintenance He may not be immune to becoming insane, bleeding out, or shoving a bunch of poison in him, but all those nasty things can be flushed out with a little bit of maintenance, shutting down for a few seconds. It also costs some energy to do the process.
Robo-brain And with a pair of cyber eyes, this gives him enhanced vision and processing capability. It also means he has a near constant HUD. It also means he can hack software, but it also means he can be hacked himself.
A cat has nine lives. We figured out how A organ placed within his ribcage next to his heart, the Nervous Control is filled with a potent cocktail of drugs - it is capable of brining him back to life when he dies and regenerating the body, but it has a limited number of uses, and each death leaves a crippling scar, reducing his performance in a certain area.
PSI Possessing psychic ability, he isn't the greatest at it though, such examples able to explode there enemies into demon's or teleport inside them and cause them to explode. He is far from these feats of power, but that's not to say it's not useless. A list of the basic powers he possess for being a PSI user.
NOTE: if he uses PSI powers multiple times in a row, he will suffer psychic backlash and sustain physical harm.
Spoiler: Totally not a Grey Knight who fights demons
Spoiler: Alchemy
Any weapons, ammunition or equipment can be consumed to regenerate his wounds partially. Ill understood on it's workings, it never the less comes in useful, and uses only a small amount of energy.
Spoiler: Poly Cloning
Creates four copies of himself, wielding Cron 222 Revolvers. Glass cannon describes these minions perfectly - unlike him, there made of paper and will down in two hits. They may be weak, but their guns are very real, and can do some serious damage before disappearing in a puff. Not the smartest, they'll wander behind him, engaging any threats, taking no regard for personal safety and blazing away. It costs a moderate amount of energy.
Spoiler: Telekinesis
Able to pick up small to medium objects and hurl them at a force to deal considerable damage to armoured cyborgs, another thing that comes from this is a kind of 'force palm'. Able to violently push back any assailants that get too close, and exploding weaker opponents. It also has a chance to set people on fire, as you would have it.
Guns Guns Guns
GCTG 222
Damocles
Spiculum Ovum
Medikit
Bio:
Condemned to suffer an eternal 'ground hog day', except at each new 'day', he forgets all that happens, finding himself yet again in the cave from the start. Though eventually, he discovered the fate he was in after the actions of previous 'days', and found that the only way out of the loop was to cross two of the different timelines. And it worked - freeing him of the endless cycle, if at the expense of another mind wipe, but now with the knowledge of his previous predicament, and how he got here.
Spoiler: Saber (veloci)
Character Name: Arturia Pendragon/Arthur Pendragon
Aliases or Nicknames: Saber(Sabre)
Race: Servant
Age: N/A
Gender: Female
Height: 154 cm
Weight: 42kg
Home Universe: Type Moon Universe
Home Plane/World: Fate Stay Earth
Appearance:
Spoiler: Secret Appearance
Spoiler: Battle Appearance A
Spoiler: Battle Appearance B
Spoiler: Abilities/Powers/Skills/Spells/Etc(Warning LONG)
Extremely skilled with a sword
Invisible Air: allowing her to hide her identity and main weapon, Excalibur, while also confusing opponents with an invisible sword. She can also release it in a large blast of air and cover other objects with it. She eventually releases Excalibur when necessary, allowing her to unleash a large slash of light capable of wiping out almost anything it its path.
As a Servant who can defy normal physics, she is capable of running directly up a building. She is unable to fly through the sky, but she can repeatedly kick off of the building to gain momentum. It is no different than free falling, only that she is rising until she looses her speed rather than plummeting downward. After having started, she must continue until she reaches the final destination of the rooftop. If she were to take any blows during the process, she would just fall to the ground. Such battle is so alien to her, as it is her first time engaging in an air battle as a knight who runs on the ground, that her inexperience makes her evenly matched with Rider who she normally had a great advantage over in close combat. She cannot be impeded by water due to her body having received divine blessing from the Lady of the Lake. The miracle from the blessing allows her to advance undeterred on water at full sprinting speed, which gains hardness identical to ground even while her feet splash against the surface.
Can ride anything with skill (Motorcycles, Horses etc.)
Excalibur(Noble Phantasm): Allowing her to unleash a large slash of light capable of wiping out almost anything it its path.
Spoiler: Random Shit about Excalibur
It is one of the ultimate god-forged weapons, a Last Phantasm, which was guarded by extensions of the planet, Fairies, before briefly being passed on to Arturia by the Lady of the Lake and later returned to the lake before her death. It replaced the destroyed Caliburn, and its sheath, Avalon, provided partial immortality for its wielder. She eventually lost Avalon, and replaced it with Invisible Air, which she uses during the Holy Grail Wars to hide the sword and her identity. While it takes time to figure out the Noble Phantasms and identities of other Servants, Lancer is able to deduce her identity as King Arthur from a mere glance at the sword, claiming that any Heroic Spirit that has traversed time and space to join the Holy Grail War would never mistake her golden sword for any other. It is a typical Western sword with a length of ninety centimeters and a width of twelve centimeters, and it has Fairy Letters inscribed on it to show that it is not the work of mankind. Invisible Air increases the cutting power of its attacks, ranking from 80 to 90 in terms of power, but the gold version (黄金バージョン, ?) released from the sheath and charged with energy is overwhelming in its destructive power, ranking at 1000.[6]
Excalibur:
Excalibur is a weapon of directive energy that converts the prana of the wielder into light by accelerating it with her factor of the dragon, intensifying the kinetic energy by convergence and acceleration, allowing for the use of Divine Spirit-level thaumaturgy. It is an "ultimate killing technique" that releases light holding energy equaling Arturia's total amount of prana from the tip of the blade once the sword is swung. While the result is what looks like a large beam of light, only the tip of the attack, which is a wave of light that can mow through the surface of the Earth, is capable of doing damage, as the beam is the result of the "dislocation" of everything the attack destroys in its path. Even if it is dodged, those in close proximity can still be temporarily distracted by its intensity.
Because of how many powers and stuff there is about Saber, you should just read the article if you want to know all of the powers...
Bio: Type Moon Wiki Article on Saber
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