ok, this is from a comic on DA.
Basic summary of the reaper's story
the queen is named Queen Silver. reapers are soulless wolf-like creatures who originally lived as parasites to other creatures who did have a soul. but, they created a mechanical device worn on their chests that mimics a soul. it was created after testing 4 others. this device is called a 'core'. With cores, reapers became much more independent and powerful than ever. but they all stayed in their dimension called 'the rift'. but, creatures called 'Divines' came to destroy their kind. they had a reason, reapers were not supposed to exist, so divines came to destroy them for that reason. Queen Silver and almost every pure-blood reaper stayed behind to fight in a war lasting decades but lost. the other reapers fled from their home and were scattered across the universe and three main dimensions. dimension 1, is where dune and shadow are. shadow has lost his core and has reverted back to his parasitic nature, feeding off dune without him knowing. dimension 2, is where neon is trapped. there are not very many reapers still alive. and the ones who are alive, await queen silver to give the word when it is safe to come home. but, queen silver sadly died in the war. there are many divines still on the hunt for lost reapers.
Reaper abilities--
---summoning abilities--
a simple blade - very common
a reaper blade - only gained with experience
a portal - uncommon
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---reaper types--
pureblood - rare
halfblood - common (halfblood is partially reaper, partially mortal)
fighters blood - uncommon -(born with enhanced battle abilities)
mage's blood - very rare (purebloods born with high-level summoning abilities and magic abilities)
hybrids - uncommon (halfbloods born with odd features, such as mixed magic and unusual appearance)
---battle abilities---
when in battle, these are activated at will--
-skeletal exposure -uncommon- (lowers defense, but enhances overall strength)
-tipped blade - rare- (greatly increases summoning power, and the damage your blade does)
-skull helmet- common among purebloods, uncommon among halfbloods and hybrids- (increases defense and magic)
- spines- uncommon - (enhances defense, but lowers agility)
-eye flare- rare among halfbloods, but common to everything else- (mildly increases all abilities but defense, heavily enhances magical power)
--how features affect the reaper--
horns are very important! when reapers are young, its hard to tell, but when they get older, it's easier to tell horn type.
curved horns, (like queen silver) - extremely rare among all other types except purebloods- enhanced defense and is usually a sign of royalty. usually, reapers with this are naturally more powerful
straight, longways- uncommon- reapers with horns like this are usually physically enhanced
straight, upwards, short- reapers with these horns usually have a low defense, but slightly enhanced agility.
straight, upwards long - rare - only fighters blood have these. enhanced battle abilities and are naturally loyal.
other- uncommon
fawn's horns - short, stubby horns seen on all types of reapers.
--eye color--
red: mildly enhances battle abilities
blue: a sign of rare healing abilities, but not always
green: mildly enhances agility
amber: mildly enhances magical stamina
mixed- unknown, it's too rare
other: no abilities gained
so yea. think you're up to the task?![]()
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