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Thread: Withdrawn Char list Rumble 2016

  1. #11
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    Also Reviewing shadowhawk95.

  2. #12
    A Dandy Guy in Space
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    Spoiler: Mother Death and the Punishment 
    Last edited by TheDoctor; 07-06-2016 at 03:56 PM.

    Thanks to Karma for the dandiest set
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  3. #13
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    Name: Tommy Durelli
    Age: 35
    Gender: Male
    Race: Human
    Appearance : Tommy is actually very dapper and handsome, with piercing blue eyes, dark brown hair that has been slicked black, tanned skin, and all of his teeth. He is fairly muscular, with very little scarring, save for some surgeries.

    Outfit: When out of his power armor, Tommy wears a pretty good suit, underneath a set of combat armor which includes the chest, arm, and leg pieces. He does not wear a helmet as it would mess up his hair.

    Personality: Tommy is quite the poon hound, always chasing girls. However while he is handsome, he is not very charismatic. He has gotten into more than one kerfluffle because of it, and he is certainly not afraid to hold his own in fisticuffs or with a gun, he is also partial to a good sword fight, and has fought in several duels. He is a determined combatant, and he is somewhat honest, for a mercenary anyway.

    Bio/Background: Tommy was born on The Strip in New Vegas, as part of the tribe known as The Chairmen, based out of The Topps casino. He had some friends, sure, but he was prone to getting into fights, mostly over girls. His somewhat violent nature led him to be part of the Casino's security, rather than as part of the staff that dealt directly with customers. He had a relatively quiet career, until he met Molly.

    Molly, you see, was one of the leaders of the Chairmen's main girl, and while she did not reciprocate his feelings, he wouldn't stop bothering her, even after several warnings. Eventually it got to the point that he heard he was marked for a hit, and knowing that, he took a shit ton of caps from the vault and fled New Vegas, going east, fighting several desperate battles along the way.

    As time went by, Tommy found his niche as a mercenary, and found that he was quite good at it, especially since he could make his own hours. Eventually, he found his way to The Commonwealth, and got set up in Diamond City. Using his money he bought a house, and got himself equipped with better gear. During that time, he found he had a fascination for power armor, and acquired several suits, and spent days tinkering with them until they were in pretty good condition.

    His fortune set, he began to make a name for himself as brutal, yet efficient, preferring shock and awe over stealth and subterfuge.


    Weapons/Armor/Items/Accessories/Equipment:

    X-01 Power armor - The X-01 advanced powered infantry combat armor is designed for a single human operator, provided with the comfort and protection of a next-generation suit of armor. While the T-51b power armor relied on a lightweight poly-laminate composite shell for protection, the advanced model uses lightweight metal alloys as basis, reinforced with ceramic castings at key points. The resulting space savings allowed for reducing the armor's profile without compromising protection. Classic power armor pauldrons were retired in favor of a hump that encloses the operator's head, significantly reducing the chance of enemy fire damaging the vital areas surrounding the head. Perhaps the most noticeable change was a completely new helmet assembly. The unusual, insect-like design features a pair of polarized eyepieces in place of the usual vision slit, providing superior battlefield awareness. Its angled surfaces also help maximize the chance of outright deflecting projectiles and incoming fire.

    The basic hydraulics system and servo-motors that provide the operator with enhanced strength are also high quality models, with improved performance as opposed to the original T-51b. Additional features include an auto-gyro and the ability to lock them in position, allowing the suit to be stored upright (or the operator to take a nap while on guard duty), an air conditioning system for comfort, a radio headset, and an urine-recycling system carried over from the T-51b, allowing the operator to survive for weeks without water.

    The Armor, unlike traditional armor, is not 'worn' but 'ridden', and the back opens up for him to be able to exit. It is powered by a single fusion core inserted in the back which has enough power to last through the fight, but if it is somehow removed, he will have to exit as the armor will shut down.

    Defensively, the armor laughs at most small arms fire, but continuous damage will cause it to begin breaking down, and his larger profile makes him easier to hit from farther away. He is also slower than he would be if he was out of it, as even his running is pretty slow. it is, however, environmentally sealed, which protects him from hostile environments and environmental hazards such as pollution and radiation.

    It is upgraded with:

    Targeting HUD - which highlights targets in visual range.

    Jet pack - which grants him a jet assisted boost when jumping

    Tesla bracers - which allow him to electrocute people when he makes an unarmed attack with his hands, be it punching or grabbing. This has the force of a taser with the safety off and the leads fully embedded in the skin.


    Minigun - A minigun is a multi-barrel rotary machine gun with a high rate of fire. It was a standard military weapon before the Great War. It is belt-fed from a large backpack. If it is continuously fired for two turns, the barrel heats up and accuracy is reduced. The backpack contains 1,088 rounds which would all be used up if he used it for all four turns.

    If he was to ever get out of his Power armor, he'd use:

    Combat armor - Combat armor consists of five different pieces that make up the entire set, one for each limb, and as well as a torso piece. All worn over military fatigues. They can be worn over thin clothing with ease, and can be modified with standard combat armor mods, although only material mods change the armor's appearance. Combat armor is balanced protection against ballistic and energy attacks. The pieces are reinforced with fiberglass, making them tougher, and have a lighter build, making them lighter.

    10mm submachine gun - a small submachine gun that fires 10mm rounds, he has 3 magazines plus the one in the gun and they each hold 20 shots.

    2 frag grenades

    A machete

    A switchblade hidden in his left boot

    A silenced .22mm pistol strapped to his right ankle It holds 16 shots and he only has the one magazine.



    Attributes:

    He is of peak physical condition

    Rapid Reload - his trained hands allow him to reload his weapons noticeably faster than a normal person.

    Run'n'gun - as long as he is moving, his shots are more accurate than they would normally be, but he must have moved before he made his attack.

    Stonewall - he is more resistant to melee and undarmed attacks, and he cannot be knocked down by them (but he can stumble) because he knows how to deflect most of the force of a blow by contorting his body.

    Piercing strike - all of his melee and unarmed attacks ignore part of someone's armor/defebody because he is. Perceptive enough to notice the inherent weaknesses in them.
    Last edited by Cfavano; 07-11-2016 at 10:37 PM.

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  4. #14
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    Ready for re-review of character:
    https://role-player.net/forum/showthr...=1#post2799406
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    then I will chase it till I find my home

  5. #15
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    m139 is approved.

  6. #16
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    Reviewing Emet's character. Expect a PM today, I've got a couple of things going on, but I will PM today.


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  7. #17
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    Juder is approved.


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  8. #18
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    *Currently reviewing Ma1chbox*

  9. #19
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    *currently reviewing RedKayne*

  10. #20
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    Reviewing dakkagor's char.

    On indefinite hiatus. I remain purple only for technical support, please direct queries to Scottie or another staffer. Thank you RPA for being my second home for so many years, and every member who makes this the wonderful place it is.



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