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Thread: (M)Age of the Dragon Lords: CH1: The Door of Night

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    Default (M)Age of the Dragon Lords: CH1: The Door of Night

    Rated M for possible mature content including sex, violence, language, graphic situations, and drug use.

    CH1: The Door of Night





    Across the seas
    To the land of Endor
    The Darkspawn come from below
    Like the hand of death they flow.
    Like a wave they burst through the Door of Night


    In a land free of Darkspawn the Grey Wardens of Fereldon are occupying their time with rebuilding their numbers and turning the Arling of Amaranthine into the most successful area of Fereldon. Many view the lack of Darkspawn as a direct miracle of the Maker, for years the land knew peace at least on a large scale for the first time in it's entire history. Sadly though what is one man's blessing is another man's curse. Far over the crashing waves of the sea lays a land so similar yet at the same time so different from Fereldon.

    The land of Endor, home of Elves, Dwarves, Men, and Hobbits. War is not unknown in this land but a new threat has clawed it's way to the enchanting surface of this new land, twisted and vile creatures so alien none of the Free Races can find even a marginal note of them in their oldest historical documents or languages. The only word they can think of to describe them is "The Wrong", they attack with ferocity rivaling the most vicious of the Mordoran Hordes and five times the numbers. Now if only "The Wrong" were as straight forward with their killing as the Horde, sure they killed plenty, but on top of that they drag any of the living they can away into the caves and holes they spewed from. That isn't the worst of it though, even if a brave warrior had manages to kill the creatures a drop of it's black blood penetrating their body was as good as their blades through your heart. For months the Free People fought valiantly against the monsters, but the battle was an eternal uphill fight, every step forward was followed by two steps back. The dead littered the once lush plains and ancient forests, filling the air with the stench of death and disease.

    Within the first week, this new war had surpassed the War of the Ring in size and death toll and as the days dragged on it only got worse. They needed help and it was this desperation that drove the some of the last of the Elves left in Endor to undertake a hard and potentially hopeless quest to seek help from the farthest reaches of creation. Their hope was just about spent when they landed on the shore of a land civilized by what could be their brothers and fellow Endorans. They had found Fereldon, and hopefully the help they had been so frantically searching for, but it did not come easy. Elves in this land were either treated like ignorant and dangerous beasts or sniveling whelps who were expected to bow and scrape to the every whim of Man. They met apathy and disrespect at every turn, it seems their homeland was fated to drown in the blood of it's children. Once more their hope was nearly spent when a kindly farmer pointed them Northeast to a place called Vigil's Keep in the lands of Amaranthine and the home of Fereldon's resident experts on "The Wrong" or Darkspawn as the Elves had learned was the true name of this plague. Following the man's directions the visiting Elves made their way to this promised land, it was here they met the noble order of the Grey Wardens and sat down with their admirable leader, Warden-Commander Raziel Cousland. It was in this fortress the Visitors were given the first semblance of respect in this cold land that stinks of wet dog.

    The Wardens opened their libraries to the Elves and let them study everything they had compiled on the Darkspawn and the past five Blights. At first Raziel was just planning on giving them info then sending them on their way, but as the leader of the elves, Laurenas explained the creatures seemed to be led by a massive Dragon of Ever Shifting Color that often flew above them in battle blasting purple fire down upon the ranks of the defenders. This shed all new light onto the Elves' plea, they were experiencing a Blight, and unless the Wardens helped them they would be wiped from existence. With no further explanation needed the Warden-Commander called upon his most experienced Wardens and sent them to aide the land of Endor in their first and with any divine mercy only Blight.


    Nuances and info


    Ok folks, this is where you all come in. You can play as an experienced Warden from Fereldon, a Non Warden follower, or a Defender of Endor. Each side has Elves, Dwarves, and Men to choose from as a playable race, but you also have the option to play as a Qunari( Tal-Vashoth most likely) on the Fereldon side and as a Hobbit on the side of Endor. Now each side will have some nuances for creation those will be listed below.

    Fereldon: Wardens and followers can be from any walk of life within the limits of the Dragon Age universe and be of any Class (Warrior, Rogue, or Mage). But they must either be an experienced Gray Warden and not just an older one or a skilled follower with a reasonable origin and reason to join the Warden in fight a Blight they have no stake in. Wardens must be in their 30s or 40s and remember older Gray Wardens are nearing the ends of their lives, followers can be anywhere from 18 to 50. The Taint Wardens gain by drinking the blood of Darkspawn limits their lives to 30 or so more years after joining so if you joined at age 20 you have until about 50 to die in battle or you go mad and die rather violently in your sleep. You are only allowed one specialization, any rune enhanced gear must be sensible, you are limited to only 2 rune over all your gear, and this side is the only one with the Mage Class.

    Endor: Much like the Wardens you can be of any walk of life within the limits of the LOTR Universe, but you can only be a Rogue or Warrior Class with a single specialization if you so wish, these are only for those playing Defenders of Endor. Also in Endor, Elves are much more scarce, only one-hundred are left and most of them are common soldiers. Ages for this lot is more up to common sense and your gear must be sensibly enchanted with only 2 runes as well but remember with the smaller number of Elves the art will be scarce. I will allow some people to play the Elves coming to Fereldon for help, but the limit is four and it's first come first serve. Those few aside those that choose to play an Endoran, will be posting in Endor fighting the Darkspawn at least for the first few posts.

    Races

    Ferelden

    1) Human
    2) Elf
    3) Dwarf
    4) Qunari

    Endor

    1) Human
    2) Elf
    3) Dwarf
    4) Hobbit

    Classes

    Ferelden

    1) Warrior
    2) Rogue
    3) Mage

    Endor

    1) Warrior
    2) Rogue


    The RP will start at the least on the very day the Wardens and Followers leave Fereldon then there will be an early time skip taking everyone to Endor where we will go back to a normal RP type of run along. This whole RP will be taking place after the events of Dragon Age: Inquisition.

    Fereldon has been Darkspawn free for four years at the start of the RP and Endor has been fighting Darkspawn for four years.

    Enemies

    Hurlock - Human
    Shriek - Elf
    Genlock - Dwarf
    Ogre - Qunari
    Orlock- Orc
    Golock- Goblin
    Trog - Olog-Hai
    Halit - Hobbit
    Holock - Half-orc
    Rukai - Urak-Hai


    Accepted/reserved chars

    Wardens of Fereldon

    Constable of the Grey Cousland by Siks (warrior)

    Griffin "Grif" Ataash by Dnafein (rogue)

    Senior Warden Lavina by Honey (mage)


    Followers of the Wardens

    Barqspawn NPC by Dnafein

    Arawn by Dnafein(warrior)


    Defenders of Endor

    Banai Auhl by bluemoon (rogue)

    Enora Daglari by Honey (warrior)

    Jagmar One-Eye by Siks (rogue)

    Damina Buck of Wilderland NPC by Siks (warrior)



    Character sheet

    Name:
    Race:
    Age:

    Gender(M or F):
    P.o.B:
    Side:

    Class:
    Specialization:

    Skills(limit of 4):
    Spells(Mage only, limit of 3):

    Appearance(pic or description):
    Weapons(limit of 2, pic or description):
    Armor(limit of 1, pic or description):

    Equipment(pic or description):
    Runes: Limit of 2 all and all.

    Personality:

    Background:
    Other:

    Important Links

    Dragon Age Wiki

    Lord of the Rings Wiki


    Rules

    1. All RPA and Mature Section rules apply.
    2. We made this a mature RP for the reason of creative freedom, anything goes for the most part as long as none of the rules are broken
    3. I and Dnafein are the GMs, and as such we have the last say in issues.
    4. Any issues between players deal with in PMs.
    5. If the problem persists, send us both sides and we'll see if we can help.
    6. If we help and it continues ask a mod or get out.
    7. Be active and post at least a paragraph a post once a week.
    8. Ignorance of the rules won't save you if you break them.
    9. Be smart, have fun, and no modding or powerplaying.
    10. Any new RP ideas are welcome just run them by us and we'll see about working them out.
    11. Inactivity will be punished by the death of your char.
    12. The GMs are the only judges of inactivity, when the RP is going well it's a week unless you send us word of your inactivity then we'll pull you along but after two weeks your character will be on the chopping block unless you have a good reason for not being around. And after three weeks they die no matter what.
    13. Stick within the realm of possibilities for these two worlds' races and lore.
    14. Everyone is allowed only 2 main chars.
    15. You can reserve a spot, it will only be held for a week though.
    16. The only playable races are Men, Dwarves, Elves (both sides), Qunari (Fereldon only) and Hobbits (Endor only).
    17. Runes that are ambiguous should have your definition run by a GM for approval.
    18. Wardens must have at least 10+ years of experience being Wardens and fighting Darkspawn before they will be accepted.
    19. Followers must also be experienced fighters and Mages, Darkspawn experience isn't a requirement though.
    20. Followers need a very good reason to join the Wardens in fighting the Endoran Blight, and depending on interest in playing one there will be a limited number of them.
    21. If you've read down this far, put a good, two-paragraph in-character scene in the Other Section of the sheet displaying your character's skills.



    We the GMs reserve the right to add, change, or remove anything in this RP at any time, nuances, rules, and characters included.
    Last edited by SikstaSlathalin; 04-15-2018 at 10:18 PM.


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  2. #2
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    You know all the stuff, Siks! Good luck with your RP!


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    You should join us Chat.
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  4. #4
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    Roger that Chat.

    Spoiler: Constable of the Grey Cousland 
    Last edited by SikstaSlathalin; 03-17-2018 at 12:23 AM.


    Xbox One Gamertag: Free Today56 just say who you are first.
    Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.



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  5. #5
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    Fan-girled so hard my brain turned to mush.

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    Last edited by Honey; 03-30-2018 at 07:41 PM.
    ...ǟռɖ աɦɛռ ȶɦɛʏ ɮʀɛǟӄ ʏօʊ, ɨȶ աɨʟʟ ɮɛ ɨռ ȶɦɛ աʀօռɢ քʟǟƈɛ.
    ȶɦɛʏ'ʟʟ ʀɨք օʄʄ ʏօʊʀ աɨռɢֆ ǟռɖ ʄօʀɢɛȶ ǟɮօʊȶ ʏօʊʀ ƈʟǟաֆ...


  7. #7
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    Haha interesting starts Honey.


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    Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.



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    My sheet is done!

    I thank Siksta most graciously for all his assistance in helping me to understand this world!

    *throws confetti*

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    Looks good to me moony.

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